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Lvl 60 Cleric and The Foundry

rycelerycele Member, Neverwinter Beta Users Posts: 17 Arc User
edited June 2013 in PvE Discussion
As a lvl 60 cleric I found there are very few Foundry Missions I can do anymore. I had to abandon Ravenloft and Don't Count On It recently and tried Crypts of Carnage as a 60 cleric recently after having completed it at an earlier level without much problem and now find myself destroyed in the beginning. What gear do I need?

Since I just started a new quest that the author claims is cleric lvl 60 friendly, I am assuming I am not alone in this problem. I mainly play this game for the Foundry and don't relish making another character to do the Foundry.

What would be the best class for the Foundry? Even quests with an easy difficult slider I find myself unable to complete now.
Post edited by rycele on

Comments

  • meedacthunistmeedacthunist Member Posts: 3,085
    edited June 2013
    My quest (the one in my sig) was commented as being manageable with cleric at 50 level, but I'm not sure if anyone played through it with lvl 60 cleric.
    On the other hand I had it also commented that encounters are far too easy for any other class so probably it's easy for clerics.

    But don't look for this quest right now since it was withdraw for updating and then Foundry crashed. I won't be able to publish it until Cryptic will fix Foundry (I only hope it will not take until next week since I really have no other reasons to play NW except Foundry).

    But there are few things I'd like to know as a Foundry author - what is or is not manageable/too hard for healing clerics at 60 lvl (don't have cleric toon by myself). What combination of mobs and adds makes things annoying for clerics, and what is soloable for them.

    As for rampaging difficulty in general - problem is, many authors do not have toons past 30 lvl, so they can't test past 30 lvl.
    Also mobs scaling isn't linear, they have abilities unlocked after 60 and additional strength at 60.

    I do have toon at 60, but it's Conq specced GF, so can't test in a reliable way (other toon is lvl 30 TR, again, tests with this toon also aren't reliable).

    Would like to know what are problems with clerics and (GWF) in Foundry tests. Those classes ar most often complaining about screwed difficulty.
  • rycelerycele Member, Neverwinter Beta Users Posts: 17 Arc User
    edited June 2013
    I'm thinking this is not really a Foundry author problem. It is just how scaling works for these Foundry missions. Under lvl 60 there were many challenging missions but ultimately doable. Also, I almost run The Foundry exclusively so I don't do dungeons or skirmishes. I don't have T2 gear so maybe that is the problem. Is T2 gear needed to run lvl 60 Foundry missions?

    Frankly, I dont see how to solve this problem without making it too easy for other classes. I might just have to bite the bullet and just create a Foundry class character other than a cleric.
  • mhblis1mhblis1 Member Posts: 167 Bounty Hunter
    edited June 2013
    To be honest as a fresh 60 I found the same problem with my GF. I use to run a number of them for fun and had no serious problem. Suddenly at 60 I was getting pummeled by the first encounter in many. I had to spend some time gearing up and after that the problem resolved itself nicely.

    I suspect it is the way the foundry scales and there is a massive jump from 59 - 60 to accommodate the T2 geared crowd.
  • apocrs1980apocrs1980 Member, Neverwinter Beta Users, Silverstars Posts: 0 Arc User
    edited June 2013
    rycele wrote: »
    I had to abandon Ravenloft

    For Ravenloft I put a fail safe in, it's a side quest but easy here's how:

    1 Talk to Bildrath and tell him "everything is for sale at the right price"
    2 tell him you do not have any fangs but are willing to trade somthing.
    3 He will give you a side quest to collect gnarl root.
    it's found just past the Old Keg in the woods next to a wolves den on the 1st map.
    4 give the gnarl root to Bidrath in exchange for the elixir.
    5 when you get to the Village of Barovia, give the elixir to Ivar in exchange for his carpenter's hammer.
    6 now you can build 4 barricades around the town square, each barricaide built will stop the zombies from breaching the gates in that area during the final fight with Strahd.

    Alternatively, you can take the sword and give it to Nicoli and the guards he sends to aid you will fight the zombies instead.

    I hope that helps! :)
    [SIGPIC][/SIGPIC]
    The Cragsteep Crypt - BETA
    Ravenloft
    Look for@Apocrs1980 or visit the main page here or Ravenloft here
  • pasainpasain Member Posts: 53
    edited June 2013
    I typically use the PVP gear for solo foundry runs on my cleric, It has a boatload of Life steal on it. I usually take Astral seal, Brand of the sun, Sunburst, AShield, and Daunting light, Hammer of faith and hallowed ground for powers. I have about 3.6k pow, 28% crit and 30% recovery, 1.3k defense, barely any deflection and no armour pen, and 9% life steal in this build, oh and maybe 400 or so regen.

    My strat is usually explode stuff with Daunting light and kill what is left.. mostly nothing. Daunting light will typically one shot the 5k easy encounters, or leave them low enough to to finish a normal sunburst. Spread your seal and BotS around for divinity regen, smash the big guys with Hammer. If you get low on health drop an AShield and kite abit popping normal DLight when you can(aim and slide, the slide wont cancel the DL, and the mob cant hit you.) and BotS to keep your divinity regen going while you kite. Most mobs will stop to try and hit you, you move they miss.

