Now you're taking this game the same direction as every other MMO before it.
Instead of fixing things properly, all you are doing is swinging a massive nerf bat at every class, with particular attention to the cleric for some weird reason.
Why is this? Personally, I think rogues were fine as they were/are and the only change they really needed in PvP was the stacking of smoke bomb (maybe in PvE as well). Clerics didn't need healing nerfs ON TOP of the ridiculous Righteousness "power" which already gives them 40% less heal on themselves for certain spells.
Control Wizards didn't need to have nerfs to core abilities simply because people are exploiting their uses. In fact, I'd argue that what you SHOULD have done a long time ago is change how dungeons are structured. Close off shortcuts that allow players to skip content. Make more creative and inventive boss fights. As it is right now, all you do is attack a boss, wait 2 minutes and then fight so many adds that it's tough to keep them off the healer. Fix healer aggro, stop making each and every single boss fight an adds-fest and make it so clerics can actually heal themselves properly when they DO get aggro.
It truly isn't rocket surgery.
Guardian Fighters needed some attention badly. Whomever thought that only allowing them to taunt 5 mobs effectively at a time and then said "Hey! Let's spawn infinite adds, with infinite directed damage abilities, so that the entire dungeon is covered in red lines and circles!" should be fired and flogged. In that order.
Dungeons are truly boring when all you do, as a healer, is run from mobs while trying to DPS, stay out of red circles and build DP to actually heal. All you had to do was fix Astral Shield stacking (I admit, it was overpowered that way) and the cleric's aggro reduction skill. That was it. Instead, you heard clerics complaining about how broken everything is and you added more adds to fights in t2 dungeons and in the upcoming "balance" patch, you nerfed them into hell.
If you didn't want a healing class, why did you make one?
Since it is now apparent that you only intend to balance this game around PvP, completely ignoring the masses who don't PvP (PvPers are a minority, albeit a vocal one), you are taking the same route that WoW took. The only reason no one left en masse is that WoW was literally the only game in town for a long time. Now that newer and better games are hitting the streets, WoW is declining faster than before. It's still king and will be for awhile to come, but in the end it will suffer for the poor choices in game balance.
You are taking that very same leap downward, Neverwinter. I am sad to see it happen because, honestly, the game is fun. It's a different take on play style and it entertains me half the time. Only half the time because, sadly, the most fun I have is dying in PvP and talking to people in zone chat. The other half is constantly not being able to keep mobs off me in dungeons and not being able to heal myself when all 600,000 of them are chasing me and hitting me while not even being close enough to touch me.
I am sure someone who reads this will whine about me whining. That is fine, you can have your opinions. Just note that I do not give a carp (yes, carp) about your thoughts if you disagree or want to flame me. Try to grow up a little and add to the discussion instead of trolling threads constantly with your poorly-thought-out additions because you think class X deserves a nerf because you fail at PvP with class Y.
TL;DR - The nerfs, as they are being implemented, are unnecessary and further game-breaking.
- Clerics didn't need to be nerfed into dust. Aggro fixes and changing the stacking rules for AS was enough.
- Rogues didn't need major DPS nerfs. They are a single-target, massive damage dealer. Smoke bomb was only thing needing a nerf.
- Guardian Fighters finally got the love they deserve, but some of the changes could have been forgotten.
- Preemptive strike on trolls at end of message.
Anyway, I hope some of you read this rant. It is not all inclusive so if I missed your class, it's not because I didn't think you deserved mention... it's because I mentioned the classes which I feel most affect my game play. The big problem is cleric, which is my main character.
Fletchette F. Fletch newbie rogue extraordinaire
Post edited by aladnis on
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Comments
artuvasMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 30Arc User
edited June 2013
The Cleric nerf is a bit much...
CW needed to be toned down a little
TR's one shotting people with equal gear in PvP, trippling the second highest DPS in a dungeon group, plus having more survivability than anyone and anything in PvP as well, and are the primary main tanks in PvE? Are you stupid?
GWF and GF needed big fixing.
The Cleric nerf is a bit much...
CW needed to be toned down a little
TR's one shotting people with equal gear in PvP, trippling the second highest DPS in a dungeon group, plus having more survivability than anyone and anything in PvP as well, and are the primary main tanks in PvE? Are you stupid?
GWF and GF needed big fixing.
No. I just realize that balance does not mean ALL CLASSES ARE EQUAL.
The only stupid people in MMOs are the ones who think that is what it means.
