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Cant understand why do you guys still get plaguefire enchancement since it was nerfed so hard. And even more. With 20 ppl raids coming (where tanks will have plaguefire on themselves) its going to be almost 100% useless.
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schulz87Member, Neverwinter Beta UsersPosts: 6Arc User
Cant understand why do you guys still get plaguefire enchancement since it was nerfed so hard. And even more. With 20 ppl raids coming (where tanks will have plaguefire on themselves) its going to be almost 100% useless.
Cant understand why do you guys still get plaguefire enchancement since it was nerfed so hard. And even more. With 20 ppl raids coming (where tanks will have plaguefire on themselves) its going to be almost 100% useless.
Normal plaguefire:
+5.5% Fire damage. Burn for 1.8% damage per second for 3s and reduce def by 10%, can be stacked 3 times.
Even if you take out the last debuff, which doesn't stack with other plaguefires, it still is far from useless compared to other enchantments.
Lightning enchantment is very nice but only greater/perfect has a decent effect.
Normal plaguefire:
+5.5% Fire damage. Burn for 1.8% damage per second for 3s and reduce def by 10%, can be stacked 3 times.
Even if you take out the last debuff, which doesn't stack with other plaguefires, it still is far from useless compared to other enchantments.
Lightning enchantment is very nice but only greater/perfect has a decent effect.
Lightning is broken since its procs pull other pack of mobs.
Lesser Flaming is better then Normal Plaguefire . . .
And at last, there is still vorpal which is the best.
And at last, there is still vorpal which is the best.
I think it depends on what you wanna do.
Wanna do more damage yourself? Go Vorpal for Crit Severity.
Wanna give group more damage? Go Plaguefire for Debuff.
I have one question to entchantments: These percentages, are they based on the weapon damage or the damage of the power?
For example: Greater Flaming deals 10% fire damage initially.
Given a orb with, say, 800 weapon damage and Chill Strike which does 5000 damage.
Is it 800 * 1,1 = 880 Damage ( +80)
or 5000 * 1,1 = 5500 Damage (+500)?
Or is it something different?
So what do you stack? Recovery which is quite useless after 2800? Power that gives so small +damage?
1. Recovery is never useless and Control Wizards are all about CC and control, no need for crit here. Furthermore you get several seconds of crit if your Eye of The Storm procs, which is very often, thus rendering your crit stat useless for the time being.
2. Power gives small bonus but it never diminishes.
3. Crit gives diminishing returns very early, after 1k, a lot earlier than recovery does.
It isn't that important what you stack, as everything get diminished sooner or later (except power) but if I have to stack something I'd rather stack recovery which is the only stat that helps me doing my job: Crowd Control. For dps there are others, no need to sacrifice your efficiency trying to match them.
1. Recovery is never useless and Control Wizards are all about CC and control, no need for crit here. Furthermore you get several seconds of crit if your Eye of The Storm procs, which is very often, thus rendering your crit stat useless for the time being.
2. Power gives small bonus but it never diminishes.
3. Crit gives diminishing returns very early, after 1k, a lot earlier than recovery does.
It isn't that important what you stack, as everything get diminished sooner or later (except power) but if I have to stack something I'd rather stack recovery which is the only stat that helps me doing my job: Crowd Control. For dps there are others, no need to sacrifice your efficiency trying to match them.
I was thinking the same when I started playing CW. I was thinking the same when I reached ~7000 recovery. And now since I stopped stacking recovery and got a sort of balance in stats (~2800 recovery, ~5000 power, 2200 ArP, 2700 crit) I am confident that there is no difference at all in doing my job - controlling mobs (in any T2/CN dungeon). But when you have good numbers in other stats you deal more damage and as a result faster dungeon clearing.
Stacking recovery becomes even more useless since there can be 2 CW in a party. What to say about 20ppl raid with ~5+ wizards?
p.s. Currently Power gives almost nothing, thats why crit is better even after ~1000-3000 ratings.
Stacking recovery becomes even more useless since there can be 2 CW in a party. What to say about 20ppl raid with ~5+ wizards?
