Campaign withdrawn
Riddles in the Dark
(Part 1) Version Final (Further improvement will be dialogue only, fixing typos. I'm happy for all those nitpicks you can give me. ) - NW-DLEWTKWKD
Brethren of Five, by Draedis@lolsorhand
Short Code:NW-DLEWTKWKD
Mission Type: Indoor/Outdoor. Storyline/Delve and Exploration.
(Classifies as Daily Foundry.)
Average Duration:20-40 minutes.
Amount of Combat: Medium/heavy
Difficulty: Normal/Hard - You decide the difficulty/playstyle through sliders.
Starts at: Protectorate, Neverwinter.
Maps: 8, (Home in Protectorate, Meeting Place, The Golden Rooster, Camp, Encounter, Caverns, Shore Camp, Letters in red.)
Suggestions:
Read what the conversations say, it's quite important and at some points, certain wordings will have dire consequences.
Mission Summary: After meeting with a mysterious stranger, and heard his offer to find a measly little letter for a good payment, you've decided to (Hopefully) take up on the offer and set off to your first clue of finding this letter. A man named Gromy lives in an encampment quite far away from Neverwinter.
Description:
Storyline/Delve with areas for you RPers/Explorers. (Difficulty builds up, last area being harder than the caverns. Enemies avoidable.)
(For those who are interested in the main plotline, exploration is rewarded.)
Difficulty: Solo: Normal/Hard | Duo: Easy/Medium - Party: Easy
(This map is the first part of the campaign "Brethren of the Five." )
---Screens <(^^)<
Below is a small point of interest in the Brethren's camp.Below is from the chase scene.
Below is from the Bat'Nak tribe's caverns.
And finally, below is from the last area.
Safe travels out there!
PS. I lied about no further building on the map, can't seem to stop.
Recent updates: Tavern now has a basement. Typos fixed. (Not all of them i'm sure.)
Drae
Special Thanks to to Tsumoro for playing and recording this,
-
Riddles in the Dark, Youtube link. - Things noted have been fixed. Still aim to revisit after campaign is complete.
IGN wiki,
Brethren of the Five
Comments
by Draedis@lolsorhand.
Short Code: NW-DDB3LWKMJ
Mission Type: Indoor/Storyline - Dynamic difficulty based on dialogue. (Classifies as Daily Foundry.)
Average Duration:15-20 min Max.
Amount of Combat: Medium/Heavy (There is an interactable wall as you jump up on a few boxes, the wall gives you a sort of 3+ player difficulty.)
Starts at: Protectorate, Neverwinter.
Maps: 3
Suggestions: Read the dialogue, or don't(Remember though that if you just click through the dialogue, you might bring yourself to a higher difficulty scale. Most importantly, have fun.)
Description:
This is the continuation of Brethren of the Five : Riddles in the Dark. - Genre - Horror, Madness. Kult, Cthulu-ish.
Storyline/Exploration with Medium/Heavy encounters. (There are possibly quite a few hard encounters you can face.)
Difficulty:
Solo: Medium
Duo: Easy
Party: Easy/Medium (For parties, find and activate The Wall of Madness.)
The story will presume you have played the previous quest, Riddles in the Dark. NPCs and the story might otherwise be unknown to you, giving you no pleasure from the story itself.
<(^^<) --- Screen
Below is a printscreen from the first area.
Below is a printscreen from the second, and last area.
PS.
Disclaimer : American/English is not my native language. I'm Swedish, so i'm trying my best at being correct. (Feel free to point out typos and other nitpicks either here, or in PM. I thank you for both.)
For solo/duo and parties.
Many thanks to Tsumoro for playing and uploading another playthrough, -
Youtube Part 1
Youtube Part 2
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
by Draedis@lolsorhand.
Short Code: NW-DBD3NDASN
Mission Type: Indoor/Storyline/ - Puzzle, Exploration and Story - (Sliders at one point in the quest.)
Average Duration: 30-60 Minutes, this varies greatly depending on your playstyle/choices and how much dialogue you read.
Amount of Combat: Light/Medium
Starts at: Protectorate, Neverwinter.
Maps: 6(Not counting Protectorate, which would make it 7.)
Suggestions: Read the dialogue, or you will be lost. (Mind it's made so you can figure it out, but I highly recommend reading the dialogue to not make the puzzles harder that what they are, they are in fact quite easy.)
Description:
This is the continuation of Brethren of the Five : The Bloodied Letter.
Storyline/Exploration with Medium encounters, all of which drive the story onwards.
