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Is there something wrong with Tenebrous enchantment ICD ?

moonbamoonba Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 38
edited June 2013 in PvE Discussion
Tenebrous enchantment is supposed to have a 10s Internal Cooldown.

Multiple enchantments can stack and are supposed to have a different ICD.


I did some testing on dummies with 4 Lesser Tenebrous gemmed in my gear, here's what I got :
fe4.png



Now usually, all Tenebrous proc on the first two hits, then CD starts, and then they proc together again and so on...

I know for sure that Tenebrous can and will proc from Weapon Master Strike and Deep Gash. On the overall encounter, these two dmg sources hit almost 16 times per second, so I think it's safe to assume that Tenebrous should always be triggered as soon as ICD is over.

So, theoretically, 4 Tenebrous enchantments should proc 48 times during a 2:03 encounter.
Now let's say I was a bit sloppy on my log start & stop. We can at least consider this to be a 110s+ encounter with full damage. So at the very least there should be 44 procs...


My log here clearly shows that the theoretical sustained dps of Tenebrous enchantment is far from reached. I only got 28 procs over 123s.
As I said they almost always proc together (especially since there is such a large amount of hits to proc from), so I'm fairly confident 28 procs means my 4 Tenebrous proc'd 7 times together over the encounter since they have the same CD.


So there can be 2 options here :

- Either Cryptic increased the ICD to 17s instead of 10s
- Or multiple Tenebrous' ICDs mess with one another in a sustained DPS situation (which, at this point, wouldn't surprise me much)


If you do some simple tests with a few attacks and a clock you'll see that Tenebrous can proc at a 10s interval, and of course the ICD is nowhere near 17s.


So please tell me : what happened here ?
Why isn't Tenebrous enchantment working properly in a sustained DPS situation ?
Post edited by moonba on

Comments

  • llantissllantiss Member Posts: 0 Arc User
    edited June 2013
    it was ninja nerfed TWICE already, and its now 16s cd, I'd start looking for other options but having 5k burst every 16s is still bis
  • moonbamoonba Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 38
    edited June 2013
    No it's definitely not a 16s ICD. As I said you can test it very simply with a clock. Even if your timing isn't perfect it can't be 6s off.


    If you don't believe me have a look at this log :
    (I removed the Lightning Enchantment procs for readability but the full log is attached to this post)

    Now sadly... the time stamp in chat doesn't show seconds so I used a simple yet empiric method to determine time :
    The full combo of a Sure Strike takes 2.5s (you can measure it if you wish). The 4th hit of a Sure Strike is easy to notice in a log because it's the most damaging one (I put it in red so the duration between 2 red lines = 2.5s)
    [14:59] [LegacyFloaterMsg] New Portals Opening in 1 Minute!
    
    [15:00:00:000] Your Sure Strike deals 654 Physical to Target Dummy.
    
    [COLOR="#4B0082"][15:00] Your Tenebrous Power deals 273 Necrotic to Target Dummy.[/COLOR]
    
    [COLOR="#800080"][15:00] Your Tenebrous Power deals 273 Necrotic to Target Dummy.[/COLOR]
    
    [COLOR="#EE82EE"][15:00] Your Tenebrous Power deals 273 Necrotic to Target Dummy.[/COLOR]
    
    [15:00] Critical Hit! Your Sure Strike deals 1363 (1298) Physical to Target Dummy.
    
    [15:00] Your Deep Gash deals 91 Physical to Target Dummy.
    
    [15:00] Your Sure Strike deals 676 (644) Physical to Target Dummy.
    
    [15:00] Your Deep Gash deals 91 Physical to Target Dummy.
    
    [COLOR="#FF0000"][15:00:02:500] Your Sure Strike deals 1488 (1417) Physical to Target Dummy.[/COLOR]
    
    [15:00] Your Deep Gash deals 91 Physical to Target Dummy.
    
    [15:00] Your Sure Strike deals 746 (711) Physical to Target Dummy.
    
    [COLOR="#DDA0DD"][15:00] Your Tenebrous Power deals 273 Necrotic to Target Dummy.[/COLOR]
    
    [15:00] Your Sure Strike deals 798 (760) Physical to Target Dummy.
    
