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Trying to be positive :) with all the Cleric nerfs

maahkremuirsongmaahkremuirsong Member Posts: 1 Arc User
edited June 2013 in The Temple
Honestly i am not only concerned about the AShield nerf but also the others (astral seal) am not sure how its gonna impact us.

But trying to keep a positive mind:
1. IF GF skill that mitigates 50% dmg received by pt mates will work now then losing AShield up time is not so painful

2. If Cleric spells will now properly stack(i.e. Hallowed def +AShield def) then perhaps we can recover fast from the down time.

3. If GWFs can properly function now as trash mob tank; then we dont have to worry so much about being mobbed all the time.

4. If Linked spirit proc'ed always on AShield since its HoT now and properly links everybody... then the stat bonus we get specially on def can be a big help.
as for the max stats part:
well next patch it might be debatable, since some classes will now benefit from Power (rogue) if i link spirit the rogue with a high powered GF (they get power buff) then it would mean i can augment his power stat. Also not all has 2k def, i only have 1k def with some t2 gears, its kindah nice to see +500-1k def on me when i properly link spirit the party.


5. If foresight only buffed my cleric also, it would probably good, i dont know but i dont seem to get my own foresight buff, I can buff others but i dont see it on me... nor do i feel it on me even if its on my passive. Or i just simply dont have enough def at the moment to see its significance.

6. If ads didnt do so much dmg and cc on my cleric all the time then perhaps it wouldn't be so hard.

7. if cleric casting time wasnt so long and slow then it might give us a chance to get away more.... and prolly really dodge.

******

I still think the cleric nerf came too soon. Maybe nerf the stacking of AShield is ok but the downtime seems harsh.
Post edited by maahkremuirsong on
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Comments

  • teemoorteemoor Member, Neverwinter Beta Users Posts: 82
    edited June 2013
    Good point on AShield being HoT = feat procs. Need to test it on Mimic.

    But GFs/GWFs being tanks without AS is almost impossible in PuGs. It will require VoIP coordination between GF+CW+DC.
    Something like: AS down in 2 secs, use Knight's Valor/kite or AS/KV on CD, cast singularity.
  • bagladykillerbagladykiller Member Posts: 0 Arc User
    edited June 2013
    I'm willing to test these things, but we need a respec to test anything properly. Should be a free respec vendor on mimic.
  • thezappfethezappfe Member Posts: 21 Arc User
    edited June 2013
    Is anyone else stacking some defense for adds? And using HW on their tank?

    You folks have sunburst/HW/AS right?
  • morsitansmorsitans Member, Neverwinter Beta Users Posts: 1,284 Bounty Hunter
    edited June 2013
    HW is awful, though. Terrible recharge that doesn't benefit from recovery, can't stack the heals so you can't ramp it up under pressure, needs to be targeted (which means half the time a full-health TR leaps in front of it before it reaches the tank), is utterly useless as a self-heal.
  • spani4rdspani4rd Member, Neverwinter Beta Users Posts: 297 Bounty Hunter
    edited June 2013
    1. IF GF skill that mitigates 50% dmg received by pt mates will work now then losing AShield up time is not so painful
    This would mandate that GF's have to use this and save their AP for it constantly, leaves no diversity, besides the fact that I doubt they can have their daily up every 9 seconds
    2. If Cleric spells will now properly stack(i.e. Hallowed def +AShield def) then perhaps we can recover fast from the down time.

    What do you mean? They currently do, but they won't after patch, which makes sense, was too OP otherwise, dual DC groups made things too easy
    4. If Linked spirit proc'ed always on AShield since its HoT now and properly links everybody... then the stat bonus we get specially on def can be a big help.
    Well if AS cast from divine mode is suposed to proc it's not currently working like that on the test shard. Anyways once you're hitting the caps this becomes less and less useful. So the better gear you have the less this skill does for you, makes it pretty inefective at end game

    Healing word is unfortunately terrible because it's so hard to target and it doesn't keep up with the required healing really. I stopped using this pretty soon after 60 once I realized it's subpar healing capabilities. Only thing I find it good for is for extreme kiting, if you can manage to stop long enough every once in a while to get one off
  • leillannaleillanna Member Posts: 171 Arc User
    edited June 2013
    spani4rd wrote: »
    This would mandate that GF's have to use this and save their AP for it constantly, leaves no diversity, besides the fact that I doubt they can have their daily up every 9 seconds


    Knights Valor is what he's talking about. It's not a daily it's an encounter. It mitigates/transfers 50% of incoming damage from party members to to the GF and builds threat. It's active for 9 seconds then on a CD for 9 seconds.
    [SIGPIC][/SIGPIC]Eilistraee zhal zuch tlu wun ussta xukuth.
  • spani4rdspani4rd Member, Neverwinter Beta Users Posts: 297 Bounty Hunter
    edited June 2013
    leillanna wrote: »
    spani4rd wrote: »
    This would mandate that GF's have to use this and save their AP for it constantly, leaves no diversity, besides the fact that I doubt they can have their daily up every 9 seconds


    Knights Valor is what he's talking about. It's not a daily it's an encounter. It mitigates/transfers 50% of incoming damage from party members to to the GF and builds threat. It's active for 9 seconds then on a CD for 9 seconds.

