test content
What is the Arc Client?
Install Arc

The Temple of the Sun

anrecielanreciel Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 21 Arc User
edited June 2013 in The Foundry
Hello everyone! This is my very first foundry, so I hope all goes well. Any and all feedback is welcomed, don't worry, I have thick internet-skin. If you find any bugs or any issues during my quest, please let me know so that they may be fixed immediately!

Remember: Authors do not have access to loot tables.

Status: Published under NW-DS35V5E5R

The Temple of the Sun: Is a quest that takes you to another realm, deep under Neverwinter, where you meet several new characters. It is a mix of action, adventure, romance, and plot twists. Do you enjoy hunting for secrets and easter eggs? Then you're in luck! I have hidden several secrets throughout my quest, which you must access through answering riddles correctly! But be careful, if you chose the wrong option, it may cause your riddle to disappear, as well as your chance at the secret item. And where do you use these secret items? Well that too, is a secret!

The story/lore of this quest is given to you throughout your gameplay. My main focus was immersion. I wanted the player, you, to feel as though you made a difference in the quest. In the world.

This quest should be attempted with no less than three to five players. This is a challenging quest. Soloing this quest is not advisable.

Cheers to @orodalf and @slaughterthehero (before and after buffs) for soloing my quest. It is still not advised to solo, however, I will be adding a difficulty-scale, as per requested.


Edit:
(Added some screenshots) :3
http://i.imgur.com/sxsXftL.jpg
http://i.imgur.com/YYsCryD.jpg
http://i.imgur.com/WKC0PBY.jpg
The Temple of the Sun: NW-DS35V5E5R
Post edited by anreciel on

Comments

  • anrecielanreciel Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 21 Arc User
    edited June 2013
    Changelog:

    *new* -Overhaul: Added a "difficulty-slider" to the quest. Upon reaching certain dialog options, you will gain allies and remove enemies from your path (including traps). This was done because; it is simply impossible to remove some enemies from certain fights (ie: "boss" battles). Therefore, a single-player's quest has been buffed to a three-five player quest. You should be able to take on these fights with ease. However, none of the mobs were originally touched, so, if you wish to go through my quest without any aid, you are of course encouraged to do so.

    - Fixed: Players reported NPCs in strange places (up trees); solution: removed some invisible walls.
    - Fixed: Removed the ability for players to kite Corrupted Mina and bug her out on traps.
    - Fixed: Dialog grammatical errors.

    - Changed: Added barriers to the "Subdue Your Friends" fight.
    - Changed: How the traps function during the encounters.
    - Changed: The Ebonglade Mists map.
    - Changed: The Shadow's dialog options. It now hurts to be wrong.
    - Changed: Where the Wolf spawns in the outer Darkheart Realm (players were reporting issues with the wolf being stuck in the tree or various other locations that he was not supposed to be.)
    *new*- Changed: Changed the lighting on the Pilgrim's Path map for a darker, more subtle ambiance.
    *new*- Changed: Added an "Abort Exit" portal at the end of Spurt's initial welcoming text. This portal is not part of the quest.


    - Buffed: Corrupted Mina fight.
    - Buffed: "Subdue your Friends"
    - Buffed: Last boss fight


    Returned Reviews:

    - (NW-DNHUS45KC) -orodalf- Completed \o/
    - (NW-DOW29LZOR) -lumicakery- Completed \o/

