Kk guys, so here's my new problem.
I want to make an island. The outdoor map "Ocean expanse" would be perfect if not for the fact that I don't have a slightest idea how to make terrain in there? The island is supposed to be more-or-less circular and completly flat - not really that large, but not tiny either. I guess I can piece it together from mossy rock clusters, though I would really prefer not to (to save details for decor and stuff).
Also, with that map if user steps out to water he can just walk over it (Jesus mode, anyone?)
I could make it from plain map and add water around it, but usually you can see some terrain/hill in the horizon - I want it to be just water.
The trick with 'my' island is, it's supposed to be connected to series of small, floating platforms that hang over the main island and player has to go up at one point. I don't want to use invisible walls there - if player falls from the narrow ledge that makes the path he IS supposed to get hurt/die.
Something like this (rushed sketches are rushed):
If I make the platforms outside the main island radius, player will just fall into water... and stand there like an idiot (unless I figure the way to kill him when he falls?).
I have to tell you guys, this one has me somewhat stumped. Should I just make the island from rock clusters (this will be a nightmare to make and it will eat up the 1500 limit. It doesn't have to have vegetation on it, I can work with bare rock and tile too. Heck, any kind of surface will do, as long as it somewhat flat - so any ideas?) and add invisible walls around it and just make the floating islands very high? If so, what is the distance of a drop that will kill the player, not just reduce HP?
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"Hah! You are doomed! You're only armed with that pathetic excuse for a musical instrument!!!" *the Savage Beast moments before Lonnehart the Bard used music to soothe him... then beat him to death with his Fat Lute*
To instakill a player you will need to go really high... 400 is not enough, 450 is and 500 should guarantee a instakill from falling damage if my assumption that the game uses a flat % for falling damage is correct.
Dreamscapes Campaign
I. Darkly Dreaming / NW-DPSH505XY +Daily Foundry!!
II. Shattered Dreams / NW-DGARDHDR7
I tried a cluster of suggested discs and it's almost what I am aiming for, so thanks for the suggestion. The concept would work just fine, since it's not really an 'island' island, more like... a small village in the middle of nowhere. Something completly suspended out of reality.
500 feet would be a little too high for what I have in mind. I guess I will have to make platforms inside the radius of main island, so they don't end up walking on water if they fall. Unless somone has different ideas?
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'A wayward child' is currently taken down for upgrades
Though if you're going to be 500 feet above the water, using water planes is probably not an option.
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
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Dreamscapes Campaign
I. Darkly Dreaming / NW-DPSH505XY +Daily Foundry!!
II. Shattered Dreams / NW-DGARDHDR7
I've already tested this. Most characters under level 30 will die from a fall that long, but after level 30 a character can survive a fall from 1000 feet.
"Hah! You are doomed! You're only armed with that pathetic excuse for a musical instrument!!!" *the Savage Beast moments before Lonnehart the Bard used music to soothe him... then beat him to death with his Fat Lute*
Encounter Matrix | Advanced Foundry Topics
I tested this around an hr ago with a lvl 37 foundry cleric. 450 ft was death.
Dreamscapes Campaign
I. Darkly Dreaming / NW-DPSH505XY +Daily Foundry!!
II. Shattered Dreams / NW-DGARDHDR7
fallensbane, this is pretty much exactly what I figured I will do (the invisible walls thing and floaties inside main radius) but the 'frying pan' chain idea is cool and I think I will implement it. I'll credit you in forum quest thread when I make one
I think that's only for interior. Or at least for mountain-like maps that have height differences, I need something compeletly flat.
Thanks for everyone's input, I'm pretty sure I know in which direction the island making should go now
Now featured!
'A wayward child' is currently taken down for upgrades
The insta-kill plane is flat -- I just tested it on an exterior map - I made a cave-path spiral ramp down and as soon as I hit (walked down from 80 to ...) 81 feet below zero - instadeath. That was within the Cave - L shaped room, so it may be different for different rooms, but I seem to recall a dev on the forums saying they weren't going to make the height adjustable so I think Y=-81 is death on every map.
Encounter Matrix | Advanced Foundry Topics