Hi,
I've finished my first foundry quest and so far only have one review from a friend, I was hoping some of you would like to trade
The Lonely Dagger InnNW-DHMMZR6BJ- Intended for Solo play.
- There is an option for a harder difficulty, this should be played with a group.
- A hastily handwritten note scrawled across the bottom of a different job posting requests the help of an Adventurer to rescue a young street urchin's sister. You soon discover, however, that not everything is as it seems. An abandoned temple to Loviatar isn't as abandoned as it first appears, and a growing enemy seeks to destroy everything you hold dear.
- V1.2: "some stuff wasnt quite right" has been fixed .
- v2: Lowered the difficulty of the encounters, the normal difficulty should now be soloable.
There's a few things in particular I'd like to know if at all possible.
- Is the difficulty about right?
- Is the quest the right length?
- Would you like more story?
I would like to add a duplicate map of the temple, taking the player back in time to the temple before it fell. This would mostly be story with very little, if any, combat. As I don't believe you can make map transitions optional, would this be worth the added length for those who just want to run through?
Lastly, would it be terrible of me to ask for ideas for a better title or description? I'm clearly not very good in that area and what I have now doesn't exactly sound enticing! :rolleyes:
Thank you,
Avatre.
Comments
The Lonely Dagger Inn
NW-DHMMZR6BJ
The Not so Lonely Dagger
NW-DB19TTKY5
The Beginning of the End:
Once Bitten
NW-DUPFPJNSW
To answer your questions:
1) I finished it with a lvl 38 TR and parts were kinda challenging but not too bad. I made it through without dieing but had my companion go down during a couple of fights. I liked the difficulty where it was.
2) Perfect length.
3) Always would like more story. I'm planning on running through the quest a second time to get more into the story. I've run and reviewed enough story-lite quests that I often find myself ignoring it. With yours, I think I wasn't paying enough attention somewhere and got confused about what character was who. Chantelle, a little girl, some dwarven lass...I missed some connection somewhere and finished the quest feeling a little confused.
But like I said, I'll try running through the quest tomorrow and see if I still am at the same level of confusion and jot down some specifics to send you.
Otherwise, awesome job.
And if you could, I'm always looking for reviews for my quest (info is in my sig). I tried to make mine particularly interesting in terms of story as well so would like to know what you think.
No Country for Old Undead
Playing yours now. I'd like to know the same questions that you're wanting to know as well.
Length: Perfect for when it qualifies for a daily.
Story: I think there's plenty in there right now. I kind of stopped reading after a while, to be honest.
I think this is a good foundation to a great quest. You just need to fix some typos (IE one of the prisoners was named "Customized Skin...") and placement errors (one of the doors wasn't placed against the wall, it was kind of floating). Otherwise, a good start!
Would help to rename them.
Appreciate a review of my quest Amulet of the Shining Sun (2nd quest of the campaign). Links in my sig below.
Cheers
#1: 3 Suns Aligned NW-DFEKZANXF
#2: The Amulet of the Shining Sun NW-DRKKGUI26
#2 has choices that give a high amount of replayability
The Legend of Khyber - NWS-DK33EIYMY
#1: The Holy Symbol of Khyber NW-DU3HEVWJ7
#2: The Gauntlets of Khyber NW-DN0006FAZ
Heavy combat/light story
Went smoothly, a couple of fights were tough enough to make me wish I'd waited a bit and brought a companion along.
The story (and I am big on story as a driver for the quests) was very nicely thought out and delivered. There was nice use of reskinning to deliver mobs with a different feel to them.
Some of the larger room in the crypt could, in my opinion, do with a bit more Decor, a bit more "clutter". Especially as they are to an emerging Cult Of Loviatar. Perhaps an encounter or two with "cultists" rather than just Undead. But all in all a nice solid quest.
I enjoyed it.
PS: If you get a chance, try "A Missing Man" (details in my sig) I'd appreciate in-game and/or forum comments.
All The Best
Looking For Reviews For Your Foundry Quest?
Drop By Scribe's Enclave & Meet Up With Volunteer Reviewers.