    Would you like to exchange reviews with me? I'd be happy to. Did you review my quest out of the kindness of your heart? I'd be happy to do the same. Simply leave your quest in a comment below, and I will get right on it.
    The Temple of the Sun: NW-DS35V5E5R
  • orodalforodalf Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    Typo Report:
    • Quest Desc: "Out of the corner of your eye, you see something shining..." (comma)
    • Quest Desc: "Immerse yourself." (not "emerse"; "emersed" means floating)
    • Mysterious Phantom: "How did you get in here, Adventurer?" (comma)
    • Mysterious Phantom: "... then begins to speak.[/OOC]" (end punctuation)
    • Mysterious Phantom: "I know not of how you came to be down here, but you have little time. You must use it wisely and escape this place." (run-on, no comma needed)
    • Mysterious Phantom: "We will see, mortal." (no need to capitalize)
    • Spurt: "[OOC]Spurt stands tall and proud.[/OOC]" (end punctuation)
    • Spurt: Again, don't capitalize "mortal."
    • Spurt: "... on of the stipulations of the curse is that..." (no comma)
    • Spurt: "[OOC]Sobbing noises can be heard.[/OOC]" (end punctuation)
    • Spurt: "Led by a priest..." (not "lead")
    • Spurt: "[OOC]Spurt looks around rapidly.[/OOC]" (end punctuation)
    • Spurt: "[OOC]Spurt looks at you with desperation in her eyes.[/OOC]" (spelling and end punctuation)
    • Spurt: "[OOC]Spurt disappears into the mists.[/OOC]" (end punctuation)
    • Mina: "[OOC]Mina snaps back and rubs the back of her head with a sheepish grin on her face.[/OOC]" (and, not comma, end punctuation)
    • Okay, the end punctuation is getting irritating. Just be sure to end all of your [OOC][/OOC] with end punctuation.
    • Mina: "... at the Wizard Academy when I placed the wrong ingredients, and poof! I was here." (revision)
    • Mina: "Even to unlock that big ol'..." (spelling)
    • Old Journal: "I am on the Pilgrim's Path right now, on my way to the Temple. It is a long and tedious path, but I know that with perseverance I can make it." (spelling, no comma, spelling)
    • Rin: "... enjoy some ladies, [Nickname]?" (comma)
    • Rin: "We're not Priestesses any longer, so..." (space)
    • Rin: "I don't think so." "I like where this is going." (end punctuation)
    • Rin: "You will pay for your insolence!" (not "you insolence")
    • In general, I don't think you should capitalize "Priest" and "Priestess."
    • Portal Stone: "It is lighter than a feather. There is still a bit of blood on it."
    • Dead Mina: "[OOC]You kneel down next to Mina only to realize that she is ice-cold and unmoving.

      She died coming through the portal.[/OOC]" (idiom, no comma, hyphen, tense)
    • Dead Mina: "May you rest in peace, Mina." (no capitalizing)
    • Mysterious Woman: Again, not "Pilgram," but "Pilgrim."
    • Mysterious Woman: "... the High Priest cursed Spurt and never..." (no comma)
    • Mysterious Woman: "They were loyal companions in life and remain so in death." (flow)
    • Mysterious Woman: "There is much more to tell you, [Nickname], but..." (comma)
    • Portal: "descend to the Temple." (space)
    • Shadow: "[OOC]The figure speaks in a deep, otherworldly tone.[/OOC]" (comma)
    • The bone pile Shadow rewards you still has its default name, "Bone Pile 01."
    • Mina: "It's so great to see you again, [Nickname]!" (comma)
    • Mina: "Don't worry, you don't have to give it to me now. I'll just take it once I rip your insides out." (comma)
    • Spurt: "[OOC]Spurt is both pleased and saddened to see you.[/OOC]" ("d" and end punctuation)
    • Spurt: "I was really wrong about you. Thank you for trying so hard." (run-on)
    • Spurt (returned to humanoid form!): "Oh, thank the Gods it's you." (comma)
    • Spurt: "I'm so grateful to you, hero." (comma)
    • Anna: "Either way, we have to stop arguing over this Orb and find my father instead." (comma)
    • I think you mean "interjects," not "injects."
    • Anna: "Sadness," not "Saddness."
    • Anna: "Its wielder," not "It's weilder".
    • There's probably other stuff, but I got very bored toward the end after killing all of those monsters myself. >.<

    Other things:
    • For the "Consort with your friends" part, can you please make the end of each dialogue sequence return you to the start instead of ending the dialogue?
    • It's impossible to see anything in the Darkheart Realm. Like, seriously. I can't see monsters, I can't see the "giant tower ahead" that Spurt talks about.
    • Your traps are extremely annoying. They root you. Forever. Get rid of them. Please. >.<
    • Too bad all of the maps are pre-made. >.<

    And I solo'd it. http://img845.imageshack.us/img845/5572/8t1.png (time is EST).