    If you get really swamped pop a divinity sunburst to give yourself some breathing space, should give you a decent return of health too.. 1100+ off the skill and 100-400 or so lifesteal per target. Drop your AShield and Kite around in it. Sunburst/DLight the melee and BotS the archers, 1-2 BotS will usually do an archer in.

    It is not super fast, it aint slow either thou. Pot use is low. Sadly with the changes to pvp.. getting the gear may take some time/persistance unless you find a winning team.

    I haven't come across a foundry I couldn't do, I might die if I am slacking and not paying attention thou.


    Tired of being a Hero is a great solo cleric foundry mission too. I will check out ravenloft I don't think I have done that, Cragsteep crypt is a fun one thou.
  • rycelerycele Member, Neverwinter Beta Users Posts: 17 Arc User
    edited June 2013
    Thanks all. I'm realizing I simply need to roll another character if I want to do the Foundry. I don't like the group dynamics so will never be getting T2 gear and now realize it will be impossible for me to solo these Foundry missions. I'm thinking about rolling a trickster rogue for my Foundry guy then. Hopefully, I can get back to Ravenloft soon. You Foundry creators have made some awesome missions!
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited June 2013
    I can solo some easier Foundry missions on my 9.2 GS Cleric, and while I am rarely in danger, it is fairly long-winded. Even so I avoid several missions that my DC, CW or even my GWF can do (although the GWF does need an awful lot of pots so I am not sure its worth it).
  • kamaliiciouskamaliicious Member, NW M9 Playtest Posts: 0 Arc User
    edited June 2013
    mhblis1 wrote: »
    To be honest as a fresh 60 I found the same problem with my GF. I use to run a number of them for fun and had no serious problem. Suddenly at 60 I was getting pummeled by the first encounter in many. I had to spend some time gearing up and after that the problem resolved itself nicely.

    I suspect it is the way the foundry scales and there is a massive jump from 59 - 60 to accommodate the T2 geared crowd.
    There is a jump at 60, and the jump is controlled by Cryptic. Unfortunately Foundry authors like myself can't test all class possibilities, the Foundry test character only respecs to level 1,11,21,31, but not above. I have a cleric toon, but it's only level 20. If you see quests with stacked encounters at lower levels, these are going to really hit hard at 60.
  • pasainpasain Member Posts: 53
    edited June 2013
    apocrs1980 wrote: »
    For Ravenloft I put a fail safe in, it's a side quest but easy here's how:
    *snipsnip*

    I hope that helps! :)

    I can see why there are complaints about Ravenloft, but the side quests you mention should have that sorted. I just did it without using the side quests. The narrow paths around the graveyard make that area more difficult, less room to kite, but manageable regardless. Most of the fights you can 1 shot the adds with dauntling light, or DL an sunburst and then kite pewpew the bigger guy/s, So no probs there. The fights where the mobs spawn at your feet after reading make you lose your ranged advantage, but ultimately not a issue.

    Ok the zombies.. yup they got me, I think I kited into all the zombie groups.. I went east west south, I ended up with about 40+ zombies chasing me lol, fun fun. I actually almost won like that anyway, I had to boss down to about 2k. Just ran out of divinity and was being tight on pots. I probably could have won had I known the fight even with all the zombies. Second time around I cleared some adds then blew up the boss without pulling all the zombies which was easy enough. OR I could have used your fail safes.

    Took me about 40 mins to complete even with the death and having never done the quest.

    FYI, You need to pull the last respawn campfire out of the wall abit, I got revived into the wall and had to use /killme to revive again.
  • no2uno2u Member Posts: 0 Arc User
    edited June 2013
    I keep seeing these kinds of threads pop up and I am just baffled. I have yet to see a 60 foundry I have problems completing. Are you trying to At-Will everything to death or something?? Clerics have some of the best aoe in the game. I can clear 2 groups in one aoe chain.

    The only thing I can think of that gives you problem is letting adds get combat advantage on you. But that's a player issue not a content issue. Just don't let adds stand behind you, dodge red circles, dodge the elites big swing animations, and aoe away.
  • wholyhandgrenadewholyhandgrenade Member Posts: 0 Arc User
    edited June 2013
    rycele wrote: »
    As a lvl 60 cleric I found there are very few Foundry Missions I can do anymore. I had to abandon Ravenloft and Don't Count On It recently and tried Crypts of Carnage as a 60 cleric recently after having completed it at an earlier level without much problem and now find myself destroyed in the beginning. What gear do I need?

    Since I just started a new quest that the author claims is cleric lvl 60 friendly, I am assuming I am not alone in this problem. I mainly play this game for the Foundry and don't relish making another character to do the Foundry.

    What would be the best class for the Foundry? Even quests with an easy difficult slider I find myself unable to complete now.

    that there are alerts of foundry missions being cleric friendly is a red flag that the cleric class is weaker than all belief
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