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Clerics, :[ But i refuse to give up.

cassiegoesrawrcassiegoesrawr Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
edited June 2013 in The Temple
In any mmo i play. im Always the Support character, and i Love it, but after playing on the test server, i can say, the cleric will now be a hard class to play. Im highly sad that we were nerfed like that, its hard enough to heal as it is, but to completely take away 100% up time on AS was ridiculous. i know they want the dungeons harder, but thats ridiculous. It was hard to heal before, now it'll be tough, unless something is fixed. But as i said I love support Classes and i will continue to play the Cleric To the fullest Extent and try my best to do whatever i can to be the best job i can do :)! Support will and always be will needed! , just wanted to get my opinion out there :) Buh Bai
Post edited by cassiegoesrawr on

Comments

  • ratjamratjam Member Posts: 93 Arc User
    edited June 2013
    I hope other classes will stop treating clerics like a heal machine that can be discarded when fails. Im not talkin about personal experience since i can do my job, but i can see little care by others in general. I agree it will be tough but I expect less mindless gameplay and maybe more fun and satisfaction.
  • troodeetroodee Member Posts: 38
    edited June 2013
    It's mostly going to be tough on the other classes as we'll be getting less aggro (less AoE healing aggro, more GF aggro).

    The tough part for us will be all the people unaware of the changes who'll blame us for deaths.

    I welcome the new change, but I would really love to see a boost in our other powers and maybe healing amounts in general. When solo healing, most people run with the same 3 powers (SB, FF, AS). Nerfing AS and boosing our more direct healing would be a nice change and would enable us to customize our builds a bit more.
    We are not designed to outheal stupidity!
  • stercogburnstercogburn Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 214 Bounty Hunter
    edited June 2013
    I think anyone that wanted their class to be defined by one single skill needs to examine why they play anything other than Bejewelled.

    I'll be continuing with Cleric and looking forward to some of the fixes coming with the patch.
    Roo. Cleric. Mad as a bag of badgers, will heal for beer.

    Ancient Shadows: Mature. Sensible. Custard.
    Recruitment info at: http://nw-forum.perfectworld.com/showthread.php?462591-Ancient-Shadows-Become-a-Lion-Tamer-without-learning-Chartered-Accountancy-first!&highlight=ancient+shadows
  • gokkensgokkens Member Posts: 104 Bounty Hunter
    edited June 2013
    I think anyone that wanted their class to be defined by one single skill needs to examine why they play anything other than Bejewelled.

    I'll be continuing with Cleric and looking forward to some of the fixes coming with the patch.

    Epeen set to maximum, now seriusly your the coolest kid on the internet with your madz skillzz
  • stercogburnstercogburn Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 214 Bounty Hunter
    edited June 2013
    gokkens wrote: »
    Epeen set to maximum, now seriusly your the coolest kid on the internet with your madz skillzz

    Skills? Me? No, definately not. My statement still stands, sorry it butthurt you so much. Cryptic have work & balancing to do on the cleric class but I'm pretty sure they're aware of it.
    Roo. Cleric. Mad as a bag of badgers, will heal for beer.

    Ancient Shadows: Mature. Sensible. Custard.
    Recruitment info at: http://nw-forum.perfectworld.com/showthread.php?462591-Ancient-Shadows-Become-a-Lion-Tamer-without-learning-Chartered-Accountancy-first!&highlight=ancient+shadows
  • fabaelfabael Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 76
    edited June 2013
    I think anyone that wanted their class to be defined by one single skill needs to examine why they play anything other than Bejewelled.

    I'll be continuing with Cleric and looking forward to some of the fixes coming with the patch.

    What they need to do is redesign the dungeon fights and not take the lazy option of just churning out add after add I mean come on it is such lazy mechanic... and when the whole group gets swarmed you need a broken ability like 100% uptime AS just to survive. If they actually made the fights more interesting or more intuitive that would be great I would love to use my skills depending on need.

    Seems to me we are currently doing what Cryptic have done with boss fight design we spam Astral Shield the spam adds.... it is just going to be a little bit harder now until other classes learn they can't just sit in the shield. Its going to be interesting post patch :)
  • stercogburnstercogburn Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 214 Bounty Hunter
    edited June 2013
    fabael wrote: »
    If they actually made the fights more interesting or more intuitive that would be great I would love to use my skills depending on need.

    Aye, the essence of fun encounters and fun game mechanics :)
    Roo. Cleric. Mad as a bag of badgers, will heal for beer.

    Ancient Shadows: Mature. Sensible. Custard.
    Recruitment info at: http://nw-forum.perfectworld.com/showthread.php?462591-Ancient-Shadows-Become-a-Lion-Tamer-without-learning-Chartered-Accountancy-first!&highlight=ancient+shadows
  • lyaiselyaise Member Posts: 491 Arc User
    edited June 2013
    Latest Cleric 'tweak" in the patch update notes:

    Devoted Cleric: Flamestrike and Guardian of Faith can no longer be cast simultaneously.
    ...............vote for your favourite expansion..........
    "Mod 6. Oh my f****** god. It gutted the game pure and simple. And what wasn't gutted was messed up by the poorly thought out new level cap and equip. The game never recovered from that atrocity".
    ..............not this one then.............
  • deistikdeistik Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 658 Bounty Hunter
    edited June 2013
    That just sounds like a massive bug fix (casting 2 dailies at once?).
  • gtxinsanegtxinsane Member Posts: 116 Bounty Hunter
    edited June 2013
    Yeah, casting 2 dailies is a blast. I've accidentally cast Hallowed Ground and Hammer of Fate simultaneously in PvP earlier. Was weird.