    Oh right, just last night my GF buddy was telling me about this spell, I assume it's this one because he was refering to 50% party dmg reduction. He told me it was a daily though. I guess either he got himself confused or I missunderstood
  • rhymfaxerhymfaxe Member, Neverwinter Beta Users Posts: 101 Bounty Hunter
    edited June 2013
    To be honest, focusing 60% of all party damage onto one person while heals are down seems like a suicide button to me. GFs can't tank very well, they probably only have like max 10% more reduction than my cleric. Even if block works with this, that amount of damage would chew through the block meter very quickly.
  • morsitansmorsitans Member, Neverwinter Beta Users Posts: 1,284 Bounty Hunter
    edited June 2013
    "Press KV button, chug pot, hunt for blue circle while KV is on cooldown, then press KV button, chug pot, rinse repeat"

    Reducing the tedium of cleric AS spam by outsourcing half of it to GFs! Genius! :P
  • zephryl1zephryl1 Member, Neverwinter Beta Users Posts: 220 Bounty Hunter
    edited June 2013
    It's easier for a Cleric to heal up the one person though. Bastion of Health (Specced to give 10% damage reduction) could help reduce it, Healing Word (Possibly with Divinity) to give the tank some heals, Forgemasters Flame near the boss (Presumably what the Tank will also be near).

    It might not be the best solution, but it's certainly one worth looking into~ Would need some real-world testing though. PW, hurry up and let us Respec for free on the Preview Shard.
  • morsitansmorsitans Member, Neverwinter Beta Users Posts: 1,284 Bounty Hunter
    edited June 2013
    BoH has too long a cooldown to be used more than once-every-other rotation, and healing word will never stop being terrible. Even on divinity it's not really a spike heal, and it uses a pip every time so if you're not careful you just spamhealed your tank (badly) and blew all your DP in time to throw down the dreaded gold circle. The circle of shame.
  • maahkremuirsongmaahkremuirsong Member Posts: 1 Arc User
    edited June 2013
    morsitans wrote: »
    HW is awful, though. Terrible recharge that doesn't benefit from recovery, can't stack the heals so you can't ramp it up under pressure, needs to be targeted (which means half the time a full-health TR leaps in front of it before it reaches the tank), is utterly useless as a self-heal.

    It depends on the situation for example fighting the dragons (karundax or MD) you would put ashield at the middle and us Aseal and HW on the one tanking the boss.
    spani4rd wrote: »
    What do you mean? They currently do, but they won't after patch, which makes sense, was too OP otherwise, dual DC groups made things too easy

    Well if AS cast from divine mode is suposed to proc it's not currently working like that on the test shard. Anyways once you're hitting the caps this becomes less and less useful. So the better gear you have the less this skill does for you, makes it pretty inefective at end game

    Healing word is unfortunately terrible because it's so hard to target and it doesn't keep up with the required healing really. I stopped using this pretty soon after 60 once I realized it's subpar healing capabilities. Only thing I find it good for is for extreme kiting, if you can manage to stop long enough every once in a while to get one off

    What i mean is if my Ashield and Hallowed ground or Divine armor would stack its effects, i dont feel it stacks the def part.


    as for the max stats part:
    well next patch it might be debatable, since some classes will now benefit from Power (rogue) if link spirit the rogue with a high powered GF (they get power buff) then it would mean i can augment his power stat. Also not all has 2k def, i only have 1k def with some t2 gears, its kindah nice to see +500-1k def on me when i properly link spirit the party.
  • zephryl1zephryl1 Member, Neverwinter Beta Users Posts: 220 Bounty Hunter
    edited June 2013
    Wait, do you get 5% per person that you link? I know it says the link is better the more you link, but there don't seem to be any actual numbers floating around.

    Although still, I don't think it'd be useful for anything other than Power and Def. Most people are at/near the Soft Cap for Crit/Recovery anyway.

