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penalty for party quiters?

warpetwarpet Member Posts: 1,969 Arc User
edited June 2013 in General Discussion (PC)
anyone else think this game need penalty for party quiters,i get 3 times good teams for epics today but someone would take rings from first boss and then leave party or they would quit when they get gwf and gf in teams so soon they enter
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  • bozar3000bozar3000 Member Posts: 74
    edited June 2013
    warpet wrote: »
    anyone else think this game need penalty for party quiters,i get 3 times good teams for epics today but someone would take rings from first boss and then leave party or they would quit when they get gwf and gf in teams so soon they enter

    This should been done a long time ago. A penalty like 5 leaves/day = 3 hours temporary ban in Dungeons or PVP or 25 leaves/per week = Disable an account from being played for 48 hrs. I'm getting tired of the number of leavers in the game because they tend to abuse NW's lack of penalty system and monitoring for quitters. A total of 8 people left in all the Dungeons I did yesterday so we didn't end up finishing it. :(
  • warpetwarpet Member Posts: 1,969 Arc User
    edited June 2013
    bozar3000 wrote: »
    This should been done a long time ago. A penalty like 5 leaves/day = 3 hours temporary ban in Dungeons or PVP or 25 leaves/per week = Disable an account from being played for 48 hrs. I'm getting tired of the number of leavers in the game because they tend to abuse NW's lack of penalty system and monitoring for quitters. A total of 8 people left in all the Dungeons I did yesterday so we didn't end up finishing it. :(
    yeah there should be some ban form queue system if u leave team ,in pvp u will have 2-3ppl in team since soon u start to lose everyone will quit 1 hour ban from queue system at least would stop most of them
  • bozar3000bozar3000 Member Posts: 74
    edited June 2013
    warpet wrote: »
    yeah there should be some ban form queue system if u leave team ,in pvp u will have 2-3ppl in team since soon u start to lose everyone will quit 1 hour ban from queue system at least would stop most of them

    Which leads to the point of implementing a banning system for quitters. Perhaps the Party Leader should be given authority to "ban" people who have previously left their party. With this, the same PL wouldn't need to worry about that person from joining his game again, risking another incomplete team to accomplish a given task. :)
  • faeriestormfaeriestorm Member Posts: 460 Bounty Hunter
    edited June 2013
    warpet wrote: »
    anyone else think this game need penalty for party quiters,i get 3 times good teams for epics today but someone would take rings from first boss and then leave party or they would quit when they get gwf and gf in teams so soon they enter

    Sooo what about when you queue with 2 others you want to run with and then the random leaders kicks one of them because they are a duplicate class. Had this happen twice when trying to do a DD because none of the 3 of us that queued got lead.

    I really don't think that that us leaving afterwards should be punished because the leader just kicks one of the people I queued up with. If they kick then, how do I know they aren't going to try and kick others at the end boss to get all the loot?
    [SIGPIC][/SIGPIC]
  • mackehmackeh Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    I get what you're saying, but the first thing that popped into my mind was whether it would be a fair thing to do to someone who's left a group early because of ninja-looters?
  • b0r7b0r7 Member Posts: 60 Arc User
    edited June 2013
    There is an easier method to solve the problem.

    OP and the likes complaining, need to uninstall the game.

    Simplest cure for the problem.

    Or they could find a guild and stop relying on the crappy queue as it is.

    Biggest problem there is, people are not social in MMO anymore...if something goes wrong they just leave. Which pisses off the failure of a life form like the OP/complainers, because these failures just do not understand...it isn't working. Why the **** would you continue to engage in something you do not enjoy? So someone leaves, big deal. Quit job, leave girl/boy friend, quit smoking...ect ect ect you are all morons if you relize outside mating season no other living organisms on the planet quits but humans (one male quit when the other submits in say wolves). Its a natural reaction to something that isn't working out, why continue the painful act of trying to enjoy something that isn't working? The tools like the OP/complainers are probably the same type of people that wouldn't give the opposing side in a war the chance to "quit" or surrender...they would probably just kill them all because they were giving up. Its still your lack of social skill that is the problem, make friends or just install the game...no one is forcing you to que in a random PUG and quitting/leaving is one of the quirks that comes with it (there is no legal obligation either...hence why a punishment isn't required).