    [COLOR="#4B0082"][15:00] Your Tenebrous Power deals 273 Necrotic to Target Dummy.[/COLOR]
    
    [COLOR="#800080"][15:00] Your Tenebrous Power deals 273 Necrotic to Target Dummy.[/COLOR]
    
    [COLOR="#EE82EE"][15:00] Your Tenebrous Power deals 273 Necrotic to Target Dummy.[/COLOR]
    
    [COLOR="#DDA0DD"][15:00] Your Tenebrous Power deals 273 Necrotic to Target Dummy.[/COLOR]
    
    [15:00] Your Deep Gash deals 91 Physical to Target Dummy.
    
    [15:00] Critical Hit! Your Sure Strike deals 1446 (1314) Physical to Target Dummy.
    
    [15:00] Your Deep Gash deals 91 Physical to Target Dummy.
    
    [COLOR="#FF0000"][15:00:05:000] Your Sure Strike deals 1787 (1625) Physical to Target Dummy.[/COLOR]
    
    [15:00] Your Deep Gash deals 91 Physical to Target Dummy.
    
    [15:00] Your Sure Strike deals 839 (763) Physical to Target Dummy.
    
    [15:00] Your Deep Gash deals 91 Physical to Target Dummy.
    
    [15:00] Your Sure Strike deals 927 (843) Physical to Target Dummy.
    
    [15:00] Your Sure Strike deals 885 (805) Physical to Target Dummy.
    
    [15:00] Your Deep Gash deals 91 Physical to Target Dummy.
    
    [COLOR="#FF0000"][15:00:07:500] Your Sure Strike deals 1930 (1754) Physical to Target Dummy.[/COLOR]
    
    [15:00] Your Deep Gash deals 91 Physical to Target Dummy.
    
    [15:00] Your Sure Strike deals 943 (858) Physical to Target Dummy.
    
    [15:00] Your Sure Strike deals 889 (808) Physical to Target Dummy.
    
    [15:00] Your Deep Gash deals 91 Physical to Target Dummy.
    
    [15:00] Your Sure Strike deals 796 Physical to Target Dummy.
    
    [COLOR="#FF0000"][15:00:10:000] Your Sure Strike deals 1805 Physical to Target Dummy.[/COLOR]
    
    [15:00] Critical Hit! Your Sure Strike deals 1793 (1707) Physical to Target Dummy.
    
    [15:00] Your Deep Gash deals 91 Physical to Target Dummy.
    
    [15:00] Your Sure Strike deals 909 (865) Physical to Target Dummy.
    
    [15:00] Your Deep Gash deals 91 Physical to Target Dummy.
    
    [15:00] Your Sure Strike deals 957 (911) Physical to Target Dummy.
    
    [COLOR="#FF0000"][15:00:12:500] Your Sure Strike deals 1920 (1829) Physical to Target Dummy.[/COLOR]
    
    [15:00] Your Deep Gash deals 91 Physical to Target Dummy.
    
    [15:00] Critical Hit! Your Sure Strike deals 1770 (1609) Physical to Target Dummy.
    
    [15:00] Your Deep Gash deals 91 Physical to Target Dummy.
    
    [15:00] Your Sure Strike deals 914 (830) Physical to Target Dummy.
    
    [15:00] Your Deep Gash deals 91 Physical to Target Dummy.
    
    [15:00] Your Sure Strike deals 1002 (911) Physical to Target Dummy.
    
    [COLOR="#FF0000"][15:00:15:000] Your Sure Strike deals 1867 (1697) Physical to Target Dummy.[/COLOR]
    
    [15:00] Your Deep Gash deals 91 Physical to Target Dummy.
    
    [15:00] Your Sure Strike deals 977 (888) Physical to Target Dummy.
    
    [15:00] Your Deep Gash deals 91 Physical to Target Dummy.
    
    [15:00] Your Sure Strike deals 959 (872) Physical to Target Dummy.
    
    [15:00] Your Sure Strike deals 1022 (929) Physical to Target Dummy.
    
    [15:00] Your Deep Gash deals 91 Physical to Target Dummy.
    
    [COLOR="#FF0000"][15:00:17:500] Your Sure Strike deals 2020 (1836) Physical to Target Dummy.[/COLOR]
    
    [15:00] Your Deep Gash deals 91 Physical to Target Dummy.
    
    [15:00] Your Sure Strike deals 972 Physical to Target Dummy.
    