    This is from earlier: http://img818.imageshack.us/img818/2985/zll3.png

    You owe me big-time. :P

    My quest is NW-DNHUS45KC.
  • anrecielanreciel Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 21 Arc User
    edited June 2013
    Hello! Thanks for reviewing my quest. I've taken a lot of your opinions and changes to thought and have done most of the grammatical changes. A lot of the OOC lines were emotion-based, so I did not feel as though they required punctuation, so I cared less about it. Thanks for grabbing all those typos though.

    Here's some of my answers to a few of the things you've said:

    1. Consort with your friends dialog: If I knew how to revert the chat back to the previous lines without having to add a ton of dialog, I would. Since there's no simple "back" option.

    2. The Darkheart Realm is supposed to be pitch-black. You aren't supposed to be able to see through it. You rely on your mini-map for my point locators.

    3. The traps are, again, supposed to be annoying. They're there for a reason. And aren't you a rogue? :) Disable them, silly.

    4. They're not all pre-made. I made the pilgrim's path map. The other ones suited my needs perfectly with what I wanted. So I saw no need to go about creating something I already had done for me. If the exterior and interior Darkheart maps were not as I wanted them, I would have made them from scratch. But, I didn't have to. In a way, I'm thankful for that. As it would have taken a significant amount of time to do so.

    And, unfortunately, I cannot accept your "solo" inquiry, as you did not reach my specifications. I clearly stated:
    then take a screenshot at the end of each map, it must be a desktop screenshot with date and time or else I will not accept it

    I don't know that you didn't just have friends with you that left the party. That's why I specifically asked for screenshots at the end of each map with date and time. So I can see the time frame between the maps. But, I want to believe that you did. Simply because you died a lot, and I can see that. So what do we do? You could run it again, with full screenshots, or I could give you a smaller reward. Or we could let our peers decide. You can PM me and we can discuss this further, or you can respond here, it's up to you.

    And as such, I will of course return the favor by reviewing your quest. And again, thank you.
    The Temple of the Sun: NW-DS35V5E5R
  • orodalforodalf Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    1. Consort with your friends dialog: If I knew how to revert the chat back to the previous lines without having to add a ton of dialog, I would. Since there's no simple "back" option.

    In the Story page, drag the arrows flowing to "End Dialogue" back to the initial dialogue.
    2. The Darkheart Realm is supposed to be pitch-black. You aren't supposed to be able to see through it. You rely on your mini-map for my point locators.

    I understand that it's supposed to be dark, but this makes fighting things quite difficult. It's also quite difficult to find the teleporter to the castle in the dark.
    3. The traps are, again, supposed to be annoying. They're there for a reason. And aren't you a rogue? Disable them, silly.

    You misunderstand me. When you stand on them, it's impossible to move off of them, and the constantly renewing damage makes disabling them an impossibility.

    As a side, note they also make fighting off enemies easier.

    Ugh, I didn't see the "end of each map" bit. Doesn't matter, I don't really need the reward. Just know that I did solo your map.
  • nyghomanyghoma Member Posts: 546 Arc User
    edited June 2013
    Honestly, I soloed the whole thing on my CW til the last encounter, The only reason I couldn't finish was b/c you have like 6 Solo mob stacked encounters in the same spot that are mostly CC immune. If I was on my rogue, I know for sure I could solo the last encounter with my perma-stealth build.

