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DC, simply not fun after patch

therealiriaxtherealiriax Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
edited June 2013 in The Temple
I usually don't post, but after watching and waiting, it's time.

After running T2 dungeons with guildmates, I've come to realize how poorly thought out these "balances" to the DC class are. We run with good players and all use Teamspeak. We haven't had too much trouble doing just about anything in the game. Some things take more time, but none were impossible.

After the patch, things take even longer and are simply not fun. You can still do everything, yes, but this is still a game and it's about fun, not about a second job.

That said, here are my suggestion to bring at least a little fun back to the DC:

1. Restore AS to 100% up-time.
If that means lowering the CD or upping the duration, whichever is fine. You over nerfed it.

2. Buff other heals.
We are a "leader" not a healer, but now we have to slot all heals. That's pretty sad. Why even give us other skills?

3. Bring some consistency to our skills. If it says it procs on a heal... then have it proc on A HEAL.
This last point shows how poorly designed this game is. The DC has how many abilities that say it HEALS? Quite a few... but how many proc feats that say "when you heal"? Very few. Just to put it plainly, it's stupid. If I have to guess/test to see if something works with something else, you've done a VERY POOR job of design.

I'll stop there because I could go on and on about how silly/stupid a lot of this is, but I'll leave it at the major issues.

Bring back the fun to the DC class!

P.S. I won't even mention PvP here since we all know how that is.
Post edited by therealiriax on

Comments

  • warsirenwarsiren Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 2 Arc User
    edited June 2013
    ..divine FF during the 5 seconds of no AS.. profit.. okay moving on...
    Thori-Siggy-2_zps2ccf70bd.png
  • unspecifiederrorunspecifiederror Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 315 Bounty Hunter
    edited June 2013
    If I have to guess/test to see if something works with something else, you've done a VERY POOR job of design.

    Well said, and a very good point.
    warsiren wrote: »
    ..divine FF during the 5 seconds of no AS.. profit.. okay moving on...

    You missed the point of the OPs post. He said quite clearly, things are possible still. He wasn't complaining about challenge, but rather about poor design decisions. Your suggestion is actually a PART of that poor design decision (SB, AS, FF! No choices for you!)
  • zephryl1zephryl1 Member, Neverwinter Beta Users Posts: 220 Bounty Hunter
    edited June 2013
    I posted my attempt at a solution to the problem in another thread.

    Allow Divine Mode to have 3 seperate slots (So you have 3 in Non-D mode, and 3 in D mode) that can have different (Or the same) powers. Each slot would share a cooldown with its Divine counterpart though, but it would fit our Leader role, and allow us to heal.

    Let's face it, there are certain skills we never use in Divine Mode, and ones that we never use outside of Divine Mode.
  • zzzzzdankzzzzzdank Member Posts: 180 Arc User
    edited June 2013
    Well said, and a very good point.



    You missed the point of the OPs post. He said quite clearly, things are possible still. He wasn't complaining about challenge, but rather about poor design decisions. Your suggestion is actually a PART of that poor design decision (SB, AS, FF! No choices for you!)

    Well I'm having MORE fun now.. Before it was drop AS on CD, that's it nothing else you did mattered, you could do nothing else and it wouldn't make much difference (aside from having to kite 100 mobs all the time).

    Btw I've been running every t2 dungeon (except CN) - And At first I was rarely using Divine FF, but now I am not using it in Divine AT ALL. I could EASILY go without it, could go without SunBurst too.. Though I use them both (non-Divine) because I like the quick Divinity generation.

    I don't even need to spam AS on CD in most cases.. And for the extra tight situations Hollowed or Divine Armor pick up the slack, when used at appropriate times (both have different uses!).

    I like actually needing to make decisions as to when I use my skills instead of - AS is off CD, cast AS - no more worries, oh AS almost off CD, prepare to cast AS etc...

    Every Cleric on my friendlist enjoys the new changes and is having no problem adapting.

    I could see being forced into those skills with terrible group members, and I can't give an opinion on CN as it's the only one I don't run on a regular basis.