The Lonely Dagger Inn
NW-DHMMZR6BJ
The Not so Lonely Dagger
NW-DB19TTKY5
The Beginning of the End:
Once Bitten
NW-DUPFPJNSW
The Lonely Dagger Inn
NW-DHMMZR6BJ
The Not so Lonely Dagger
NW-DB19TTKY5
The Beginning of the End:
Once Bitten
NW-DUPFPJNSW
NW-DMFGWPBN3 The Lost City - Review Thread
All The Best
Looking For Reviews For Your Foundry Quest?
Drop By Scribe's Enclave & Meet Up With Volunteer Reviewers.
Anybody else have reviews to trade?
The Lonely Dagger Inn
NW-DHMMZR6BJ
The Not so Lonely Dagger
NW-DB19TTKY5
The Beginning of the End:
Once Bitten
NW-DUPFPJNSW
Still hoping to trade for other reviews.
The Lonely Dagger Inn
NW-DHMMZR6BJ
The Not so Lonely Dagger
NW-DB19TTKY5
The Beginning of the End:
Once Bitten
NW-DUPFPJNSW
The variable difficulty was a nice touch.
For the first boss fight you have a small crypt door that disappears when its unlocked. That works and it's fine. Something that might make that interaction more immersive would be to replace that with the standard room transition door. Then, just in front of that place a closed crypt door object that disappears. You could use an invisible wall also that disappears if you have the key. Then the player could interact with the real door and it would swing open... instead of disappearing.
After unlocking that door and entering that first boss room, she didn't appear. I walked out and back in and she appeared. Not sure what you're using to trigger the NPC to appear but maybe move the trigger closer to the door?
And the last thing... others have already mentioned it... the floating doors.
Thanks again for the great story.
If you have a chance, mine is:
NW-DA8O42CFF - A Short Dig
I've heard some reports that it is too difficult for high levels and too easy for low levels. So... any confirmation either way would be appreciated. Thanks
Your transition door are misplaced (they are before the actual wall. You should move them further)
You could add some rocks on the ceiling when you get into the crypt, to make it more believable that you actually fell down.
There were some floating traps in the first room, and no switch to be found for them
The second prisoner has a default name
The bones (where you get the key) have default name
In the black-and-white plane, the door seem out of place. Wouldn't an arch or portal be better (as I guess the plane wasn't 'real')? Also, you have a 'go to next map' objective there
NW-DMFGWPBN3 The Lost City - Review Thread
The doors and generic names had both been changed, so I'm a little confused now. I'll have to take another look. I did crash rather a lot today, so maybe I published without checking the changes had been saved. Thanks The traps are only supposed to show on the hard difficulty, will need to check that again. Finally, yes a portal or an arch would be better, I'll change that too
Edit: Ah, I see. I have made the changes, but the foundry seems to be stuck on 'currently publishing'.
The Lonely Dagger Inn
NW-DHMMZR6BJ
The Not so Lonely Dagger
NW-DB19TTKY5
The Beginning of the End:
Once Bitten
NW-DUPFPJNSW
EDIT: This quest is apparently broken at the moment. Moved the floating door and must have moved it too close to the wall as it's now unclickable. Obviously, the foundry had to go down after that.
The Lonely Dagger Inn
NW-DHMMZR6BJ
The Not so Lonely Dagger
NW-DB19TTKY5
The Beginning of the End:
Once Bitten
NW-DUPFPJNSW
Here are my notes so far:
Overall, a good, enjoyable story. More decorations (maybe some lighting changes) would be nice.
The combat was quite challenging for a poorly geared 59 TR, but that's probably about where you want it.
Dialogue was good. Noticed one minor typo - deceived was misspelled (from Chantelle, IIRC).
The door behind the acolytes isn't quite right. I think you have the invisible wall (to "unlock" the door) on the wrong side. The door opened first (disappeared), then the invisible wall unlocked it, vanished, and the door was open. Also, you need set the name for the Invisible Wall 20x20, so it says "Locked Door" or whatever.
Since I didn't get to review this one, I'll try your other one.
