Tenebrous enchantment is supposed to have a 10s Internal Cooldown.
Multiple enchantments can stack and are supposed to have a different ICD.
I did some testing on dummies with 4 Lesser
Tenebrous gemmed in my gear, here's what I got :
Now usually, all
Tenebrous proc on the first two hits, then CD starts, and then they proc together again and so on...
I know for sure that
Tenebrous can and will proc from Weapon Master Strike and Deep Gash. On the overall encounter, these two dmg sources hit almost 16 times per second, so I think it's safe to assume that
Tenebrous should always be triggered as soon as ICD is over.
So, theoretically, 4
Tenebrous enchantments should proc 48 times during a 2:03 encounter.
Now let's say I was a bit sloppy on my log start & stop. We can at least consider this to be a 110s+ encounter with full damage. So at the very least there should be 44 procs...
My log here clearly shows that the theoretical sustained dps of
Tenebrous enchantment is far from reached. I only got 28 procs over 123s.
As I said they almost always proc together (especially since there is such a large amount of hits to proc from), so I'm fairly confident 28 procs means my 4
Tenebrous proc'd 7 times together over the encounter since they have the same CD.
So there can be 2 options here :
- Either Cryptic increased the ICD to 17s instead of 10s
- Or multiple
Tenebrous' ICDs mess with one another in a sustained DPS situation (which, at this point, wouldn't surprise me much)
If you do some simple tests with a few attacks and a clock you'll see that
Tenebrous can proc at a 10s interval, and of course the ICD is nowhere near 17s.
So please tell me : what happened here ?
Why isn't Tenebrous enchantment working properly in a sustained DPS situation ?
Comments
If you don't believe me have a look at this log :
(I removed the Lightning Enchantment procs for readability but the full log is attached to this post)
Now sadly... the time stamp in chat doesn't show seconds so I used a simple yet empiric method to determine time :
The full combo of a Sure Strike takes 2.5s (you can measure it if you wish). The 4th hit of a Sure Strike is easy to notice in a log because it's the most damaging one (I put it in red so the duration between 2 red lines = 2.5s)
You might not have time to look at this whole log (I expect Cryptic staff will take that time tho, as I put some of mine into it), but just look at the first two waves procs :
I proc 3 at the same time, then the 4th one 2.5s later. THEN, on the very next hit, I proc all 4 of them. WTF ?!
There's not even 1s since the 4th proc but they all proc together simultaneously.
Clearly there's something wrong with ICDs interfering with one another.
Now let's look at the 3rd wave of procs : I put 7 Sure Strike combos between that weird 2nd wave of procs and the 3rd one. That means more than 17.5s elapsed between those... that's just totally random.
Putting this log together and analyzing it took me a good deal of time, but I'm fairly confident there are some ugly bugs with Tenebrous ICDs and they should explain the inconsistency of this enchantment in a sustained dps situation.
60 GF(14.5GS) Cersei
60 CW(12.4GS) Shadis
60 TR(12.2GS) Dijkstra
60 GWF(12.2GS) Winnowill
45 DC(WIP) Daenerys
ACT provides specific graphs for each skill so take a look at the graph for Tenebrous Power :
I recorded from 14:27:11 to 14:29:14 so it's a 123s run (the same as the one in the original post, I just extracted more data from it).
So as I said the first wave of proc came straight away, then there's a 7s CD for the next one, then 20s, then 20s again.
Is there some kind of rule or predictable behavior that we can gather from this ? Honestly it looks completely random to me.
So I did a 3min run just now, and got this :
The "rule" that we can deduce is that the CD between the first two consecutive waves of proc is kind of random (7s in the first log, 11s in this one) but the rest of the intervals seems consistent and around 20s.
In a sustained DPS situation, the ICD of Tenebrous enchantment seems to be around 20s.
Is that the expected behavior ? Cryptic guys, you tell me. Personally I think there's something wrong with Tenebrous... too many weird things shown through this thread.
EDIT : I mentioned those 2 logs that shown a 7s and 11s interval for the first 2 waves of proc, but forgot to mention the log I analyzed manually : for this one it seems the interval wasn't even 1s. They all proc'd straight away on the next strike.
As of now, it IS possible that you will do this in a PvP situation since the ICD inconsistency seems to happen only between the first two proc waves.
So basically if you enter combat, proc your tenebrous enchantments and then on the next hit proc them again (like I just did in the log), you just have to go out of combat and you can do that again if you're lucky... or get a 7s interval or get a 11s interval, which is much better than the expected 20s anyway. That's precisely where the Tenebrous burst in PvP comes from, and why people complain about it.
It is "theoretically" possible that you would proc 16x Tenebrous enchantment in only 3-4 strikes. That's 48% of your max HP as tenebrous damage if you're a very rich person.
This could be a very nasty bug abuse in PvP and I suggest devs or CMs flag it asap.
It's easy enough to test, do a 1 minute parse. Wait 5 minutes without zoning, logging, going afk, etc and do another 1 minute parse. The procs (after the initial procs) should end up being close to the same second values (12, 32, 52 etc).
That aside, it makes me a sad panda that they nerfed it from 10 seconds to 20 seconds.
Doesn't seem very fair to me... and it also explains the frustration of some PvP players regarding Tenebrous enchantment.
Thank you olvanator for your contribution.
LOL "like you are supposed to" is total BS... They werent meant to be used just once.
The 20s server side CD makes sense, especially given the data above, so in PVP you can technically get procs back to back if you time the strikes right, in sustained DPS its 20 sec CD though.
What is dumb about this is it doesnt hurt PVP a ton, but REALLY hurts PVE damage... Its dumb BECAUSE Tene was already < rank 7+ enchants for PVE but > in PVP... That STILL stand but is even worse in PVE now which makes NO sense because you can buy 5+ rank 7 enchants for the same price of 1 greater tene.........
If you read the whole thread you'll see that the CD is most likely server-sided.
Based on the 20s CD in sustained DPS situation, I estimated Tenebrous to be 2-3times less effective than other offensive slot options (depending on your existing gear).
It is definitely a PvP enchant, with no possible interaction or hybridation with PvE.
That's a shame tho. Would've been a fine asset to match the upcoming Gauntgrym mixed PvE/PvP challenges.
If they left the CD at 10s, then Tenebrous could've been a good choice for a hybrid build.
For now the only option seems to make 2 different gear sets (PvP/PvE), which of course is terribly expensive.
It makes no sense being able to stack enchants when they clearly should be 1x weapon enchant only.
Actually they are meant to be used just once. When 1 tene per toon is max they will be fixed.
Bingo!! Perfectly said.