    I believe the guy above did it. It just takes patience and timing. I'll give it a try on my rogue in the next few days. Been busy with the foundry and new cryptic content currently.
    tol-banner.png

    NW-DT4OV7EXH


    Every time they idiot-proof something...they make better idiots.
  • anrecielanreciel Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 21 Arc User
    edited June 2013
    orodalf wrote: »
    In the Story page, drag the arrows flowing to "End Dialogue" back to the initial dialogue.

    Unfortunately it doesn't let me drag that dialog. I'm assuming because there's not enough dialog there.

    orodalf wrote: »
    I understand that it's supposed to be dark, but this makes fighting things quite difficult. It's also quite difficult to find the teleporter to the castle in the dark.

    Absolutely what I was going for. It isn't supposed to be easy.
    orodalf wrote: »
    You misunderstand me. When you stand on them, it's impossible to move off of them, and the constantly renewing damage makes disabling them an impossibility.

    As a side, note they also make fighting off enemies easier.

    Yeah, I fixed that bit where you can no longer kite the mobs over the traps. I've disabled them during the encounters. :) And yes, I wanted them to be incredibly annoying.
    orodalf wrote: »
    Ugh, I didn't see the "end of each map" bit. Doesn't matter, I don't really need the reward. Just know that I did solo your map.

    Which is why I have made the previous buffs to my quest as I did. I do not want my quest to be solo-able. I've already had a close friend running my foundry. Also a TR. He's been giving me feedback on my quest's combat and I've been adjusting accordingly. The dialog changes were helpful, but combat feedback would have been even better. I'd like to speak with you about the reward bit further.

    nyghoma wrote: »
    Honestly, I soloed the whole thing on my CW til the last encounter, The only reason I couldn't finish was b/c you have like 6 Solo mobs stacked encounters in the same spot that are mostly CC immune. If I was on my rogue, I know for sure I could solo the last encounter with my perma-stealth build.

    I believe the guy above did it. It just takes patience and timing. I'll give it a try on my rogue in the next few days. Been busy with the foundry and new cryptic content currently.

    I'm pleased to know that you cannot finish it alone. :)
    The Temple of the Sun: NW-DS35V5E5R
  • orodalforodalf Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    Unfortunately it doesn't let me drag that dialog. I'm assuming because there's not enough dialog there.

    You should be able to. I don't know what to tell you if you can't. >.<

    Note that you're supposed to be dragging the ARROWHEAD, not the dialogue box.
    Absolutely what I was going for. It isn't supposed to be easy.

    All right, then.
    And yes, I wanted them to be incredibly annoying.

    This isn't annoying, this is "I'm going to be evil and force you to spend 20 silver to kill yourself." >.<
    The dialog changes were helpful, but combat feedback would have been even better.

    What sort of combat feedback would you like?

    The main thing I would tell you is this: it's not possible to make an un-soloable Foundry quest. Every Foundry quest is soloable. This is because the Foundry does not allow you to create bosses with tons of HP that you cannot kill in a big burst; with a large enough burst, you will be able to take out each of the bigger mobs one by one. It's just always extremely difficult, expensive, and annoying to do so.
  • anrecielanreciel Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 21 Arc User
    edited June 2013
    The arrowheads on the sub-dialog boxes are not moving up, unfortunately. They're the only ones I could/can move, so I assumed it was that to begin with.

    I don't mind that challenge. I'll find a way to make my quest un-soloable. :P It'll just take my being clever.

    Either way, I updated the changelog.
    The Temple of the Sun: NW-DS35V5E5R
  • lumicakerylumicakery Member Posts: 95
    edited June 2013
    hello there, trade reviews with me? Mine is in my sig. i need reviews for the second quest, the sequel. If possible,could you post your review on my quest at
    http://nw-forum.perfectworld.com/showthread.php?366002-Trading-Reviews-Deception

    thanks :)

    p.s. i will try to solo it just for the lols :p
    Joachim the Coward
    NW-DKK8NIRO6
  • lumicakerylumicakery Member Posts: 95
    edited June 2013
    hey anreciel, just played your foundry. tried to solo it but failed :p
    good idea mixing those healers in the boss encounters

    Anyway, it looked pretty solid, but heres some of my comments

    1) I got permatrapped at one of the traps that were placed adjacent to each other. So i had to restart the dungeon. Dunno if u can do anything about it, but i thought id let you know.