The Cursed Emerald:
The Lonely Dagger Inn
NW-DHMMZR6BJ
The Not so Lonely Dagger
NW-DB19TTKY5
The Beginning of the End:
Once Bitten
NW-DUPFPJNSW
I'm pleased with how it looks now, but I'm unsure about the - extra - bit. (I don't want to give anything away!) To anyone who is still willing to trade reviews or re-reviews, please take a look at this additional story and let me know what you think. Is it interesting enough to be worth the added time? Or do I need to rewrite it and flesh it out more?
Thank you!
The Lonely Dagger Inn
NW-DHMMZR6BJ
The Not so Lonely Dagger
NW-DB19TTKY5
The Beginning of the End:
Once Bitten
NW-DUPFPJNSW
Will do it now.
Have just finished version 1.1B of Part 2 of Call of the Wild (uploaded and awaiting review if you are interested).
So need a break from the editor.
All The Best
Looking For Reviews For Your Foundry Quest?
Drop By Scribe's Enclave & Meet Up With Volunteer Reviewers.
The Lonely Dagger Inn
NW-DHMMZR6BJ
The Not so Lonely Dagger
NW-DB19TTKY5
The Beginning of the End:
Once Bitten
NW-DUPFPJNSW
Just for "fun" I tried "Hard Mode" got my rear-end handed to me - LOL.
One thing to note: In the final dialogue with the High-Priestess Ghost you have what I think is supposed to be "unconvinced" in there; its spelled incorrectly, and almost reads like "inconvenienced". Whichever it is supposed to be it needs a correction, and it doesn't quite flow grammatically with the way the sentence is structure.
I would suggest changing the Tags around the Hard Mode Warning as well, as I almost missed it, then thought "ah, what the hell".
I am fairly sure I gave 4/5 last time, so with this review I really had no choice but to up it to 5/5. What you have done has improved the look and feel of the whole quest.
All The Best
Looking For Reviews For Your Foundry Quest?
Drop By Scribe's Enclave & Meet Up With Volunteer Reviewers.
The Lonely Dagger Inn
NW-DHMMZR6BJ
The Not so Lonely Dagger
NW-DB19TTKY5
The Beginning of the End:
Once Bitten
NW-DUPFPJNSW
- The first prisoner turned on me before I could finish reading her dialogue. The combat knocked me out of the window so while I was fighting her, the original her was still there and I had to talk to her again.
- Last dialogue with Sian closed before I could finish reading it. I just saw a quick screen flash of it.
- After getting the key from the Acolyte the body stands up and dies again.
- During the fight with the priestess the girl you save (forgot her name) steps down to cower, then pops back up in the air afterwards. (I liked her cower text though!)
- Finally, there's some slight tweaking to be done in the extra part you created. There are 4 prison cells that I don't think are supposed to still be interactive. There are some doors you can open that lead to nothing (south part). Also if you walk past the exit portal, your special effect ends and it's just an empty hallway.
As to your original 3 questions: Difficulty was fine on the easier setting for a 31 GW w/ cleric pet. Challenging but very passable. Personally, I don't think the quest could be long enough for me! But it seems like a good length for a first installment. People who don't care about the story can probably get through it pretty quick if they want to. I think that answers number 3, but just in case YES! I want more story!
This quest is now available as a daily foundry! woohoo!
The Lonely Dagger Inn
NW-DHMMZR6BJ
The Not so Lonely Dagger
NW-DB19TTKY5
The Beginning of the End:
Once Bitten
NW-DUPFPJNSW
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
The Lonely Dagger Inn
NW-DHMMZR6BJ
The Not so Lonely Dagger
NW-DB19TTKY5
The Beginning of the End:
Once Bitten
NW-DUPFPJNSW
Not sure if you went for a hack 'n slash-ish quest type, but it kind of felt like it. (Added with story elements.) Which I did enjoy. Though when you switch areas like that, normally it has to do with something. Should be a reason for that loading screen, as in detail limit hit or something else that makes sense. -
For example, I believe many areas could have been melded together into less. (Using teleporters and rooms on the map.)
Ingame review: Decent story, some nitpicks here and there but mainly the overuse of areas. - Encounters are challenging in the good way, did this solo however but I'll replay once further improvements are made.
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash