In any mmo i play. im Always the Support character, and i Love it, but after playing on the test server, i can say, the cleric will now be a hard class to play. Im highly sad that we were nerfed like that, its hard enough to heal as it is, but to completely take away 100% up time on AS was ridiculous. i know they want the dungeons harder, but thats ridiculous. It was hard to heal before, now it'll be tough, unless something is fixed. But as i said I love support Classes and i will continue to play the Cleric To the fullest Extent and try my best to do whatever i can to be the best job i can do
! Support will and always be will needed! , just wanted to get my opinion out there
Buh Bai
Comments
The tough part for us will be all the people unaware of the changes who'll blame us for deaths.
I welcome the new change, but I would really love to see a boost in our other powers and maybe healing amounts in general. When solo healing, most people run with the same 3 powers (SB, FF, AS). Nerfing AS and boosing our more direct healing would be a nice change and would enable us to customize our builds a bit more.
I'll be continuing with Cleric and looking forward to some of the fixes coming with the patch.
Ancient Shadows: Mature. Sensible. Custard.
Recruitment info at: http://nw-forum.perfectworld.com/showthread.php?462591-Ancient-Shadows-Become-a-Lion-Tamer-without-learning-Chartered-Accountancy-first!&highlight=ancient+shadows
Epeen set to maximum, now seriusly your the coolest kid on the internet with your madz skillzz
Skills? Me? No, definately not. My statement still stands, sorry it butthurt you so much. Cryptic have work & balancing to do on the cleric class but I'm pretty sure they're aware of it.
Ancient Shadows: Mature. Sensible. Custard.
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What they need to do is redesign the dungeon fights and not take the lazy option of just churning out add after add I mean come on it is such lazy mechanic... and when the whole group gets swarmed you need a broken ability like 100% uptime AS just to survive. If they actually made the fights more interesting or more intuitive that would be great I would love to use my skills depending on need.
Seems to me we are currently doing what Cryptic have done with boss fight design we spam Astral Shield the spam adds.... it is just going to be a little bit harder now until other classes learn they can't just sit in the shield. Its going to be interesting post patch
Aye, the essence of fun encounters and fun game mechanics
Ancient Shadows: Mature. Sensible. Custard.
Recruitment info at: http://nw-forum.perfectworld.com/showthread.php?462591-Ancient-Shadows-Become-a-Lion-Tamer-without-learning-Chartered-Accountancy-first!&highlight=ancient+shadows
Devoted Cleric: Flamestrike and Guardian of Faith can no longer be cast simultaneously.
"Mod 6. Oh my f****** god. It gutted the game pure and simple. And what wasn't gutted was messed up by the poorly thought out new level cap and equip. The game never recovered from that atrocity".
..............not this one then.............
As for OP. I'm almost at the brink of shelving the cleric until we get some well deserved fixes, buffs, etc. The patch will basically force us into one role: Heal Bot. No more slotting Daunting Light, Divine Glow, Break the Spirit in PvE. AShield, Healing Word/FF/Bastion of Health (can't let that tank die after AShield), Sunburst all the way, everday. I've solo healed all of the T2 dungeons without problems, while allowing flexibility with the 3rd encounter. Now it's going to be just 3 heals pure heal-bot style. GG PWE.
PVP: How to make your life less miserable as a Devoted Clerics -- Still in it's Unfinished Glory
Dragon
AS is still the best skill a cleric can bring, bar none. The fact that it's been made markedly worse and yet is STILL the best skill...is not good.
My experience of dungeons (as a glorified healbot: I feel no need to spam 1337 deeps) is that you use AS to keep your 'core' group alive from all the mad addspam, use sunburst to generate all the DP and AP you need for HG, and use...whatever your third power is as a clutch heal for whoever's stepped out of the circle (sometimes this is me, if I'm running away from stuff). I use forgemasters since when all is going well it also gives me an extra fire and forget AP/DP generator.
http://nw-forum.perfectworld.com/showthread.php?344012-Test-Shard-changes-tooltips-etc
So yeah, they did buff the at-wills, but what I've posted in that thread is basically all that was buffed to DCs. I'm pretty sure the more veteran clerics will be fine post-patch (FYI: Forgemaster's Flame is strong enough to keep the party alive through the whole AS downtime, you just have to 1. Aim it properly and 2. have your team mates shuffle around the debuffed target). But that's basically the problem, as morsitans stated, post nerfing AShield is STILL our best support skill to date, and now we HAVE to slot our second best heal (forgemaster's flame) to make up for the healing downtime.
I played the cleric for it's diversity, AShield was broken as f*ck, that much I will admit (include the Cleanse can remove revive sickness, again, broken) the problem is we're forced to use AShield (and sunburst for that matter) because it WAS that, and it WILL still be good. Now instead of being glorified heal bots, we're now your standard MMO heal bot (herp, must watch green bars).
Throw out ASeals -> AShield on engage start -> spam sunburst if AP ain't full -> plop forgemaster's flame/bastion of health on AShield downtime (or keep spamming healing word or smth) -> Hallowed Ground when possible. Holy Ferver/Foresight for personals. Rinse, repeat until dungeon is over. I mean it's already that way on live servers (only i can actually slot something different on forgemaster's flame and sunburst if i see fit), now you're basically pigeonholed to do it on test (eventually live) servers as well.
PVP: How to make your life less miserable as a Devoted Clerics -- Still in it's Unfinished Glory
Dragon