    2) There was a mysterious stranger npc that was reading a book going like hmmmm... Dunno what that was about. Maybe i just didnt play far enough :p.

    3) Difficulty slider. Being able to solo this would be awesome. I mean, I like the whole idea and concept but i cant do this on my own. I know you intended this quest to be a group quest but sometimes, for people like me, its just not ideal (timezone, work, them not being into foundry, etc.). With a difficulty slider, the soloers and groupers will both be happy. Just my thoughts.

    Anyway, hope ive helped :).
    Joachim the Coward
    NW-DKK8NIRO6
  • orodalforodalf Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    See, that's what I mean. You get permatrapped. XD

    For future reference, lumicakery, use /killme. It will kill you and put you at either the spawn point or the respawn point, whichever is unlocked/closer. /stuck might also work, but I haven't tried it.
  • anrecielanreciel Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 21 Arc User
    edited June 2013
    lumicakery wrote: »
    hello there, trade reviews with me? Mine is in my sig. i need reviews for the second quest, the sequel. If possible,could you post your review on my quest at
    http://nw-forum.perfectworld.com/showthread.php?366002-Trading-Reviews-Deception

    thanks :)

    p.s. i will try to solo it just for the lols :p

    Of course.
    The Temple of the Sun: NW-DS35V5E5R
  • anrecielanreciel Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 21 Arc User
    edited June 2013
    lumicakery wrote: »
    hey anreciel, just played your foundry. tried to solo it but failed :p
    good idea mixing those healers in the boss encounters

    Anyway, it looked pretty solid, but heres some of my comments

    1) I got permatrapped at one of the traps that were placed adjacent to each other. So i had to restart the dungeon. Dunno if u can do anything about it, but i thought id let you know.

    2) There was a mysterious stranger npc that was reading a book going like hmmmm... Dunno what that was about. Maybe i just didnt play far enough :p.

    3) Difficulty slider. Being able to solo this would be awesome. I mean, I like the whole idea and concept but i cant do this on my own. I know you intended this quest to be a group quest but sometimes, for people like me, its just not ideal (timezone, work, them not being into foundry, etc.). With a difficulty slider, the soloers and groupers will both be happy. Just my thoughts.

    Anyway, hope ive helped :).

    !

    Yes, those traps are absolutely supposed to be teeth-grittingly annoying. I'm encouraging you to jump over them or jump-dodge. I've ran with a guardian fighter through my quest who simply jumps over them (we duo'ed it, I'm ashamed to say). Trust me, they can easily be avoided. I wouldn't just put something like that in that could not be avoided if properly executed.

    Yes, the Mysterious Stranger is indeed deep within the story itself! You'll just have to get to the end to find out exactly how.

    I wouldn't mind my story being solo-able. But being as this is my very first foundry, which I made at like level 30 something, I don't know how to do a difficulty slider. But I could re-publish a different version of Temple of the Sun, and have that as a solo-able quest. If someone could point me in the direction of how to create a difficulty-slider (unless you're talking about mobs spawning on a certain trigger via dialog, then there'd be issues, as I already have several triggers laid out in the questline), I'd greatly appreciate it.

    And as always, thank you for taking the time to review and play my quest. Believe me, it's supposed to be challenging! :D
    The Temple of the Sun: NW-DS35V5E5R
  • lumicakerylumicakery Member Posts: 95
    edited June 2013
    Well, the way I did a difficulty option is to have mobs spawn at dialogue prompts. Other than that, Im not sure how else. But maybe someone on the forum knows? Try to look around in the foundry thread :).