    Also, in regards to Bastion, my friend said that with his Recovery and properly speccing he can get his Bastion's cooldown to be about the same as Astral Shields, which means that it'll be ready to pop everytime the shield goes down. I'm inclined to believe that theory, since the Feat related to giving Bastion a shield lasts for 6 seconds, the exact amount of time that Astral is always supposed to have been down for.
  • zzzzzdankzzzzzdank Member Posts: 180 Arc User
    edited June 2013
    As a GF and DC player- tbh I'd rather see them using Into the Fray for more Hallowed Grounds then I would them using Knights Valor causing them to lose 50%+ of their hp in one second putting more pressure on me to keep them alive.
  • zephryl1zephryl1 Member, Neverwinter Beta Users Posts: 220 Bounty Hunter
    edited June 2013
    zzzzzdank wrote: »
    As a GF and DC player- tbh I'd rather see them using Into the Fray for more Hallowed Grounds then I would them using Knights Valor causing them to lose 50%+ of their hp in one second putting more pressure on me to keep them alive.

    Any reason the GF can't use both? More HG would certainly help cope with the surge of HP loss the GF will take.
  • maahkremuirsongmaahkremuirsong Member Posts: 1 Arc User
    edited June 2013
    spani4rd wrote: »
    leillanna wrote: »

    Oh right, just last night my GF buddy was telling me about this spell, I assume it's this one because he was refering to 50% party dmg reduction. He told me it was a daily though. I guess either he got himself confused or I missunderstood

    My GF friend said it is bugged at the moment but will get fixed later on, even if it lasts only for 10secs, at least it can save me for a few seconds till i can put AShield back up or heal my group with another heal like hallowed ground or something. Whos knows maybe bastion will become more feasible soon.

    Maybe if all our passive feats were working properly or somehow got beefed up, then that AShield downtime wont matter.

    If dungeons will require to always run with GWFs then might not run much anymore as I dont see much gwfs
  • maahkremuirsongmaahkremuirsong Member Posts: 1 Arc User
    edited June 2013
    zzzzzdank wrote: »
    As a GF and DC player- tbh I'd rather see them using Into the Fray for more Hallowed Grounds then I would them using Knights Valor causing them to lose 50%+ of their hp in one second putting more pressure on me to keep them alive.
    do you mean this Into the Fray gives me more AP ?
  • zzzzzdankzzzzzdank Member Posts: 180 Arc User
    edited June 2013
    zephryl1 wrote: »
    Any reason the GF can't use both? More HG would certainly help cope with the surge of HP loss the GF will take.

    Well in my opinion all GF should be using Enforced Threat - So that is one slot taken always( I haven't really tried the test server so maybe this isn't so mandatory now?). One slot for either ITF or KV (some GF like to use Iron Will too)/ whatever your preference. Then the third encounters is best served using something like Lunging Strike (mobility and great dps for more threat on specific mobs) or Frontline Surge(insanely useful in so many situations) or even on a map like Spellplague Bull Rush is extremely handy.

    I personally normally run Into the Fray - Enforced Threat and Frontline surge in my static groups. Though in certain dungeons or parts of them, I'll swap out ITF for LS, and sometimes swap out Enforced Threat for Bull Rush..
  • zzzzzdankzzzzzdank Member Posts: 180 Arc User
    edited June 2013
    do you mean this Into the Fray gives me more AP ?

    Yes it boost AP generation by a very decent amount.
  • zephryl1zephryl1 Member, Neverwinter Beta Users Posts: 220 Bounty Hunter
    edited June 2013
    zzzzzdank wrote: »
    Well in my opinion all GF should be using Enforced Threat - So that is one slot taken always( I haven't really tried the test server so maybe this isn't so mandatory now?). One slot for either ITF or KV (some GF like to use Iron Will too)/ whatever your preference. Then the third encounters is best served using something like Lunging Strike (mobility and great dps for more threat on specific mobs) or Frontline Surge(insanely useful in so many situations) or even on a map like Spellplague Bull Rush is extremely handy.

    I personally normally run Into the Fray - Enforced Threat and Frontline surge in my static groups. Though in certain dungeons or parts of them, I'll swap out ITF for LS, and sometimes swap out Enforced Threat for Bull Rush..

    Well, I can't say I know what those do off the top of my head, but the GF could always swap skills when hard groups are up ahead. Every 60 group should have at least one person that knows the dungeon well enough to be able to tell them when to swap.

    Either way, it'd need to be tested on the Preview Shard.

