Hey all,
I'm trying to have a dialogue lead to having NPCs walk away from or fight the PC. Is multiple prompts broken or is it something that doesn't work in the Foundry but does when published? I'm wanting to have two commoners come up to the PC and demand a toll to travel down a street. The PC can either pursuade them to leave or fight them. I have two NPCs appear to walk away or to fight but the original NPCs who start the conversation remain even when they are set to disappear at two different dialogue prompts.
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You're welcome.