    - I won't go into PvP either, everyone agrees Clerics are terrible in PvP.
  • kurahavikurahavi Member Posts: 87
    edited June 2013
    I agree, after cleric aggro has been taken away, the playing of cleric just became extremely boring. I am actually pretty sure most people who truly enjoy the new cleric more are people who didn't solo heal before the patch. Basically after the patch, what I feel is, you stand still and use skills on CD, now you don't even have to kite unlike before. Honestly I don't really see how is that more fun than having to kite while healing and using AS.

    Now the game goes something like: ok CW got aggro => CW stands in red area => CW dies. TR got aggro => TR doesn't back off => TR dies. At least before the patch, you could impact on these situations by creating extra aggro and pulling mobs away from damage dealers. In other words before this patch, DCs were far more in control what happens in the field, now you don't have any control over anything. Even a monkey can now play DC, that's how easy the class became. It is by far the easiest class in the game now, and that is what makes me sad, there is no skill required anymore to play DC in PvE.
  • zzzzzdankzzzzzdank Member Posts: 180 Arc User
    edited June 2013
    kurahavi wrote: »
    I agree, after cleric aggro has been taken away, the playing of cleric just became extremely boring. I am actually pretty sure most people who truly enjoy the new cleric more are people who didn't solo heal before the patch. Basically after the patch, what I feel is, you stand still and use skills on CD, now you don't even have to kite unlike before. Honestly I don't really see how is that more fun than having to kite while healing and using AS.

    Now the game goes something like: ok CW got aggro => CW stands in red area => CW dies. TR got aggro => TR doesn't back off => TR dies. At least before the patch, you could impact on these situations by creating extra aggro and pulling mobs away from damage dealers. In other words before this patch, DCs were far more in control what happens in the field, now you don't have any control over anything. Even a monkey can now play DC, that's how easy the class became. It is by far the easiest class in the game now, and that is what makes me sad, there is no skill required anymore to play DC in PvE.

    The monkey isn't doing very well if the CW and TR are dying like you explain - so you are contradicting yourself right there. FYI I've only ONCE in my entire time playing ran with double Clerics, and that was my first time in CN(his first also).

    It's the GF's job to manage aggro, so if the CW and TR are taking too much then it's his fault (or yours for not bringing one).

    Divine Armor is a BEAUTIFUL - O **** someone just got spiked with 4 seconds left till AS is back up savior skill!

    Btw - How does CW and TR being bad players who don't try to avoid red have ANYTHING to do with how the DC plays...

    You belittle those who ran double DC before patch, yet in the same breath wish for EZ mode so the TR and CW's don't have to play well? -lesigh
  • kurahavikurahavi Member Posts: 87
    edited June 2013
    zzzzzdank wrote: »
    The monkey isn't doing very well if the CW and TR are dying like you explain - so you are contradicting yourself right there. FYI I've only ONCE in my entire time playing ran with double Clerics, and that was my first time in CN(his first also).

    "It's the GF's job to manage aggro, so if the CW and TR are taking too much then it's his fault (or yours for not bringing one)."

    Divine Armor is a BEAUTIFUL - O **** someone just got spiked with 4 seconds left till AS is back up savior skill!

    Btw - How does CW and TR being bad players who don't try to avoid red have ANYTHING to do with how the DC plays...

    -lesigh

    "You belittle those who ran double DC before patch, yet in the same breath wish for EZ mode so the TR and CW's don't have to play well? "
    How is it easy mode if I am the one who has all the aggro vs I am standing still and only casting skills? And yes you can reduce the damage from others when you're the target of the damage instead of others. Sure I am not saying that having all the aggro is the best thing, but when DC has 0 aggro, it just makes playing DC boring.

    "It's the GF's job to manage aggro, so if the CW and TR are taking too much then it's his fault (or yours for not bringing one)."
    Also you did bring up exactly the point I was making. Now DC has no impact at all for the teams success. Before the patch your own effort could have been enough to make the team success but now... that option is just gone. At least before the patch you could do something other than heals, like prevent some damage by smart kiting, while casting astral shield, astral seal and brand of the sun on targets, but now it's just stand still and use the skills.
  • zzzzzdankzzzzzdank Member Posts: 180 Arc User
    edited June 2013
    kurahavi wrote: »
    "You belittle those who ran double DC before patch, yet in the same breath wish for EZ mode so the TR and CW's don't have to play well? "
    How is it easy mode if I am the one who has all the aggro vs I am standing still and only casting skills? And yes you can reduce the damage from others when you're the target of the damage instead of others. Sure I am not saying that having all the aggro is the best thing, but when DC has 0 aggro, it just makes playing DC boring.

    "It's the GF's job to manage aggro, so if the CW and TR are taking too much then it's his fault (or yours for not bringing one)."
    Also you did bring up exactly the point I was making. Now DC has no impact at all for the teams success. Before the patch your own effort could have been enough to make the team success but now... that option is just gone. At least before the patch you could do something other than heals, like prevent some damage by smart kiting, while casting astral shield, astral seal and brand of the sun on targets, but now it's just stand still and use the skills.

    No before the patch the only person needed for a party was a DC with his astral shield. NOW EVERYONE has a role and has to pay attention, or the group fails. Before everyone could fail but if the DC was decent, you win.

    I meant easy mode as in you can carry your whole party, the entire party could suck but because of your Astral Shield its ez mode for every single one of them. When I played my DPS specced Guardian before patch, I never had to block anything, all I had to do was zone out and spam my skills while standing in the blue. It was utterly stupid.

    Kiting mobs was never hard in the first place.

    I ALSO play GF, so I do find it quite nice my other toon now has a valid role in parties. The GF who I now have specced tank, and actually have to play with a bit of strategy!

    Oh and you say the DC has no impact on the party LOL.. YOU LOST FIVE SECONDS OF AS OMGGGGGGGG - its the end of the world DC does nothing now!!! WOW

    Go ahead and join a dungeon party on your DC - let everyone else go and try to complete it while you just stand there, tell me how much effect it had!

    Oh and the fact that the way you describe your play as just standing there using skills on cooldown, is exactly why your failing to adapt and your TR and CW's keep dying.
  • hexanna22hexanna22 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 204 Bounty Hunter
    edited June 2013
    zephryl1 wrote: »
    I posted my attempt at a solution to the problem in another thread.

    Allow Divine Mode to have 3 seperate slots (So you have 3 in Non-D mode, and 3 in D mode) that can have different (Or the same) powers. Each slot would share a cooldown with its Divine counterpart though, but it would fit our Leader role, and allow us to heal.

    Let's face it, there are certain skills we never use in Divine Mode, and ones that we never use outside of Divine Mode.

    This would be awesome.
    Even if I could have 4 encounters it would rock. Since the change if I run with a group, I have to slot 3 healing encounters..where as before I used more DPS stuff.

    I'm not a super uber only doing end game content DC, I've only been playing a few weeks and still run with a ton of people newer than me even tho I have been 60 a couple days as I am trying to finish all the quests I haven't done. If DC is boring for new people before they even get to 60 to see the cool gears...I suspect they will stop playing...and really that is not good for any game.
  • kiraliakiralia Member Posts: 383 Arc User
    edited June 2013
    zzzzzdank wrote: »
    Well I'm having MORE fun now.. Before it was drop AS on CD, that's it nothing else you did mattered, you could do nothing else and it wouldn't make much difference (aside from having to kite 100 mobs all the time).

    Btw I've been running every t2 dungeon (except CN) - And At first I was rarely using Divine FF, but now I am not using it in Divine AT ALL. I could EASILY go without it, could go without SunBurst too.. Though I use them both (non-Divine) because I like the quick Divinity generation.

    I don't even need to spam AS on CD in most cases.. And for the extra tight situations Hollowed or Divine Armor pick up the slack, when used at appropriate times (both have different uses!).

    I like actually needing to make decisions as to when I use my skills instead of - AS is off CD, cast AS - no more worries, oh AS almost off CD, prepare to cast AS etc...

