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Chronicles of the Abyss: Act 2: The Abyss

savaikunsavaikun Member Posts: 214 Bounty Hunter
edited June 2013 in Foundry Quest Database
Chronicles of the Abyss - Act 2: The Abyss by @Savaikun
Short Code: NW-DEFLRX068
Mission Type: Puzzle/Adventure/Quest
Average Duration: 15 mins
Amount of Combat: Heavy
Starts at: Varies based on character's current location. Any gate.

Currently eligible for daily foundry quest rewards.

Mission Summary: So you have finally figured out the Entrance's Puzzling adventure and managed to make it into the abyss. Realizing that you are in a realm that is unknown to anything ever imaginable. You, a dark world, and a fire, are the only things that will help you get through this unruly world and pillage the Abyss Stone - a specific and glorious stone needed to protect the Enclave from those pesky Marauders. But can you survive Tarzole, the Lord of the Abyss? Are you willing to face a backstabbing druid that you felt was on your side the whole time?

Savaikun's tips/hints: Where there is light, there is dark. You'll understand.
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Post edited by savaikun on

Comments

  • savaikunsavaikun Member Posts: 214 Bounty Hunter
    edited June 2013
    UPDATES:

    Added functionality so that everyone can achieve the 'dramatic' ending.
    Added 'white lights' on terrain to make it easier for players to find their way through, navigation-wise.
    Added items in the sky to avoid players getting confused so easily.
    Freshened up the dialogues.
    Added additional encounters so that the quest maintains a 15 mins average of playtime length.
    Removed 1 boss encounter, which was deemed unnecessary.
    Added fire effects to mini-boss fight.
    Added random sound effects throughout the dungeon so players get that feeling they're always being watched.
    Fixed all terrain tears *you won't go through the ground anymore, anywhere*.
    Made navigation easier by removing invisible walls which were located in unnecessary places.
    Overall dungeon makeover - much easier to enjoy and explore.

    Thanks for all the support guys,

    Savai, <3
  • savaikunsavaikun Member Posts: 214 Bounty Hunter
    edited June 2013
    UPDATES:

    Aligned encounters to make it easier for those to follow through the quest easier.
    Added additional sound effects in order to compromise the player's knowledge of his/her current location on the map.
    Added sound effects to last boss fight.
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