Hello, my plans for today got a little crossed by the fact that foundry is still down. So, here am I, going to play your quests all night. Just post the code in this thread and I will play through your quest and leave a review here. The only requirement is that your quest has somewhat solid story - if I wanted to murder armies of mobs, I could do so much more profitably in Cryptic's dungeons
Siegebreaker:
I liked the storyline, it was clean and simple. But the whole quest feels unfinished. There's a lot of work with the environments to be done until it gets the right feel to it.
- I dislike Cryptic's yellow mission text over the screen. Especially after opening the bag, I had no chance to read the text until I was teleported. You could make it an Inspect Object objective.
- The girl that is described as 'having barely any clothes on' has actually a plenty of clothes on
You should either change her outfit, or remove that description, because it contradicts each other.
- A few times in dialogue, you assumed the player's character is male. My female wizard didn't like that.
- I enjoyed the idea of choosing where to place my soldiers. But the last battle could be done so much better! I couldn't even see what happened in the courtyard. I divided the troops 50:50 and the front line won the battle by themselves. I literally just stood behind and watch them murder the attackers (and felt like general, yeah!)
Man, the last battle! Just imagine making the battle inside a castle's courtyard! Gate broken, one group fighting inside the courtyard, second group fighting on battlements, third group defending compromised underground tunnels. Night, Fire, epic music. I would 5/5 that instantly. (and now I'm getting an idea for a quest but I already have so much more to do before I could get to it
)
overall: 3/5
Adventuring College:
I learned a lot of things about my wizard. She has orcish drinking buddies, with whom she has belching contests. She doesn't pay her debts, can even get her extremely high wizard boots stolen and probably isn't totally straight. Well played, sir. Well played.
Seriously, this map is awesome. The little flaws it had were gladly overlooked for its humor. Teach me how to be funny like you, please!
- you had a 'Go to next map' objective there somewhere. Just thought I'd point that out.
- Vic kept calling my female character 'sir'. Even if she apparently likes women, that isn't nice of him!
overall: 5/5
Prologue: The Misty Hollow
I am not worthy! One of the best Foundry quests that I've played. Period. Anyone who reads this and didn't play the quest yet, do it now!
overall: 5/5. Cause I can't give you more, sorry
Comments
Siegebreaker - NW-DGDPWV2U5
Siegebreaker - NW-DGDPWV2U5 - story about the ambush, escape and great rescue of the city.
I'm a streamer and I know it!
Quest ID: NW-DPCZNUVQ7
Info's in the sig if you want to give it a shot.
PROLOGUE: MISTY HOLLOW
CH.1: GOBLIN GROTTO
NW-DSR6ZUDM2
Feast of the Moon | Rising of the Dark | Shadow of the World | Everdark
Sounds like mine might be up your alley. It's got mobs to kill, but all in service to the story.
Hive Mind (NW-DN9YKEVUS): Get inside a crashed alien ship to discover its purpose.
Absolute Zero (NW-DOVUXHT8P): Activate a massive teleportation machine to pursue an evil mastermind.
Would love it if you could check it out. Info is in my sig.
No Country for Old Undead
But, you could give it a go if you want. Just look at my sig.
The entire campaign can be found here: NWS-DQS27OINC
Individual quests:
1. Heeding the Call - NW-DMJCDZ5XJ
2. Bored of the Rings - NW-DFWE3XR6W
3. Draconian Ways - NW-DUNZEJG2J
4. When All is Said and Done... - Look at the picture
In neverwinter, why send someone to two characters that don't add anything to the story? It is frustrating, and you end up wondering why didn't I just get sent to the gate after speaking with the merchant? The cart ride, has a manic NPC running into the sides of the cart while you are talking to the other NPC's, which is slightly bizarre. The gratuitous conversation with references to toilet humour is a matter of taste, personally I would change that, it may offend some people. The encounters are fairly easy, and you can bypass the wolves quite easily if wanting to. When the lookout post is reached, it is totally confusing as to why you end up in a tent after looking at some bags. Ok, you then get told you have been knocked on the head, so, fair enough. However, the next objective is 'travel North East' but the trail indicates the opposite direction. When that is followed it brings you back to the lookout post, which then sends you back into the camp, which when I did, I got placed in a tent, which stuck me, and I ended up abandoning the quest. I think you have the makings of a good quest here, however, it needs a lot of work on the detail. Your cart ride is imaginative and a good idea, perhaps make the destination a bit more atmospheric and understandable as I had no idea where I was or why. The logic of the directions needs some work and perhaps a few more enemies in some of the empty tents? I just was able to walk out of that without actually fighting if I looked around a bit. I hope this helps, and you can develop it some more. I would like to give it another go when it's complete. Thanks.
What is the deal people have with always trying NOT TO offend other people? Wouldn't it be easier if people weren't that easily offended? I mean, if you come over some content that offends you, just abandon quest. It's not that hard. Imagine if I was offended by pine trees and rubble piles... Man, that would make for some empty maps if all authors should stop using those assets so I wouldn't get offended. My bet is that you are american. And I won't use it against you. I just don't get the idea of desperately trying to please EVERYONE. Let people make what they want, and if you don't like it - simply don't play it.
The entire campaign can be found here: NWS-DQS27OINC
Individual quests:
1. Heeding the Call - NW-DMJCDZ5XJ
2. Bored of the Rings - NW-DFWE3XR6W
3. Draconian Ways - NW-DUNZEJG2J
4. When All is Said and Done... - Look at the picture
There's a fair amount of combat, too, but it shouldn't be a huge meat-grinder (and in the upcoming next mission I plan on making combat entirely optional).
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
10 min short but sweat. Amusing story and dialog. Light humor. Creative hord/survival mode hybred. Detailed eviroment. Entense combat with little no respite. Lovable contact npc. "The Infinity Chest" NW-DHKAAXTP4W
Story driven, monty-python humor based. Quite silly, but should be entertaining!
Foundry name: Vuelherring (with an extra 'R', matey)
"Bring out yer Dead" NW-DAI945C2G #humor #story #solo
The Cursed Emerald: Weird of the Weather-witch -- NW-DEZAK4QPA
The Cursed Emerald:
Dreamscapes Campaign
I. Darkly Dreaming / NW-DPSH505XY +Daily Foundry!!
II. Shattered Dreams / NW-DGARDHDR7
My Foundry Quests:
Campaign - Trial of Willpower - NWS-DA72SRNCK
Strange Rumors - NW-DF3ZTBJXG
Foundry name: Vuelherring (with an extra 'R', matey)
"Bring out yer Dead" NW-DAI945C2G #humor #story #solo
GWF Lvl 60
Dragon Shard
Try my newest Foundry MissionChallenge Invitational: Gauntlet NW-DHCDKY8UCCatapults and Zeppelins!
Try my Foundry Mission Challenge Invitational: Maze, NW-DMXDXKQGD
18-30 min.
Solo
Fighting, riddles, maze and dancing ogre's