    Every Cleric on my friendlist enjoys the new changes and is having no problem adapting.

    I could see being forced into those skills with terrible group members, and I can't give an opinion on CN as it's the only one I don't run on a regular basis.


    - I won't go into PvP either, everyone agrees Clerics are terrible in PvP.

    Seems what you are saying is that in most situations your team is good enough that they do not need you.
  • bardstale001bardstale001 Member, Neverwinter Beta Users Posts: 18
    edited June 2013
    I just tried to play again tonight. Do my 4 PvP rounds.
    I've come to the obvious conclusion we are pretty much pointless in PvP now.
    Just run around try to heal trying to do something useful and just wait for someone to come around and kill me, which isn't very difficult at all.
    A TR with there super crit stuff a few hits, a Wizard's stun lock and I'm dead in a few seconds.

    Now just some very weak healer for PVE only when you have a good balanced team that knows what they are doing (the odds are maybe 1 out 10 PUG teams).
    Or join one of the many exploiting/glitch teams.

    Mind you I don't have that bad of a gear score at ~9.6 and yes I do know how to play. Walk a mile in Cleric shoes post-patch or else you have no opinion anyhow.

    Ahh well it was a fun few weeks for me, I really liked the game for a while.
    They've got five days to fix it or me or it's 8GB free space on my HD room for something else like "Elder scrolls online" when ever it comes out or something else.

    If that's fine for you good luck.
  • morsitansmorsitans Member, Neverwinter Beta Users Posts: 1,284 Bounty Hunter
    edited June 2013
    I'm actually finding PvP more fun now since I can give up any hope of realistically surviving.

    I just apologise up front for "being a cleric" and "being on the team", then do my best to be annoying to the other team before dying horribly multiple times, collecting my 200 glory, rinse, repeat.
  • datemperdatemper Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 210 Bounty Hunter
    edited June 2013
    morsitans wrote: »
    I'm actually finding PvP more fun now since I can give up any hope of realistically surviving.

    I just apologise up front for "being a cleric" and "being on the team", then do my best to be annoying to the other team before dying horribly multiple times, collecting my 200 glory, rinse, repeat.


    Haha I like the attitude man !
  • sh4dowrunn3rsh4dowrunn3r Member, Neverwinter Beta Users Posts: 17 Arc User
    edited June 2013
    This class is broken until we can go do dungeon with any 3 encounter powers we like. Not the 3 powers cryptic forces us to use.

    TR has cloak we have bad heals, CW has perma stun we have bad heals. So lets call that balanced and give cleric equal dmg then.

    And there is zero skill involved in placing AS every 15s and dropping occasional other heal/burst in between + spamming dailies. And besides that what we supposed to do.. at wills to regain DP. Wow can write everything cleric does in 1 line.

    Either buff healing so it can compete with damage (in pvp you should be able to heal as much as 1 TR does dmg to you as fast, they still have stuns to kill you and it's team pvp not solo) or up cleric damage a lot and make it just another dps class with gimped heal as special thingy like other classes have stuns, stealth etc.
  • oronessoroness Member Posts: 378 Arc User
    edited June 2013
    kiralia wrote: »
    Seems what you are saying is that in most situations your team is good enough that they do not need you.

    LOL touche (i cannot use accents in this forum lol)

    Anyway, bragging about his team being superb and needing almost zero healing from him means he's useless to that team and a TR in his place would speed up boss encounters by a huge ammount.

    Once you understand that for good parties clerics are deadweight and utterly useless and for bad parties clerics are not good enough you'll see the light.

    Cryptic balance FTW!
    [SIGPIC][/SIGPIC]
    I want this class in NW. :o
  • zzzzzdankzzzzzdank Member Posts: 180 Arc User
    edited June 2013
    kiralia wrote: »
    Seems what you are saying is that in most situations your team is good enough that they do not need you.

    Naw what I'm saying is that in most situations my team is good enough that they don't need AS 24/7.

    I did run some T2's last night with undergeared and inexperience players that I had never ran with before - (and my first run with no GF as well). They went fine - My job was tougher yes, but that's why I like this change.
  • zzzzzdankzzzzzdank Member Posts: 180 Arc User
    edited June 2013
    oroness wrote: »
    LOL touche (i cannot use accents in this forum lol)

    Anyway, bragging about his team being superb and needing almost zero healing from him means he's useless to that team and a TR in his place would speed up boss encounters by a huge ammount.

    Once you understand that for good parties clerics are deadweight and utterly useless and for bad parties clerics are not good enough you'll see the light.

    Cryptic balance FTW!

    Well like I said in my last post.. I ran with an undergeared inexperienced team too.. Still didn't Divine my FF at all. Still didn't use AS on CD in non boss fights.

    When I play my GF btw, the Clerics I run with are also doing just fine.
  • hexanna22hexanna22 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 204 Bounty Hunter
    edited June 2013
    PVP is actually the funnest part of the game for me now...I do OK sometimes, if we are against a team that doesn't know what to do lol.

    Oh, I don't bother trying to heal others, I use some AOE stuff, as they seem to stay alive much better even if I am on the other side of the map:)
  • valetudo78valetudo78 Member Posts: 189 Arc User
    edited June 2013
    The funny thing is that the people saying other clerics are just bad already got their t2 gear when clerics had a overpowered as. Is their any clerics who are running t2s too get their gear that are saying the cleric is alright?
  • fabaelfabael Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 76
    edited June 2013
    zzzzzdank wrote: »
    Well like I said in my last post.. I ran with an undergeared inexperienced team too.. Still didn't Divine my FF at all. Still didn't use AS on CD in non boss fights.

    When I play my GF btw, the Clerics I run with are also doing just fine.

    Doesn't make sense you ran with an undergeared, inexperienced team and yet you did not need to use AS or Divine FF, so you managed to keep this team up with just Astral Seal and sunburst?

    Interesting.... I wish I grouped with undergeared, inexperienced teams like yours :)
  • zzzzzdankzzzzzdank Member Posts: 180 Arc User
    edited June 2013
    fabael wrote: »
    Doesn't make sense you ran with an undergeared, inexperienced team and yet you did not need to use AS or Divine FF, so you managed to keep this team up with just Astral Seal and sunburst?

    Interesting.... I wish I grouped with undergeared, inexperienced teams like yours :)

    I DID use Astral Shield, I did NOT use it every time it was off CD. I did use sunburst on CD (non divine), I DID spam astral seal on every mob and its mom. I did make smart use of my rapidly filling AP to use HG or DA at appropriate times. I did NOT use divine FF rather used it to spike fill my divinity.

    More clear now?

    Also my build is different then the FOTM build everyone was running with pre-patch and that could be a big part of things.
  • maahkremuirsongmaahkremuirsong Member Posts: 1 Arc User
    edited June 2013
    Sometimes I actually miss the agro i get; because some of the people i PUG with are so dumb with team play. I see rogues getting the agro of certain critters and still face-tanking them even if they see 3 or more "reds" on them; then if they die - they blame me for not healing. T_T Unlike before most mob will agro on me and have their "reds" on me and thus i kite.

    Its a little hard to use FF now unless the target is a boss and stationary - unlike before I use ff on the mob following me :). So sometimes I change FF to HW solely for the one kiting the mob who is usually the tank or the CW.

    Also i think CWs got their AP regen nerfed, i dont see them spam Blackhole much, or i've just pug'ed with a lot of really bad CWs
  • kobrakai2kobrakai2 Member Posts: 147 Bounty Hunter
    edited June 2013
    Also i think CWs got their AP regen nerfed, i dont see them spam Blackhole much, or i've just pug'ed with a lot of really bad CWs

    That's because we get all the agro now and it's almost impossible to keep black hole up.
  • djoorkdjoork Member Posts: 1 Arc User
    edited June 2013
    ..divine FF during the 5 seconds of no AS.. profit.. okay moving on...
    You just read my mind
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