Quote taken from this thread:
http://nw-forum.perfectworld.com/showthread.php?335341-More-D-amp-D-and-less-of-whatever-this-is-please/page12
Please make a thread which focuses on which aspects of D&D you would like to be expanded rather than a broad claim.
Please stick to what the moderator said and tell, in your opinion:
What aspects / features of [D&D 4E] have to be implemented or polished that would improve Neverwinter Online?
[I'll post my ideas as I have some time to spare; I've not much time at the moment].
1) Multi-Classing: In 4e the multiclassing feature was revamped, it's different from what it was in the previous versions of d&d; there are multiclass feats that allow us to take class features
and powers of another class, also power-swap feats and paragon multiclassing.
[SIGPIC][/SIGPIC]
"The harder the game, the better."
Comments
Generic D&D tropes like traps, saving throws, wandering monsters should be fair game as well.
Somewhere, a parser is self-harming.
This would allow more variety in everyday gameplay, and remove monotony. It would also create a meta-game for people.
I'd also like traps to be more creative. Traps that cast charm, or fireball, or cloudkill would be more interesting than the 1000th buzzsaw trap. I'd also like a chance for failure based on the above mentioned disable device, where critically failing causes the trap to go off.
I'd like dungeons (solo and 5man) to have multiple avenues of completion based on the above skill system. Ex a door opens for a shortcut since somebody had enough in 'use magic device' to figureout the 'gliwing illithid sphere' (or some other obligatory object).
I'd like to see alignment added meaningfully.
and powers of another class, also power-swap feats and paragon multiclassing.
"The harder the game, the better."