Chronicles of the Abyss - Act 2: The Abyss by @SavaikunShort Code: NW-DEFLRX068
Mission Type: Puzzle/Adventure/Quest
Average Duration: 15 mins
Amount of Combat: Heavy
Starts at: Varies based on character's current location. Any gate.
Currently eligible for daily foundry quest rewards.Mission Summary: So you have finally figured out the Entrance's Puzzling adventure and managed to make it into the abyss. Realizing that you are in a realm that is unknown to anything ever imaginable. You, a dark world, and a fire, are the only things that will help you get through this unruly world and pillage the Abyss Stone - a specific and glorious stone needed to protect the Enclave from those pesky Marauders. But can you survive Tarzole, the Lord of the Abyss? Are you willing to face a backstabbing druid that you felt was on your side the whole time?
Savaikun's tips/hints: Where there is light, there is dark. You'll understand.
Comments
Added functionality so that everyone can achieve the 'dramatic' ending.
Added 'white lights' on terrain to make it easier for players to find their way through, navigation-wise.
Added items in the sky to avoid players getting confused so easily.
Freshened up the dialogues.
Added additional encounters so that the quest maintains a 15 mins average of playtime length.
Removed 1 boss encounter, which was deemed unnecessary.
Added fire effects to mini-boss fight.
Added random sound effects throughout the dungeon so players get that feeling they're always being watched.
Fixed all terrain tears *you won't go through the ground anymore, anywhere*.
Made navigation easier by removing invisible walls which were located in unnecessary places.
Overall dungeon makeover - much easier to enjoy and explore.
Thanks for all the support guys,
Savai,
Aligned encounters to make it easier for those to follow through the quest easier.
Added additional sound effects in order to compromise the player's knowledge of his/her current location on the map.
Added sound effects to last boss fight.