Balance means, simply; each individual class is balanced for what the game designers IMAGINED THEIR ABILITIES TO BE for their particular role. It does NOT mean that equally geared cloth armor should have an equal ability to kill something wearing leather, mail or plate.
If you think that is what it means, then you need to quit MMOs because you are clearly failing at logic.
There is nothing wrong with rogues one-shotting a cloth wearer. Period.
Fletchette F. Fletch newbie rogue extraordinaire
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artuvasMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 30Arc User
edited June 2013
There's nothing wrong with a rogue one shotting a cloth wearer, where there is a 50/50 percent chance for him to die if he fails. That's balance. In balanced games if a rogue blows his cooldowns he's dead totally, he cannot survive more than any other class in the game, that's HAMSTER.
Almost as HAMSTER as you...look at how you started out this post "Now you're taking this game the same direction as every other MMO before it." LOL
If this doesn't show you have a narrow idiotic small mind I don't know what does, you need to shut up. I'm sure people working on those MMO's have worked hard to try and make the game work for all classes and do what they think is best for their product, and I'm sure they have much more experience than your self serving closed minded, gaming mentality.
Nobody will be happy all the time, but if 90 out of 100 people in a room say it's too hot in the room, and 10 people say the room is perfect....Its pretty much safe to say that the room might be too hot for most people. And this is how things work with a product, and game balancing.
Not just to appease you, who can't deal with nerfs, because you've grown to accustomed to having it easy. I guess you could be right though since every single MMO ever made has done this, and they've all been wrong and you were right.
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artuvasMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 30Arc User
No. I just realize that balance does not mean ALL CLASSES ARE EQUAL.
The only stupid people in MMOs are the ones who think that is what it means.
Balance means, simply; each individual class is balanced for what the game designers IMAGINED THEIR ABILITIES TO BE for their particular role. It does NOT mean that equally geared cloth armor should have an equal ability to kill something wearing leather, mail or plate.
If you think that is what it means, then you need to quit MMOs because you are clearly failing at logic.
There is nothing wrong with rogues one-shotting a cloth wearer. Period.
I do agree though, balance does mean things should be working as they imagined their abilities to be for their particular role. However, if the game designers imagined their abilities should be this way, I'm pretty sure they wouldn't be changing it. That's Logic, you throw that word around like you're some intellectual, but clearly your just a <no-no word> who trys to act pseudo smart.
And pvp is part of the game, so they intended players to be able to fight one another, and things need to be fair, maybe you a rogue should be able to one shot a cloth wearer, if pvp has to be fair everything has to have it's strengths and weaknesses. And one classes weaknesses cannot be more or less than other classes weaknesses, or else it's the very definition of unbalanced, there's more logic for you.
And it is a hard thing to do, the game just came out, so maybe try adapting, and not sucking, and let it take it's course...I'm sure many many more class changes will come out before the game is even close to balanced.
Cleric:
- nerfs are almost certainly over done. I have no idea what they are thinking.
- the expert healers highly enjoyed solo healing T2 endgame as it is, aggro and all (yup, some experts even quite like the aggro)
- the newb healers (I don't care about bad healers who do not realise the gameplay is mostly about other things rather than outright "healing") just wanted someone to at least have a chance to peel from them without requiring two good CW or a single expert *control* CW. They partly get their wish by the threat fix and some stickiness to GF skills.
- still have to see how it plays out though. But I suspect many groups are far more likely now to bring two DC than before...
CW:
- a tough one. They got some needed spell fixes since so much is broken in their feats, powers and how they are calculated.
- the problem from a PvE damage CW's perspective is that they did not fix the much more expected spells and feats.
- from a PvE control CW's perspective, they nerfed the spells they require to do their job, e.g. Steal Time, which is a worrying intent, but thankfully nothing critical seems to been changed (like base AP gain per mob).
- so mostly the fixes seem to be PvP oriented, which is, like the OP said, rather odd, but perhaps justified. No way of knowing without seeing overall PvP statistics.
GF:
- will still not have as good a synergy as a good CW+good DC, due to the huge number of adds in most fights. But at least they have a chance now to actually make a difference.
- their guard is still bugged to the point of broken as well as it and threat having awful mechanics. For this reason alone, many will not roll one, or just be disgusted by one once they try.
GWF:
- looks like it probably got a few more buffs than it needed. But its better that way than the other away around.
- if anything, this class seems to have become more "threatful" as well as improved somewhat in PvP. A hidden tank?
TR:
- they have probably been expecting some kind of damage nerf. The question is how and how much.
- the Shocking Execution nerf seems huge, but rogues are least Daily-dependent class of all the classes.