    I don't think the problem is quite as bad as some DC's are making it out to be, although some people's overreactions I find amusing, but a lot of people are being far too casual about it. It's not like DC's are the only one affected by it, every single class is going to have to play different, roles are going to change, entire dungeon strategies are going to shift.
  • maahkremuirsongmaahkremuirsong Member Posts: 1 Arc User
    edited June 2013
    zzzzzdank wrote: »
    Yes it boost AP generation by a very decent amount.

    this would be great, if so then it might be possible for the cleric to Up Hallowed ground more often while the CW will have that blackhole on always
  • warsirenwarsiren Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 2 Arc User
    edited June 2013
    Right but the thing you have to realize is, we should never have had the 15 second AS duration in the first place, it was a bug. It sucks, but I think we need to figure out things to do around this, than dwell on it.. because like it or not it's not a nerf it's a bug fix. Sucks, yeah.. but we were never supposed to have it in the first place.
    Thori-Siggy-2_zps2ccf70bd.png
  • zephryl1zephryl1 Member, Neverwinter Beta Users Posts: 220 Bounty Hunter
    edited June 2013
    warsiren wrote: »
    Right but the thing you have to realize is, we should never have had the 15 second AS duration in the first place, it was a bug. It sucks, but I think we need to figure out things to do around this, than dwell on it.. because like it or not it's not a nerf it's a bug fix. Sucks, yeah.. but we were never supposed to have it in the first place.

    And the original stats of Astral Shield were created with the thought that none of the other classes were bugged~

    Let's face it, with the state that GWF and GF's are in, Astral Shield was preeeetty much required. Not for everyone, of course, but in the grand scheme of things it was.
  • warsirenwarsiren Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 2 Arc User
    edited June 2013
    zephryl1 wrote: »
    And the original stats of Astral Shield were created with the thought that none of the other classes were bugged~

    Let's face it, with the state that GWF and GF's are in, Astral Shield was preeeetty much required. Not for everyone, of course, but in the grand scheme of things it was.

    Exactly but GWFs and GFs are working considerably better now on the Test server, and more to how they should have been from the get go. I think the biggest issue, and the ones you're seeing from the test server, is people are so hung up on their old builds (this goes for every class.) that no one is building for optimal team play at the moment.

    I may not have more than PuGs to test with on the Test server, but there have been clerics pretty easily still clearing content I've been talking too. Even then the PuGs aren't nearly as bad as people are making it out to sound. I've yet to have a wipe in under a minute (I've had wipes just not as fast as people are claiming.). I haven't done CN yet in the test, but so far it hasn't been that bad. a bit rougher than normal, but I attribute that to people not being used to having to be more aware than they used to, and.. a lot of CWs, and GWF's still wanting to be dps nukers instead of doing their jobs.
    Thori-Siggy-2_zps2ccf70bd.png
  • maahkremuirsongmaahkremuirsong Member Posts: 1 Arc User
    edited June 2013
    OK we'er straying off a bit; i think its best we move on from the cleric nerfs, and discuss things or ways that could help us cope up with the nerf.
  • lyaiselyaise Member Posts: 491 Arc User
    edited June 2013
    OP - your positiveness is being tested again

    latest patch update notes include another Cleric 'adjustment/fix/correction/debug/nerf/or whatever you want to call it.
    ...............vote for your favourite expansion..........
    "Mod 6. Oh my f****** god. It gutted the game pure and simple. And what wasn't gutted was messed up by the poorly thought out new level cap and equip. The game never recovered from that atrocity".
    ..............not this one then.............
  • maahkremuirsongmaahkremuirsong Member Posts: 1 Arc User
    edited June 2013
    well i am thinking maybe we are looking at things the wrong way, maybe other classes can now contribute better to the party...... I dont know any GWF skills that benefit the party, do they have AOE cc's ?
  • kiraliakiralia Member Posts: 383 Arc User
    edited June 2013
    lyaise wrote: »
    OP - your positiveness is being tested again

    latest patch update notes include another Cleric 'adjustment/fix/correction/debug/nerf/or whatever you want to call it.

    Don't really see why anyone's positiveness should be tested by that. That is a bug fix, some might even call it an exploit fix, since 2 dailys at the same time is not supposed to be possible for any class.

    The fact they have seemingly ignored all input regarding their other cleric changes on the other hand is very disappointing.
  • khatzhaskhatzhas Member Posts: 268 Bounty Hunter
    edited June 2013
    Generally GWF's party support abilities are in the form of debuffs to opponent's or short-term CC: pulls, knockbacks and short stuns/prones.
  • maahkremuirsongmaahkremuirsong Member Posts: 1 Arc User
    edited June 2013
    been experimenting with Divine armor as filler and insurance and it seems to work.

    I place divine armor on my party before combat, the def buff lasts for like 10secs but its the bonus temp HP is what i am after. I usually time this if i see an opportunity that i can regen AP back up again; like if theres a lot of critters on the floor whilst my CW uses black hole on it. I can dish out sunburst and regen AP back up.

    For me its much better to use Divine armor than hallowed ground when I am solo healing and i get all ads on me, it becomes my stop gap to my pot cd. For onething i can cast and run with Divine, Hallowed makes me kneel and very much open to cc/attack.
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