    [15:00] Your Sure Strike deals 889 Physical to Target Dummy.
    
    [15:00] Your Sure Strike deals 845 Physical to Target Dummy.
    
    [COLOR="#FF0000"][15:00:20:000] Your Sure Strike deals 1719 Physical to Target Dummy.[/COLOR]
    
    [15:00] Critical Hit! Your Sure Strike deals 1707 (1626) Physical to Target Dummy.
    
    [15:00] Your Deep Gash deals 91 Physical to Target Dummy.
    
    [15:00] Your Sure Strike deals 910 (866) Physical to Target Dummy.
    
    [15:00] Your Deep Gash deals 91 Physical to Target Dummy.
    
    [15:00] Your Sure Strike deals 875 (833) Physical to Target Dummy.
    
    [15:00] Your Steel Blitz deals 1180 (1123) Physical to Target Dummy.
    
    [COLOR="#FF0000"][15:00:22:500] Your Sure Strike deals 1874 (1784) Physical to Target Dummy.[/COLOR]
    
    [15:00] Your Deep Gash deals 91 Physical to Target Dummy.
    
    [COLOR="#4B0082"][15:00] Your Tenebrous Power deals 273 Necrotic to Target Dummy.[/COLOR]
    
    [COLOR="#800080"][15:00] Your Tenebrous Power deals 273 Necrotic to Target Dummy.[/COLOR]
    
    [COLOR="#EE82EE"][15:00] Your Tenebrous Power deals 273 Necrotic to Target Dummy.[/COLOR]
    
    [15:00] Critical Hit! Your Sure Strike deals 1965 (1786) Physical to Target Dummy.
    
    [15:00] Your Deep Gash deals 91 Physical to Target Dummy.
    
    [15:00] Your Sure Strike deals 914 (831) Physical to Target Dummy.
    
    [COLOR="#DDA0DD"][15:00] Your Tenebrous Power deals 273 Necrotic to Target Dummy.[/COLOR]
    
    [15:00] Your Deep Gash deals 91 Physical to Target Dummy.
    
    [15:00] Critical Hit! Your Sure Strike deals 2046 (1779) Physical to Target Dummy.
    
    [15:00] Your Deep Gash deals 91 Physical to Target Dummy.
    
    [COLOR="#FF0000"][15:00:25:000] Your Sure Strike deals 2021 (1758) Physical to Target Dummy.[/COLOR]
    
    [15:00] Your Deep Gash deals 91 Physical to Target Dummy.
    
    [15:00] Your Sure Strike deals 1046 (910) Physical to Target Dummy.
    
    [15:00] Your Deep Gash deals 91 Physical to Target Dummy.
    
    [15:00] Critical Hit! Your Sure Strike deals 1787 (1554) Physical to Target Dummy.
    
    [15:00] Your Deep Gash deals 91 Physical to Target Dummy.
    
    [15:00] Your Sure Strike deals 1110 (965) Physical to Target Dummy.
    
    [15:00] Your Deep Gash deals 91 Physical to Target Dummy.
    
    [COLOR="#FF0000"][15:00:27:500] Your Sure Strike deals 2004 (1742) Physical to Target Dummy.[/COLOR]
    
    [15:00] Your Deep Gash deals 91 Physical to Target Dummy.
    
    [15:00] Your Sure Strike deals 1064 (925) Physical to Target Dummy.
    
    [15:00] Your Sure Strike deals 1034 (899) Physical to Target Dummy.
    
    [15:00] Your Deep Gash deals 91 Physical to Target Dummy.
    
    [15:00] Your Sure Strike deals 1037 (901) Physical to Target Dummy.
    
    [COLOR="#FF0000"][15:00:30:000] Your Sure Strike deals 2142 (1863) Physical to Target Dummy.[/COLOR]
    
    [15:00] Your Deep Gash deals 91 Physical to Target Dummy.
    
    [15:00] Your Sure Strike deals 1104 (960) Physical to Target Dummy.
    
    [15:00] Your Steel Blitz deals 1446 (1257) Physical to Target Dummy.
    
    [15:00] Your Deep Gash deals 91 Physical to Target Dummy.
    
    [15:00] Your Sure Strike deals 852 Physical to Target Dummy.
    
    [15:00] Your Sure Strike deals 858 Physical to Target Dummy.
    