Difficulty:
Solo: Easy/Medium
Duo: Easy
Party: Very easy,
Keep in mind only one player should take the quest items or confusion might arise.
Twitch TV link to Zovya's and Tsumoro's playthrough of The Trials of Five. Many props to them both. Linkage
--- Ingame Description ---
This is the continuation of Brethren of the Five: The Bloodied Letter.
-Bring potions and injury kits, and have fun!
Story/Puzzle/Exploration/
-Dialogue- driven. (Heavy)
-Puzzle- driven (Medium)
-Exploration- driven. (Medium)
It carries encounters with difficulty sliders ranging from, Normal to Hard. (All encounters drive the story, quite a few depending on choice.)
Sounds/Music should be activated for the best experience. Also post-processing for certain effects that might otherwise be lost.
Elizabeth left the shack to travel to the Brethren camp, the injured from the ambush required her aid.. You however have rested enough, the time has come to find answers.. But the only person able to give them have
gone missing. You investigated the remains of the now burning safe house only to find yet another letter.. -
Though this one adressed to you. To get it decoded you will need to find the young girl, and then..
Hopefully be on your way to get some long overdue answers.
The story will presume you have played the previous two quests. And there are probobly a few glitches that I can't do anything about in the 3rd area.
<(^^<) --- Screens
- The first area in the quest, Camp Kelrock.
- The third area in the quest, the beginning of Mount Testament.
- The fourth area, The Fading Corridors
- Fifth and final screenshot, this is the fifth area.
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
- And a screen from the 6th area.
- Part 3 carries closer to 9000 details all in all, or around that. +/-a few.
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
by Draedis@lolsorhand.
Short Code: NW-DN73Z66BA
Mission Type: Outdoor/Indoor - Storyline/Delve/Exploration - (There's a Party difficulty slider in the beginning of each area.)
Average Duration: 60 minutes
Amount of Combat: Medium/Heavy
Starts at: World Map
Maps: 6
Suggestions: Reading the dialogue is completely optional in this quest, apart from one instance - Be vary of activating Party Mode if you are not playing with at least two friends or more.
Sounds/Music and Post Processing should be activated for the best possible immersion.
Description:
If you want to take a break from the quest, you can always do so just as you enter a new area. If you leave, you can return to the start of the area where you left off.
This is the continuation of Brethren of the Five : The Trials of Five
Storyline/Delve with Medium/Heavy encounters balanced to solo players as well as a party. It has elements of exploration for those interested.
Difficulty:
Solo: Medium/Very Hard
Duo: Medium/Very Hard
Party: Medium/Hard
--- Ingame Description ---
Story/Delve/Exploration
Your mind mauled as you wake up in what seems to be some sort of cell. Your memory hazy at best, although you do remember stepping through the portal after you had completed the final trial. You know of only one way to find out what will transpire now, after all you have proven yourself. You are now The Fifth and only time will tell what that truly means.
Difficulty - Solo or Party - Depending on gear and size of your party the difficulty will vary greatly. (Many things change with party difficulty, it is more than mere enemies that change. Outcomes and NPCs will change/vary.)
Bring pots and injury kits, and most importantly have fun!
Play as the villain or hero.
Dialogue driven -Heavy/Medium-
Combat driven - Medium/Heavy-
Exploration driven -Light- (This is for story/sidequest alone.)
V. 1.0+
The story will presume you have played the previous three quests. (BUT, this can work to some part as a standalone quest and a decent introduction to the series.)
<(^^<) --- Screens as usual
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
Curious, cave map with the white atmosphere, was that pre-made you added customization to? If so which one, I liked the basic layout and with some tweeks it's a pretty solid looking base for a quest idea I have one I finish dreamscapes.
Dreamscapes Campaign
I. Darkly Dreaming / NW-DPSH505XY +Daily Foundry!!
II. Shattered Dreams / NW-DGARDHDR7
Part 2/3 is partly custom, 3 more custom than two. But i'm going to finish up part 4(hopefully) And then probobly stop playing the game/foundry.
I had planned however to revisit each part once done, but just not feeling it. Riddles was the first map I ever made, and Bloodied Letter the second. I'm not happy with how Riddles turned out when I look back, things need to be added/improved upon. But I simply can't do it, the motivation isn't there.