    If you want penalties, I am all for group punishment. One guys leaves, group auto-disbands and everyone gets time out because obviously its a problem for the group as a whole since someone wasn't satisfied with everyone else. Simplest method it is, everyone sits time out.

    Other method is to allow the ability to call in reinforcements from the que/friends list to finish the dungeon. Don't why the OP/complainer tools are not up to this option. I just assume the entire thing is going to fail everytime I start, so leaving is th quickest action I take...either I am not as capable for the dungeon or you all are not as capable, but I am aggravated at the moment. Leaving is just the quickest action then deal with an agonizing situation...where I do not want to break a keyboard or punch the monitor since I cannot punch the other players.
  • jihancritiasjihancritias Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    What about if the group is horrible, tank doesn't worry about holding aggro with the patch fixes, and the wizards don't know how to control mobs? If the group is really bad, while asking for very high gs players, why be forced to stay in that group? Dying repeatedly
    because of bad gameplay and leaving, isn't reason to be punished for leaving. Sometimes you just get in bad groups.

    There is no easy answer really. Vote-kick, penalties, etc. No idea what would work and still be fair to everyone.
    TL : DR? Then don't waste my time responding.
  • deknodekno Member Posts: 181 Bounty Hunter
    edited June 2013
    What about if the group is horrible, tank doesn't worry about holding aggro with the patch fixes, and the wizards don't know how to control mobs? If the group is really bad, while asking for very high gs players, why be forced to stay in that group? Dying repeatedly
    because of bad gameplay and leaving, isn't reason to be punished for leaving. Sometimes you just get in bad groups.

    There is no easy answer really. Vote-kick, penalties, etc. No idea what would work and still be fair to everyone.

    its tricky...
  • bcvaporbcvapor Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 285 Bounty Hunter
    edited June 2013
    Weird how many "punish people for.." threads lately.

    Of course, the community mod is a hard-core penalty pusher. Penalties are needed everywhere!
    [SIGPIC][/SIGPIC]
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited June 2013
    A lot of things need to be addressed here:

    1. In a team that has 3 or more people that were placed there by the random queuing system, there should not be any "leader" - no single person should be able to kick others, if everyone got there randomly. This would also eliminate leaders that kick others to take the loot for themselves.

    2. There should be an option for teams to vote to kick someone and/or to vote to make a vacant spot available for someone waiting in the queue. Getting kicked should *not* apply the penalty to the one that got kicked, and if the player that got kicked was in an instance for longer than a certain % of its total run, then they should be included in the loot roll at the end so as to avoid bullying to remove players from loot rolls.

    3. Any leaver penalty should have a way of getting out of it via a team vote - if everyone agrees to disband, then there should be no penalty. It should also be forgiving of legitimate disconnects - perhaps allow up to 10 minutes for the player to attempt to rejoin before applying the penalty.

    4. The leaver penalty should also have some sort of historical count, a player with 1 or 2 shouldn't be a big deal, but if a player has dozens of these, then something's up and perhaps you should be wary.
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  • ganjaman1ganjaman1 Member Posts: 792 Arc User
    edited June 2013
    bioshrike wrote: »
    A lot of things need to be addressed here:

    1. In a team that has 3 or more people that were placed there by the random queuing system, there should not be any "leader" - no single person should be able to kick others, if everyone got there randomly. This would also eliminate leaders that kick others to take the loot for themselves.

    2. There should be an option for teams to vote to kick someone and/or to vote to make a vacant spot available for someone waiting in the queue. Getting kicked should *not* apply the penalty to the one that got kicked, and if the player that got kicked was in an instance for longer than a certain % of its total run, then they should be included in the loot roll at the end so as to avoid bullying to remove players from loot rolls.

    3. Any leaver penalty should have a way of getting out of it via a team vote - if everyone agrees to disband, then there should be no penalty. It should also be forgiving of legitimate disconnects - perhaps allow up to 10 minutes for the player to attempt to rejoin before applying the penalty.

    4. The leaver penalty should also have some sort of historical count, a player with 1 or 2 shouldn't be a big deal, but if a player has dozens of these, then something's up and perhaps you should be wary.