- again the tweaks seem PvP oriented.
- tbh, this is also the easiest class to tweak, due to such a specific and straightforward role, so they are far less likely to have messed up here than people believe.
Comments
CW needed to be toned down a little
TR's one shotting people with equal gear in PvP, trippling the second highest DPS in a dungeon group, plus having more survivability than anyone and anything in PvP as well, and are the primary main tanks in PvE? Are you stupid?
GWF and GF needed big fixing.
No. I just realize that balance does not mean ALL CLASSES ARE EQUAL.
The only stupid people in MMOs are the ones who think that is what it means.
Balance means, simply; each individual class is balanced for what the game designers IMAGINED THEIR ABILITIES TO BE for their particular role. It does NOT mean that equally geared cloth armor should have an equal ability to kill something wearing leather, mail or plate.
If you think that is what it means, then you need to quit MMOs because you are clearly failing at logic.
There is nothing wrong with rogues one-shotting a cloth wearer. Period.
newbie rogue extraordinaire
Almost as HAMSTER as you...look at how you started out this post "Now you're taking this game the same direction as every other MMO before it." LOL
If this doesn't show you have a narrow idiotic small mind I don't know what does, you need to shut up. I'm sure people working on those MMO's have worked hard to try and make the game work for all classes and do what they think is best for their product, and I'm sure they have much more experience than your self serving closed minded, gaming mentality.
Nobody will be happy all the time, but if 90 out of 100 people in a room say it's too hot in the room, and 10 people say the room is perfect....Its pretty much safe to say that the room might be too hot for most people. And this is how things work with a product, and game balancing.
Not just to appease you, who can't deal with nerfs, because you've grown to accustomed to having it easy. I guess you could be right though since every single MMO ever made has done this, and they've all been wrong and you were right.
I do agree though, balance does mean things should be working as they imagined their abilities to be for their particular role. However, if the game designers imagined their abilities should be this way, I'm pretty sure they wouldn't be changing it. That's Logic, you throw that word around like you're some intellectual, but clearly your just a <no-no word> who trys to act pseudo smart.
And pvp is part of the game, so they intended players to be able to fight one another, and things need to be fair, maybe you a rogue should be able to one shot a cloth wearer, if pvp has to be fair everything has to have it's strengths and weaknesses. And one classes weaknesses cannot be more or less than other classes weaknesses, or else it's the very definition of unbalanced, there's more logic for you.
And it is a hard thing to do, the game just came out, so maybe try adapting, and not sucking, and let it take it's course...I'm sure many many more class changes will come out before the game is even close to balanced.
- nerfs are almost certainly over done. I have no idea what they are thinking.
- the expert healers highly enjoyed solo healing T2 endgame as it is, aggro and all (yup, some experts even quite like the aggro)
- the newb healers (I don't care about bad healers who do not realise the gameplay is mostly about other things rather than outright "healing") just wanted someone to at least have a chance to peel from them without requiring two good CW or a single expert *control* CW. They partly get their wish by the threat fix and some stickiness to GF skills.
- still have to see how it plays out though. But I suspect many groups are far more likely now to bring two DC than before...
CW:
- a tough one. They got some needed spell fixes since so much is broken in their feats, powers and how they are calculated.
- the problem from a PvE damage CW's perspective is that they did not fix the much more expected spells and feats.
- from a PvE control CW's perspective, they nerfed the spells they require to do their job, e.g. Steal Time, which is a worrying intent, but thankfully nothing critical seems to been changed (like base AP gain per mob).
- so mostly the fixes seem to be PvP oriented, which is, like the OP said, rather odd, but perhaps justified. No way of knowing without seeing overall PvP statistics.
GF:
- will still not have as good a synergy as a good CW+good DC, due to the huge number of adds in most fights. But at least they have a chance now to actually make a difference.
- their guard is still bugged to the point of broken as well as it and threat having awful mechanics. For this reason alone, many will not roll one, or just be disgusted by one once they try.
GWF:
- looks like it probably got a few more buffs than it needed. But its better that way than the other away around.
- if anything, this class seems to have become more "threatful" as well as improved somewhat in PvP. A hidden tank?
TR:
- they have probably been expecting some kind of damage nerf. The question is how and how much.
- the Shocking Execution nerf seems huge, but rogues are least Daily-dependent class of all the classes.
- again the tweaks seem PvP oriented.
- tbh, this is also the easiest class to tweak, due to such a specific and straightforward role, so they are far less likely to have messed up here than people believe.