    On a side note, maybe have the mysterious stranger have a dialogue? Maybe something like you ask her, who are you? Instead of just her standing there reading a book like she's a part of the background or something.
    Joachim the Coward
    NW-DKK8NIRO6
  • anrecielanreciel Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 21 Arc User
    edited June 2013
    lumicakery wrote: »
    Well, the way I did a difficulty option is to have mobs spawn at dialogue prompts. Other than that, Im not sure how else. But maybe someone on the forum knows? Try to look around in the foundry thread :).

    On a side note, maybe have the mysterious stranger have a dialogue? Maybe something like you ask her, who are you? Instead of just her standing there reading a book like she's a part of the background or something.

    :):):) Oh, you'll find out what her purpose is...
    The Temple of the Sun: NW-DS35V5E5R
  • anrecielanreciel Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 21 Arc User
    edited June 2013
    lumicakery wrote: »
    Well, the way I did a difficulty option is to have mobs spawn at dialogue prompts. Other than that, Im not sure how else. But maybe someone on the forum knows? Try to look around in the foundry thread :).

    On a side note, maybe have the mysterious stranger have a dialogue? Maybe something like you ask her, who are you? Instead of just her standing there reading a book like she's a part of the background or something.

    I am currently in the process of working on a difficulty-slider for this quest.

    On several occasions it is simply impossible to remove mobs. So I am working around that.
    The Temple of the Sun: NW-DS35V5E5R
  • anrecielanreciel Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 21 Arc User
    edited June 2013
    Updated the changelog.
    *new* -Overhaul: Added a "difficulty-slider" to the quest. Upon reaching certain dialog options, you will gain allies and remove enemies from your path (including traps). This was done because; it is simply impossible to remove some enemies from certain fights (ie: "boss" battles). Therefore, a single-player's quest has been buffed to a three-five player quest. You should be able to take on these fights with ease. However, none of the mobs were originally touched, so, if you wish to go through my quest without any aid, you are of course encouraged to do so.

    *new*- Changed: Changed the lighting on the Pilgrim's Path map for a darker, more subtle ambiance.
    *new*- Changed: Added an "Abort Exit" portal at the end of Spurt's initial welcoming text. This portal is not part of the quest.
    The Temple of the Sun: NW-DS35V5E5R
  • lumicakerylumicakery Member Posts: 95
    edited June 2013
    MUAHAHAHA I finally finished it playing solo :D.

    That being said, I spent about 25 pots and 4 injury kits... all in Darkheart Castle... cuz my inner strength finally decided to get smug on me. Was like, get pulled by elite mob(s), fail at escaping its aoe (gwf sprint, those particular mobs are our greatest enemy), gets knocked down, gets hit by all manner of aoes available, dead :p (am lvl60). The worst part is that the encounter reset and all the weaker mobs you might have killed respawn and you literally have to start all over >.>. The good part is that you can aggro a few at a time (but only after you get killed cuz then you engage them from far away), and thats probably the reason I won. Specifically, Im talking about the fight with the fake Nurei in Darkheart Castle as well as after it, before you fight armored Nurei (Not that I didnt have trouble fighting him :p). Another thing, I dont think the fight after fake nurei and before armored nurei is that important, I think youve teased us enough, bring on the real action :p.

    Well anyway, that aside, here are some of my comments.

    1) The Inner Strength. Well, he was invisible. I dont mind it when theyre following me, but I prefer for it to have a form when Im talking to it. Maybe a ghost wearing armor? Also, when they ask if you wanna meditate for the first time, maybe put an indication that when you answer yes, they will follow you? Something like Yes (Inner strength will follow you). Just was a bit confusing for me the first time, and it might for others too.

    2) Details. Specifically, the temple and his castle. Unfortunately Im not that good with lighting or abstract design concepts. But the beginning was a temple, so maybe so holy idols/statues/altars, temply stuff. As well rubbles, fallen pillars, etc. For the castle, not too sure, maybe eerie lights and lanterns?