    Very well stated I kind of like all of these ideas , especially # 4 .
  • erethizon1erethizon1 Member Posts: 185 Arc User
    edited June 2013
    b0r7 wrote: »
    There is an easier method to solve the problem.

    OP and the likes complaining, need to uninstall the game.

    Simplest cure for the problem.

    Or they could find a guild and stop relying on the crappy queue as it is.

    Biggest problem there is, people are not social in MMO anymore...if something goes wrong they just leave. Which pisses off the failure of a life form like the OP/complainers, because these failures just do not understand...it isn't working. Why the **** would you continue to engage in something you do not enjoy? So someone leaves, big deal. Quit job, leave girl/boy friend, quit smoking...ect ect ect you are all morons if you relize outside mating season no other living organisms on the planet quits but humans (one male quit when the other submits in say wolves). Its a natural reaction to something that isn't working out, why continue the painful act of trying to enjoy something that isn't working? The tools like the OP/complainers are probably the same type of people that wouldn't give the opposing side in a war the chance to "quit" or surrender...they would probably just kill them all because they were giving up. Its still your lack of social skill that is the problem, make friends or just install the game...no one is forcing you to que in a random PUG and quitting/leaving is one of the quirks that comes with it (there is no legal obligation either...hence why a punishment isn't required).

    If you want penalties, I am all for group punishment. One guys leaves, group auto-disbands and everyone gets time out because obviously its a problem for the group as a whole since someone wasn't satisfied with everyone else. Simplest method it is, everyone sits time out.

    Other method is to allow the ability to call in reinforcements from the que/friends list to finish the dungeon. Don't why the OP/complainer tools are not up to this option. I just assume the entire thing is going to fail everytime I start, so leaving is th quickest action I take...either I am not as capable for the dungeon or you all are not as capable, but I am aggravated at the moment. Leaving is just the quickest action then deal with an agonizing situation...where I do not want to break a keyboard or punch the monitor since I cannot punch the other players.

    Your advice to quit and uninstall the game is better directed at the people that insist on leaving all the time rather than the people that want to stick it out and try to win. When you join a group for a dungeon you are forming an agreement to work together to accomplish that dungeon. If you can't stick to that agreement then don't join groups. If you feel the need to break a keyboard or punch a monitor when grouping then your advice to uninstall the game is something you should do yourself.
  • b0r7b0r7 Member Posts: 60 Arc User
    edited June 2013
    erethizon1 wrote: »
    Your advice to quit and uninstall the game is better directed at the people that insist on leaving all the time rather than the people that want to stick it out and try to win. When you join a group for a dungeon you are forming an agreement to work together to accomplish that dungeon. If you can't stick to that agreement then don't join groups. If you feel the need to break a keyboard or punch a monitor when grouping then your advice to uninstall the game is something you should do yourself.

    You have not added anything useful, thank you for your pointless advice. Leaving a group that is frustrating, is the way to solve the issue. It is how I deal with people who HAMSTER me off, instead of breaking things. Ever just walk out of a room where you are not getting along with someone? BLAM! Headshot to the knee, you are quitting. Wow, never thought of it that way did you.

    There is not actual formal agreement, what many people like you fail to realize that a PUG is a group of random people who do not know each other and have no attachment...like going down to the park and meeting up with people for a game of basketball. Why would I care if they decide to go home for the day? Rage and cry they are ruining my fun? Sorry, but I hardly know you. In fact, because its not working out together you are ruining my fun not the other way around where I am leaving is ruining yours (actually, both you and I are not having fun together it is better to leave each other alone don't you think?).

    You and others like you, just cry and raise your pitch forks to get revenge which I find petty. I like to believe in letting it be, if it doesn't work out it doesn't work out and just start over..some leaves, its just a video game. There is no point to drag the frustration on longer by ruining someone's fun (and dudes who get pissed when someone leaves, really are getting way to attached to strangers), its better to get a replacement which the system does not allow and it should be changed to get reinforcement.
  • diamabeldiamabel Member Posts: 0 Arc User
    edited June 2013
    Why do you need penalties for grouping (especially in PUGs)? Why not make it so that no one can leave the group while inside a dungeon? If someone wants to drop out he/she would have to leave the dungeon first. On the other hand kicking someone wouldn't work either.
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