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
Dreamscapes Campaign
I. Darkly Dreaming / NW-DPSH505XY +Daily Foundry!!
II. Shattered Dreams / NW-DGARDHDR7
Dreamscapes Campaign
I. Darkly Dreaming / NW-DPSH505XY +Daily Foundry!!
II. Shattered Dreams / NW-DGARDHDR7
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
The combat was intense at times (L60 10k GS), but fun. I particularly liked "Sarge" - a challenging encounter who didn't rely on immunity to give me a tough fight :cool:
Apart from not being able to complete, my only niggle was being directed into the tavern immediately you arrived at the first map. I did talk to a few of the locals, but thought I better follow the objective and so headed inside. I was disappointed I couldn't return to the outside and so missed the opportunity to talk to more folk...lesson learned for next time.
Yeah I'm having(hopefully, if things do work out as planned.) a proof reader to go with me, but I would probobly notice alot on my own since I started lol
But the letter can be found where you killed the abomination, just search the ground. (Also might revisit them if I get the motivation back, it's just, well it's there but not what it was before.)
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
Hi lolsor, thanks for quick reply.
I did replay the last map and managed to finish the quest this time. But the objective updates to "give the letter to the bloodied golem" when you kill Yrgil (?) and not when you pick the letter up. As each author uses quest items differently, I didn't assume the letter would need to go into my inventory. If you could change it so the quest objective doesn't change until the letter is safely in hand that would avoid any misunderstanding.
On the other hand, if I am the only one or only one of a few who had issues, then yeah, save your energy :cool:
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
Yeah I think that's fine, but there is a lot of fighting in that area (so it can get hectic and confusing) and when the quest updated and yet I don't have the letter, that feels odd too.
I really enjoyed the quest though and look forward to the next chapter tomorrow
PS: I like turtles too!
No turtles in the foundry though
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
EDIT: Grr, after hours of searching, I see the TP is right on top of the fire (the black and white effect made it hard to see and the 3 books below made it as hard to target...I had to jump on top of the burning fire to be able to interact). I just knew the minute I asked for help I would figure it out.
The teleporter is there, you just need to jump up on the crystal, or aim to the teleporter. (This is intended to be this way, might be too hard though to figure out but I haven't followed everyone who ran it before, and they didn't have a problem with it :P)
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
The other problem I'm having is bag space, I had to dump out quest items (optional) just to fit the flames in...and believe me I haven't picked up any loot other than what already stacks with items in my bag. I normally run with about 9 empty spaces, up to 11 on a good day. I guess that's my "Too bad, freeloader" lesson for the day *sobs*
Despite any issues though, it is refreshing to get a quest that would have normal mortals reaching for a walkthrough in this information overload 21st Century. I often lament the internet when gaming (cus yes, I am human and 'cheat' because I can) so you've definitely given me one of my gaming wishes
Hehe, well it does warn you at the start that it will require bag space, but yeah. I'd rather drop rank 1-2 runes or something but the items does do things. lol
But yeah, can't do much about it. Although, the flames take up 4 slots, the rest about 4 I think. So 8 slots should be all you ever need throughout the whole quest.
(Since most items dissappear after use.)
My campaign I think atleast, have some actual depth to it. Though I didn't want to make it too long, nor too short. A 15 min quest, well I never really care much about the story when I play them. Can't invest in their respective stories, but that's just me. - But good luck
Edit: Also did make this quest to be like this, some things just aren't obvious to the player. :P
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
Really, really good job Lolsor.
Well, Dreambreaker, Rope, Water, Rations - That is four. The essesences from the mountain are 3, and gets removed :P
Brethren Flames are four, and gets removed as you use them.
So there isn't many more items than that, or?
But hope you enjoyed it hehe
Ah, yeah forgot about those three
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
EDIT: Yes massively enjoyed it and added it to the "what are you playing" thread.
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
Note: couldn't tip since I reached my daily maximum for tips (who knew there was a daily max?)
NW-DIG3FBD2Q - Part 1 - Initial Attack - (Eligible for daily) Click here to see Video review by @Visigoth18
NW-DNG6BTL9C - Part 2 - Retaliation - (Now daily eligible - thanks for the support everyone)
Glad you enjoyed it! (I could have gone onwards with the story and the quest, but I did realize it's long enough as is.)
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
Also added a link to Tsumoro's youtube review, many thanks and props to you Tsu
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
Was confused during the chase scene cause my camera jerked and i went the wrong way but no biggy.
All in all fantastic work looking forward to the rest of the campaign. 5 starred plus a tip to keep you motivated to make more.
I reviewed in game as well.
Thank you for your review on my mission making changes to mine as i type this.
Birth of a Killer:Part 1 NW-DICXCH5P2
Birth of a Killer:Part 2 NW-DNSALSOQ4
Grove of Life: NW-DP5MZ7HJM