This is an argument of course. But just since the beginning I felt that 2 CW in a 5-man group is often too much, to a degree where it is counter-productive. 1 solid CW with good recovery and high int + wisdom is enough in most cases giving more space for other classes. I prefer being able to solo and I am convinced that CWs going straight crit + charisma may fail at this task in some fights. For all the content there is only last CN boss where having 2 CWs may come in handy.
got a sort of balance in stats (~2800 recovery, ~5000 power, 2200 ArP, 2700 crit)
Yeah I was thinking about doing the same (invest some point in armpen or maybe defense) to prevent wasting stats on diminishing returns. I will not do this now because I don't want to throw some of my pieces away but having balanced CW is also a good idea.
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malkavierMember, Neverwinter Beta UsersPosts: 0Arc User
edited June 2013
Depends on your spec, if you go Renegade or Thaum, then you love Crit, and Crit + ArPen for double the fun. If you go Oppressor, then you don't love Crit quite so much and would rather stack Recovery/Defense/<whatever else>.
How Cryptic trolls the entire NWO playerbase: 9200 GS listed for CN, implying anyone who needs more has no skill.
For crit builds, yes, but no reasonable CW stacks much crit.
cw dont need to stack much crt cause he has passive which make his hits all crts for 8 secs >_>, i vote for vorpal for cw and rogue,plaguefire for gf and gwf
Comments
Weapon = Plague Fire
IMHO.
Agree with this
Agree with this
Normal plaguefire:
+5.5% Fire damage. Burn for 1.8% damage per second for 3s and reduce def by 10%, can be stacked 3 times.
Even if you take out the last debuff, which doesn't stack with other plaguefires, it still is far from useless compared to other enchantments.
Lightning enchantment is very nice but only greater/perfect has a decent effect.
Lesser Flaming is better then Normal Plaguefire . . .
And at last, there is still vorpal which is the best.
Wanna do more damage yourself? Go Vorpal for Crit Severity.
Wanna give group more damage? Go Plaguefire for Debuff.
I have one question to entchantments: These percentages, are they based on the weapon damage or the damage of the power?
For example: Greater Flaming deals 10% fire damage initially.
Given a orb with, say, 800 weapon damage and Chill Strike which does 5000 damage.
Is it 800 * 1,1 = 880 Damage ( +80)
or 5000 * 1,1 = 5500 Damage (+500)?
Or is it something different?
In 20 ppl raids there 100% will be a person with Plaguefire stacking the Debuff (usually GF). The same about 5 ppl party.
1. Recovery is never useless and Control Wizards are all about CC and control, no need for crit here. Furthermore you get several seconds of crit if your Eye of The Storm procs, which is very often, thus rendering your crit stat useless for the time being.
2. Power gives small bonus but it never diminishes.
3. Crit gives diminishing returns very early, after 1k, a lot earlier than recovery does.
It isn't that important what you stack, as everything get diminished sooner or later (except power) but if I have to stack something I'd rather stack recovery which is the only stat that helps me doing my job: Crowd Control. For dps there are others, no need to sacrifice your efficiency trying to match them.
Stacking recovery becomes even more useless since there can be 2 CW in a party. What to say about 20ppl raid with ~5+ wizards?
p.s. Currently Power gives almost nothing, thats why crit is better even after ~1000-3000 ratings.
This is an argument of course. But just since the beginning I felt that 2 CW in a 5-man group is often too much, to a degree where it is counter-productive. 1 solid CW with good recovery and high int + wisdom is enough in most cases giving more space for other classes. I prefer being able to solo and I am convinced that CWs going straight crit + charisma may fail at this task in some fights. For all the content there is only last CN boss where having 2 CWs may come in handy.
Yeah I was thinking about doing the same (invest some point in armpen or maybe defense) to prevent wasting stats on diminishing returns. I will not do this now because I don't want to throw some of my pieces away but having balanced CW is also a good idea.
cw dont need to stack much crt cause he has passive which make his hits all crts for 8 secs >_>, i vote for vorpal for cw and rogue,plaguefire for gf and gwf