    3) Mina's hair? Its all flying and everything even when she's mortal. Just kinda weird to me.

    4) Talking to Shadow (riddle peoples) several times. Maybe make them go away after taking the items? Also, I didnt really find any use for the items they gave, or maybe I didnt notice it. If so, I think it should be made more noticeable?

    5) At the second Shadow's riddle, one of the answers was simply 'E'. Think you might need to change it to 'The letter, E'.

    6) Lucenda's ghost form looked way different than her normal form. Just sayin.

    7) There was a Shadarkai Direhelm with one of the fights with Nurei. Think it was at part after the wolf guy.

    8) There was a Guard (like a neverwinter guard) at one the fights with armored Nurei.

    9) Nurei's harem. What, no manly demons things :p?

    Guessing that mysterious stranger reading the book and everything was supposed to you, huh :p?

    Anyway, hope my review helped :).
    Joachim the Coward
    NW-DKK8NIRO6
  • anrecielanreciel Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 21 Arc User
    edited June 2013
    Yeah, the last boss fight is supposed to be incredibly difficult. Aside from having to carefully pull the mobs out to kill him, how was it? Did you have any issues with any of the other fights? Was it too easy? Should I remove some followers?

    1. I didn't want the "inner strength" to be seen. I wanted it to be a feeling as if you were "buffed" but not really noticed. In a way, you're not supposed to have anything following you. It's why I made them invisible. It's supposed to feel as if you are doing the damage, not some npcs.

    2. The first map is a path that acolytes walk. It's not supposed to be a Temple. There's only so much I can do with the lighting, I mean the Temple itself is supposed to be ruined. It's thousands of years old.

    3. Mina is a Novice Wizard. :o She explains that in her dialog.

    4. I can't make him disappear after you take the item, unfortunately. Multiple dialog options don't seem to work when forcing an npc to disappear. Also, yep, those items are used for an easter egg at the end of the story.

    5. I didn't want it to be too obvious.

    6. That's the idea. :)

    7. Thanks, I'll look into it. Ever since the foundry editor locked up I've had a difficult time previewing things and saving anything. So hopefully I can fix stuff now and it'll save.

    8. Alright, thanks. There shouldn't have been, but I must have missed a Defender skin.

    9. Nurei isn't homosexual. :P He doesn't have men in his harem.
    The Temple of the Sun: NW-DS35V5E5R
  • lumicakerylumicakery Member Posts: 95
    edited June 2013
    Well, the fight with demon Mina was a bit easy. Other than that, most solo players will probably have a generally tough time at the Darkheart Castle.

    Also, the fight after fake Nurie but before armored Nurei. Like I mentioned before, I didnt really like that part. Cuz you can see your allies past them, and then theyre just sitting there not helping you when you are obviously getting owned :p. Plus its hard, and takes a while to walk all the way back there.
    Joachim the Coward
    NW-DKK8NIRO6
  • anrecielanreciel Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 21 Arc User
    edited June 2013
    lumicakery wrote: »
    Well, the fight with demon Mina was a bit easy. Other than that, most solo players will probably have a generally tough time at the Darkheart Castle.

    Also, the fight after fake Nurie but before armored Nurei. Like I mentioned before, I didnt really like that part. Cuz you can see your allies past them, and then theyre just sitting there not helping you when you are obviously getting owned :p. Plus its hard, and takes a while to walk all the way back there.

    Are you talking about Nurei's demonic form? You can't really see your friends from where I placed him. Unless you go ahead without speaking with him.
    The Temple of the Sun: NW-DS35V5E5R
  • lumicakerylumicakery Member Posts: 95
    edited June 2013
    Nope, after Nurei's demon form (fake form) theres a bit of walking and some mobs before the place where all your friends are at. Im talking about those mobs.
    Joachim the Coward
    NW-DKK8NIRO6
Sign In or Register to comment.