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Encounters that Summon?

adran07adran07 Member Posts: 51 Arc User
edited June 2013 in The Foundry
Are there any good encounters that summon undead (or zombie-like creatures at least) aside from the Deathlock Wight? I'm trying to make a Necromancer boss fight, but that's the only enemy I've found that, ya know, summons undead. But that one is far too easy to deal with on its own. Baring a good monster for that, can anyone recommend some enemies I can use for a 3-stage fight? Even if I have to make a few waves of minions to help make the fight a true boss fight, that's better than what I have right now. If I have to go with the mutli-stage version, then I want the stages to actually be different, rather than just repeating the same enemy 3 times. So... can anyone help me?
Post edited by adran07 on

Comments

  • meedacthunistmeedacthunist Member Posts: 3,085
    edited June 2013
    Deathlock wights are also available in very annoying combination with undead hulks, but it's hardly a boss-worthy encounter (tedious, yes, but not that difficult on its own).

    However, all zombie mobs have this digging from the grave spawn animation, so making summoning animation is quite simple. Something like that:

    Stage 1 - Deathlock Wight solo or with hulks. It will summon pack of rotters (though it appears that summoned rotters are not exactly the same as regular rotter encounter - they seem to be weaker, not hitting as hard and not being that durable).

    Stage 2 - Any spellcaster, Hexers are tougher than Wights and have more knocking powers as well as their spells are more varied at higher levels, Shadar-kai witches are also good choice since they can disable player and have dark themed attacks. Make one or more zombie encounters spawning with them. Both regular rotters or undead pirate minions will use this out of the grave spawn animation.

    Eye of Gruumsh is also nice controller solo mob, but it has this very "orcish" magic animation.

    Stage 3 - Another spellcaster. Unless you want your necromancer going melee, then Battle Wight Commander. With adds or not.
    For pure spellcaster I'd go Deathlock Wight>Hexer>Shadar-kai Witch or Deathlock Wight>Shadar-kai Witch>Hexer, then spwaning adds in each phase (though personally I'd use reskinned undead pirates as they have better linear scalling than rotters).

    Pretty much any phase rotation will do. Since spawn animations are encounter specific any mob made from reskinned rotters or undead pirate minions will have this summoned from the grave animation.
  • adran07adran07 Member Posts: 51 Arc User
    edited June 2013
    Awesome! Thanks so much for the quick reply. I was half expecting to wait a day or two before getting a response, if I got one at all. I'll definitely look into the mobs you mentioned. This helps a lot!

    EDIT: Err... so, since the Foundry filter system is lame and I'm not very familiar with the monsters, where will I find the Hexer and Shadar-kai Witch?

    EDIT EDIT: Nvm, I finally found them.
  • meedacthunistmeedacthunist Member Posts: 3,085
    edited June 2013
    Hexers are available either under undead pirates or rebels. Those are exactly the same mob, albeit with different voices and models.
    Shadar-kai witches are under shadar-kai.
  • adran07adran07 Member Posts: 51 Arc User
    edited June 2013
    Hexers are available either under undead pirates or rebels. Those are exactly the same mob, albeit with different voices and models.
    Shadar-kai witches are under shadar-kai.

    Is there any version of the Shadar-kai witches with just the witches? All I've found so far has her with 2 others, which I can deal with, but I'm not sure how it'll work, and I'll probably need to find alternate visuals for both of them (and doing this will probably mean creating 2 more actual characters for my story, which may be a good thing anyway).
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