    [COLOR="#FF0000"][15:00:32:500] Critical Hit! Your Sure Strike deals 3509 (3342) Physical to Target Dummy.[/COLOR]
    
    [15:00] Your Deep Gash deals 91 Physical to Target Dummy.
    
    [15:00] Critical Hit! Your Sure Strike deals 1808 (1643) Physical to Target Dummy.
    
    [15:00] Your Deep Gash deals 91 Physical to Target Dummy.
    
    [15:00] Your Sure Strike deals 925 (841) Physical to Target Dummy.
    
    [15:00] Your Deep Gash deals 91 Physical to Target Dummy.
    
    [15:00] Your Sure Strike deals 1029 (936) Physical to Target Dummy.
    
    [COLOR="#FF0000"][15:00:35:000] Your Sure Strike deals 1875 (1704) Physical to Target Dummy.[/COLOR]
    


    You might not have time to look at this whole log (I expect Cryptic staff will take that time tho, as I put some of mine into it), but just look at the first two waves procs :

    I proc 3 at the same time, then the 4th one 2.5s later. THEN, on the very next hit, I proc all 4 of them. WTF ?!
    There's not even 1s since the 4th proc but they all proc together simultaneously.


    Clearly there's something wrong with ICDs interfering with one another.

    Now let's look at the 3rd wave of procs : I put 7 Sure Strike combos between that weird 2nd wave of procs and the 3rd one. That means more than 17.5s elapsed between those... that's just totally random.


    Putting this log together and analyzing it took me a good deal of time, but I'm fairly confident there are some ugly bugs with Tenebrous ICDs and they should explain the inconsistency of this enchantment in a sustained dps situation.
  • therouterninjatherouterninja Member Posts: 114 Bounty Hunter
    edited June 2013
    From my own testing, it looks like a 20s cooldown, but I did get sporadic procs potentially at 5 minute marks. Tene is just bad either way, and with the nerf to Plaguefire, I find no good reason to slot it anymore.
    Beholder MOPP4

    60 GF(14.5GS) Cersei
    60 CW(12.4GS) Shadis
    60 TR(12.2GS) Dijkstra
    60 GWF(12.2GS) Winnowill
    45 DC(WIP) Daenerys
  • moonbamoonba Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 38
    edited June 2013
    I have more consistent data to share with you guys.

    ACT provides specific graphs for each skill so take a look at the graph for Tenebrous Power :

    huc2.png

    I recorded from 14:27:11 to 14:29:14 so it's a 123s run (the same as the one in the original post, I just extracted more data from it).

    So as I said the first wave of proc came straight away, then there's a 7s CD for the next one, then 20s, then 20s again.

    Is there some kind of rule or predictable behavior that we can gather from this ? Honestly it looks completely random to me.




    So I did a 3min run just now, and got this :

    hxfw.png


    The "rule" that we can deduce is that the CD between the first two consecutive waves of proc is kind of random (7s in the first log, 11s in this one) but the rest of the intervals seems consistent and around 20s.


    In a sustained DPS situation, the ICD of Tenebrous enchantment seems to be around 20s.

    Is that the expected behavior ? Cryptic guys, you tell me. Personally I think there's something wrong with Tenebrous... too many weird things shown through this thread.


    EDIT : I mentioned those 2 logs that shown a 7s and 11s interval for the first 2 waves of proc, but forgot to mention the log I analyzed manually : for this one it seems the interval wasn't even 1s. They all proc'd straight away on the next strike.

    As of now, it IS possible that you will do this in a PvP situation since the ICD inconsistency seems to happen only between the first two proc waves.

    So basically if you enter combat, proc your tenebrous enchantments and then on the next hit proc them again (like I just did in the log), you just have to go out of combat and you can do that again if you're lucky... or get a 7s interval or get a 11s interval, which is much better than the expected 20s anyway. That's precisely where the Tenebrous burst in PvP comes from, and why people complain about it.

    It is "theoretically" possible that you would proc 16x Tenebrous enchantment in only 3-4 strikes. That's 48% of your max HP as tenebrous damage if you're a very rich person.



    This could be a very nasty bug abuse in PvP and I suggest devs or CMs flag it asap.
  • olvanatorolvanator Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 25 Arc User
    edited June 2013
    Sounds to me like the ALLOW_PROC_TIMER is 20 seconds and it is server side, and is continuously ticking away regardless of whether or not you're attacking. Things like dying, zoning, etc, probably reset the timer, but combat state appears to not.

    It's easy enough to test, do a 1 minute parse. Wait 5 minutes without zoning, logging, going afk, etc and do another 1 minute parse. The procs (after the initial procs) should end up being close to the same second values (12, 32, 52 etc).

    That aside, it makes me a sad panda that they nerfed it from 10 seconds to 20 seconds.
  • moonbamoonba Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 38
    edited June 2013
    So every now and then Tenebrous enchants can and will do a huge double-burst, just because you happened to engage your target right before the server-sided proc timer reset ?

    Doesn't seem very fair to me... and it also explains the frustration of some PvP players regarding Tenebrous enchantment.


    Thank you olvanator for your contribution.
  • abombination247abombination247 Member Posts: 1,279 Bounty Hunter
    edited June 2013
    Because you aren't supposed to stack the bugged enchant!!!! I hope they nerf it more so you can only wear one like you are supposed to. Put real enchants in your gear /thread
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited June 2013
    Because you aren't supposed to stack the bugged enchant!!!! I hope they nerf it more so you can only wear one like you are supposed to. Put real enchants in your gear /thread

    LOL "like you are supposed to" is total BS... They werent meant to be used just once.

    The 20s server side CD makes sense, especially given the data above, so in PVP you can technically get procs back to back if you time the strikes right, in sustained DPS its 20 sec CD though.

    What is dumb about this is it doesnt hurt PVP a ton, but REALLY hurts PVE damage... Its dumb BECAUSE Tene was already < rank 7+ enchants for PVE but > in PVP... That STILL stand but is even worse in PVE now which makes NO sense because you can buy 5+ rank 7 enchants for the same price of 1 greater tene.........
  • maiku217maiku217 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited June 2013
    It has been nerfed twice, from pure observations I've noticed it's about 18-20 seconds cd, but recently I noticed some skills/ways to make it reproc right after each other. :)
    ElfenLiedSig.gif
  • moonbamoonba Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 38
    edited June 2013
    maiku217 unless you have a contribution to make I suggest you cut the mysticism about "skills/ways to make it reproc".
    If you read the whole thread you'll see that the CD is most likely server-sided.


    Based on the 20s CD in sustained DPS situation, I estimated Tenebrous to be 2-3times less effective than other offensive slot options (depending on your existing gear).

    It is definitely a PvP enchant, with no possible interaction or hybridation with PvE.

    That's a shame tho. Would've been a fine asset to match the upcoming Gauntgrym mixed PvE/PvP challenges.


    If they left the CD at 10s, then Tenebrous could've been a good choice for a hybrid build.

    For now the only option seems to make 2 different gear sets (PvP/PvE), which of course is terribly expensive.
  • e11ze11z Member Posts: 144 Bounty Hunter
    edited June 2013
    Stacking Tenebrous should be fixed anyways.

    It makes no sense being able to stack enchants when they clearly should be 1x weapon enchant only.
    The Best PVP Guild on Dragon/Neverwinter: YoloOldSkoolSwagLoveNeverGingersLuvDupStep even if it's just one of us, you might as well just afk.
  • abombination247abombination247 Member Posts: 1,279 Bounty Hunter
    edited June 2013
    ayroux wrote: »
    LOL "like you are supposed to" is total BS... They werent meant to be used just once.

    The 20s server side CD makes sense, especially given the data above, so in PVP you can technically get procs back to back if you time the strikes right, in sustained DPS its 20 sec CD though.

    What is dumb about this is it doesnt hurt PVP a ton, but REALLY hurts PVE damage... Its dumb BECAUSE Tene was already < rank 7+ enchants for PVE but > in PVP... That STILL stand but is even worse in PVE now which makes NO sense because you can buy 5+ rank 7 enchants for the same price of 1 greater tene.........

    Actually they are meant to be used just once. When 1 tene per toon is max they will be fixed.
  • abombination247abombination247 Member Posts: 1,279 Bounty Hunter
    edited June 2013
    e11z wrote: »
    Stacking Tenebrous should be fixed anyways.

    It makes no sense being able to stack enchants when they clearly should be 1x weapon enchant only.

    Bingo!! Perfectly said.
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