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High Vizier Summary

mahabodhimahabodhi Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 12 Arc User
edited June 2013 in The Library
As far as I can tell:

Chill Strike in Mastery
- automatic 3 debuff on main target, 1 debuff on secondary targets
- no buff

Repel
- 1 to 3 debuff on main target based on AOE targets affected, not sure about secondary targets
- 1 to 3 buff based on AOE targets

Icy Terrain
- 1 debuff on AOE targets
- no buff

Entangling Force
- 1 to 3 debuff on main target based on AOE targets affected, not sure about secondary targets
- 1 to 3 buff based on AOE targets

Steal Time
- 1 debuff on AOE targets
- 1 buff based on AOE targets

Conduit of Ice does not proc the buff/debuff. Not sure about Shield Pulse and haven't tested the other control powers. It seems the set bonus is very inconsistant and probably bugged. On a postive note, it should be possible to keep 3 stacks of debuff on a boss from a distance with chill strike in mastery and either repel or entangling force in rotation. Of course dealing with adds might make this difficult since the duration is only 6 seconds (as reported). Also, you can easily keep 1-3 stacks of debuff on multiple targets when up close and personal by using icy terrain, steal time, and one of the other control powers in mastery. The down side is that it's harder to keep any number of buff stacks up. We need chill strike and icy terrain to give us at least one stack.
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