    As for OP. I'm almost at the brink of shelving the cleric until we get some well deserved fixes, buffs, etc. The patch will basically force us into one role: Heal Bot. No more slotting Daunting Light, Divine Glow, Break the Spirit in PvE. AShield, Healing Word/FF/Bastion of Health (can't let that tank die after AShield), Sunburst all the way, everday. I've solo healed all of the T2 dungeons without problems, while allowing flexibility with the 3rd encounter. Now it's going to be just 3 heals pure heal-bot style. GG PWE.
    Gabriel Angelfire - Devoted Cleric // Karguk the Impaler - Great Weapon Fighter // Zephalyne - Control Wizard
    PVP: How to make your life less miserable as a Devoted Clerics -- Still in it's Unfinished Glory
    Dragon
  • vmlinuxvmlinux Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    Yep, AD is probably the only reason I'm still in this game. How cool is it to not have to sit there and constantly watch peoples health and throw heals on them, and still be the healer, and at the same time your getting to actually FIGHT instead of micromanage health of a team. Now the cleric is going to be forced to load heals in almost every slot if not every slot to be halfway effective. From kick *** cleric to heal bot in one patch.
  • cassiegoesrawrcassiegoesrawr Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    I understand but, Cleric Class is what i thought what was supposed to help keep the party alive. but with the update. its going to be alot harder to do that, whether its stacking crit, to hopefully your healing word crits hitting 1800-2k+ a tick which is what mine does now ,but that 4-5 seconds that AS is down is actuallly a long time to try to help your party to stay alive, i want the devs, moderators, owners to try this out them selves and see how hard it is with the new update. its going to be etremely hard, its hard enough now with a solo Cleric, MORE ADDS. is there additude. since ive started it seems like. But hey i guess ill cope with it, because ive always been a support Char! and always will be! always count on me! ill be the best i can be no matter what the update is! xCassAvengedx! MINDFLAYER!
  • ashriel777ashriel777 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 2 Arc User
    edited June 2013
    Look, i'm no hater of all your opinions and all, but I really do suggest that you do read over the patch notes again. I'm guessing they did buff the at wills during divine mode, which should help direct healing. Also, don't fret too much guys, i'm sure the devs have tried it multiple times doing dungeons with the new changes. If they reduced the up time on AS, big deal, deal with it. It also means to utilize other skills, and not just rely on AS all the time, maybe add FF into your bars or something. They're pushing other classes to also move around/dodge **** properly, also astral seal is going to be buffed in someway if I read it correctly. I think it'll be fine guys.
  • morsitansmorsitans Member, Neverwinter Beta Users Posts: 1,284 Bounty Hunter
    edited June 2013
    People have tested the changes to D'd at wills. They're still awful, apparently. Punishing light should...well, basically never be used because it's a terrible, terrible waste of DP, and soothing light doesn't heal enough to be anything close to being worth the DP it consumes.

    AS is still the best skill a cleric can bring, bar none. The fact that it's been made markedly worse and yet is STILL the best skill...is not good.

    My experience of dungeons (as a glorified healbot: I feel no need to spam 1337 deeps) is that you use AS to keep your 'core' group alive from all the mad addspam, use sunburst to generate all the DP and AP you need for HG, and use...whatever your third power is as a clutch heal for whoever's stepped out of the circle (sometimes this is me, if I'm running away from stuff). I use forgemasters since when all is going well it also gives me an extra fire and forget AP/DP generator.
  • gtxinsanegtxinsane Member Posts: 116 Bounty Hunter
    edited June 2013
    ashriel777 wrote: »
    Look, i'm no hater of all your opinions and all, but I really do suggest that you do read over the patch notes again. I'm guessing they did buff the at wills during divine mode, which should help direct healing. Also, don't fret too much guys, i'm sure the devs have tried it multiple times doing dungeons with the new changes. If they reduced the up time on AS, big deal, deal with it. It also means to utilize other skills, and not just rely on AS all the time, maybe add FF into your bars or something. They're pushing other classes to also move around/dodge **** properly, also astral seal is going to be buffed in someway if I read it correctly. I think it'll be fine guys.

    http://nw-forum.perfectworld.com/showthread.php?344012-Test-Shard-changes-tooltips-etc

    So yeah, they did buff the at-wills, but what I've posted in that thread is basically all that was buffed to DCs. I'm pretty sure the more veteran clerics will be fine post-patch (FYI: Forgemaster's Flame is strong enough to keep the party alive through the whole AS downtime, you just have to 1. Aim it properly and 2. have your team mates shuffle around the debuffed target). But that's basically the problem, as morsitans stated, post nerfing AShield is STILL our best support skill to date, and now we HAVE to slot our second best heal (forgemaster's flame) to make up for the healing downtime.

    I played the cleric for it's diversity, AShield was broken as f*ck, that much I will admit (include the Cleanse can remove revive sickness, again, broken) the problem is we're forced to use AShield (and sunburst for that matter) because it WAS that, and it WILL still be good. Now instead of being glorified heal bots, we're now your standard MMO heal bot (herp, must watch green bars).

    Throw out ASeals -> AShield on engage start -> spam sunburst if AP ain't full -> plop forgemaster's flame/bastion of health on AShield downtime (or keep spamming healing word or smth) -> Hallowed Ground when possible. Holy Ferver/Foresight for personals. Rinse, repeat until dungeon is over. I mean it's already that way on live servers (only i can actually slot something different on forgemaster's flame and sunburst if i see fit), now you're basically pigeonholed to do it on test (eventually live) servers as well.
    Gabriel Angelfire - Devoted Cleric // Karguk the Impaler - Great Weapon Fighter // Zephalyne - Control Wizard
    PVP: How to make your life less miserable as a Devoted Clerics -- Still in it's Unfinished Glory
    Dragon
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