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Jumping map - Need Feedback

jawarisinjawarisin Member Posts: 149 Arc User
edited June 2013 in The Foundry
Hello there.

I made my first jumping map here. There is still decoration left to do, and I was planning on maybe adding a last level, but I first wanted to have some opinions on the difficulty, how enjoyable etc etc.

It is not done yet, but near to be done, so please be comprehensive for that. I played it all, and you can do it easily with any of the 3 "dashing classes" (dc cw tr).

Any review or feedback would be appreciated.
NW-DKK9FFFON

Thanks alot,
@Jawarisin

PS: IMPORTANT - the map is meant to be played at 0% movespeed bonus. So you might have to remove bracers helm and boots /neck (if socketted with darks). And for TR's maybe remove sneak attack// skillfull infiltrator.
Thanks again!
CW Renegade comprehensive build+guide PvP:
Here for the build+guide
Post edited by jawarisin on

Comments

  • jawarisinjawarisin Member Posts: 149 Arc User
    edited June 2013
    Bump - Still looking for feedback.

    If you were scared this was an unifinnished map (glitches and etc) be assured it is perfectly functionnal. Only the visual aspect is still to be worked on.
    CW Renegade comprehensive build+guide PvP:
    Here for the build+guide
  • sskmomsskmom Member Posts: 38
    edited June 2013
    I did attempt your map today and unfortunately I could not even get off the blocks. I can see you put a lot of effort into it and some neat things to jump on - I just couldn't do it. I was having some off and on lag - so I know that does have an effect but I think you need to put the blocks closer together so that all classes can play. Its hard enough to get people to play jump maps at all - so making it more limited on who can play will make it even harder for you to get people through it to rate it. I have a jump map myself and it was like pulling teeth to get it daily eligible. I would love to see more jump maps out there so I hope you keep at it! If you want to check out my foundry the code is NW-DLA4ZT606. If you read the reviews - some people still hate it even when warned that its a jump map - others love it and want more. I do think we have a limited audience but I'll definitely try yours again in the future - good luck!
    [SIGPIC][/SIGPIC]
  • jawarisinjawarisin Member Posts: 149 Arc User
    edited June 2013
    sskmom wrote: »
    I did attempt your map today and unfortunately I could not even get off the blocks. I can see you put a lot of effort into it and some neat things to jump on - I just couldn't do it. I was having some off and on lag - so I know that does have an effect but I think you need to put the blocks closer together so that all classes can play. Its hard enough to get people to play jump maps at all - so making it more limited on who can play will make it even harder for you to get people through it to rate it. I have a jump map myself and it was like pulling teeth to get it daily eligible. I would love to see more jump maps out there so I hope you keep at it! If you want to check out my foundry the code is NW-DLA4ZT606. If you read the reviews - some people still hate it even when warned that its a jump map - others love it and want more. I do think we have a limited audience but I'll definitely try yours again in the future - good luck!

    Thanks, I will consider making an alternative route for GF//GWF. I do think that I will keep the first side requiring dash though. I want peoples who want a minimum of a challenge to be able to get one.

    The problem i saw with maps for all classes were they were WAY too easy. I played a few of them, and (no joke) I literally press t(auto-run) and speed thru to the end.

    I also think maybe the lack of actual challenge is what make peoples hate jump map. Although I am not certain of this, because I can't put myself as a reference.

    Although, I heard what you said about not being able to pass the blocks. It seems like a lot of the peoples who've tested it for me had difficulty there (usually always at the same block). So I am now considering making a begginer part where it would be a little easyer, and then a teleporter leading back there to continue, to make some kind of scaling.

    Thanks a lot for that, I am already looking foward on tweaking some stuff.
    @Jawarisin


    PS: If you ever want me to run it with you, maybe help you out a little, feel free to PM me in the game @Jawarisin
    PS2: I will go check out your map tommorow morning. Might give me a better idea of what I should be aiming for. Thanks again!
    CW Renegade comprehensive build+guide PvP:
    Here for the build+guide
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