We only wipe one time and we just chained pulled everything.
We can't "punt" mob anymore so the instance has just WAY to many add on boss fight and WAYYYYYY too many trash.
Its not a 6 + boss raid that you spend time trying to find way to kill the boss, its dungeon of trash mob with some boss.
I was "ok" with most of the dungeon and jumping around , "exploiting" boss because they have a very bad design, but this is the end of the game for me.
I think the balance patch is VERY good and needed for the game. Im trying to understand how the Dev who produce dungeon think. Do they find that kind of gameplay fun? Jumping around the dungeon to skip boss... "punting" mob into the abyss... If the game wasn't designed with the "punting" in mind, do they find it fun to kill trash , after Trash to get to a boss who has 2 mechanic, putting red circle on the ground and spawning too many add.
I think the balance patch is VERY good and needed for the game. Im trying to understand how the Dev who produce dungeon think. Do they find that kind of gameplay fun? Jumping around the dungeon to skip boss... "punting" mob into the abyss... If the game wasn't designed with the "punting" in mind, do they find it fun to kill trash , after Trash to get to a boss who has 2 mechanic, putting red circle on the ground and spawning too many add.
Exactly, its such a massacre! So stupid and brainless... WHy not make few adds but stronger ones, where u actually need a strategy to kill and not having to drop them off the edge OR kill them for 2h normal way? This game has too many trash mobs ;/
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Exactly, its such a massacre! So stupid and brainless... WHy not make few adds but stronger ones, where u actually need a strategy to kill and not having to drop them off the edge OR kill them for 2h normal way? This game has too many trash mobs ;/
I just finished a run where we punted everything normally as before the patch, about 50 minutes to kill all bosses. No idea what your talking about.