Well, if you make the encounter of type "guards", they will be friendly. (Some encounters are called "guards", not to be confused with your prison guards.)
Or you can put an invisible wall between the NPC and the guards.
You will also get two now behaviors in the 6/20 release, both are for non-combat mobs, so that will help too.
If you set the prisoner to the "dead body" behavior, the hostiles won't attack them...and I'm pretty sure that players can talk with "dead" NPCs. When they do, the NPCs come back alive, stand up and talk. Although I also think they go back to being dead after the conversation. But a quick disappear/appear solves that.
Well, if you make the encounter of type "guards", they will be friendly. (Some encounters are called "guards", not to be confused with your prison guards.)
Or you can put an invisible wall between the NPC and the guards.
You will also get two now behaviors in the 6/20 release, both are for non-combat mobs, so that will help too.
Thanks! So two questions...(mainly because I think I must be doing something wrong):
1) When I created the NPC, I intentionally did not choose a "guard encounter", thinking that the "guard" would fight the guards. Was that correct? I just created an NPC instance with my costume and placed it near the guard's patrol path.
2) Before I posted this, I DID use the invisible 5x5 cube and surrounded the cage (the torture device bird cage thingy). I couldn't get past it, but the guards still kept beating on the cage. I guess I should try a different one?
Thanks! So two questions...(mainly because I think I must be doing something wrong):
1) When I created the NPC, I intentionally did not choose a "guard encounter", thinking that the "guard" would fight the guards. Was that correct? I just created an NPC instance with my costume and placed it near the guard's patrol path.
2) Before I posted this, I DID use the invisible 5x5 cube and surrounded the cage (the torture device bird cage thingy). I couldn't get past it, but the guards still kept beating on the cage. I guess I should try a different one?
Or just wait until the 20th.
Thanks!
1. Guard encounters are friendly to the player and NPCs and hostile to other encounters.
2. Try the 20x20 invisible wall and place it between the guards and the one in the jail. If need be you can surround the cell with them. Don;t forget to adjust your Y values.
3. The next patch (20th) will add behavior mechanics that will null the need of an invisible wall.
There is a rumor floating around that I am working on a new foundry quest. It was started by me.
I place my NPCs in two 5x5x5 invisible boxes stacked on one another. As long as the NPC's feet start inside the box, it should not push them up. It is like placing an NPC in a wall that you can see through. Just keep in mind you need two boxes, the NPC starts from the feet, and extends about 5.5 feet vertically, even if they are laying down.
I place my NPCs in two 5x5x5 invisible boxes stacked on one another. As long as the NPC's feet start inside the box, it should not push them up. It is like placing an NPC in a wall that you can see through. Just keep in mind you need two boxes, the NPC starts from the feet, and extends about 5.5 feet vertically, even if they are laying down.
Ah-ha! This may be the issue. I thought that one 5x5 with proper Y placement would do the trick, but I think I need a taller wall (so double-up on the 5x5). Thanks!
Comments
Or you can put an invisible wall between the NPC and the guards.
You will also get two now behaviors in the 6/20 release, both are for non-combat mobs, so that will help too.
The Cursed Emerald:
No Country for Old Undead
http://nw-forum.perfectworld.com/showthread.php?331422-New-Foundry-Features-on-Test-Server
NW-DMIME87F5
Awaiting a serious response from the developers on the abuse of the review system by other authors.
Video Preview
Thanks! So two questions...(mainly because I think I must be doing something wrong):
1) When I created the NPC, I intentionally did not choose a "guard encounter", thinking that the "guard" would fight the guards. Was that correct? I just created an NPC instance with my costume and placed it near the guard's patrol path.
2) Before I posted this, I DID use the invisible 5x5 cube and surrounded the cage (the torture device bird cage thingy). I couldn't get past it, but the guards still kept beating on the cage. I guess I should try a different one?
Or just wait until the 20th.
Thanks!
Quest Title: Don't "Count" on it - Ch. 1
Short Code: NW-DQ3H4MXKG
Duration: 15-20 minutes
DAILY FOUNDRY ELIGIBLE? Yes!
1. Guard encounters are friendly to the player and NPCs and hostile to other encounters.
2. Try the 20x20 invisible wall and place it between the guards and the one in the jail. If need be you can surround the cell with them. Don;t forget to adjust your Y values.
3. The next patch (20th) will add behavior mechanics that will null the need of an invisible wall.
A short solo hack-n-slash: The Dirty Dwarf
Ah-ha! This may be the issue. I thought that one 5x5 with proper Y placement would do the trick, but I think I need a taller wall (so double-up on the 5x5). Thanks!