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Confused about interiors vs details

rudolphobhrudolphobh Member Posts: 0 Arc User
edited June 2013 in The Foundry
So, I am working on my own foundry map, and it is going well so far, but I have ran into an issue. It is not going to allow me to publish my map, as a large portion of it is happening in a custom edited "Building Courtyard 01 (#13)".

I did not even notice it was having issues until I saw a yellow task that said "Move Component to valid location". So, inside of a giant, open building is not an allowed place to put a "kill" task? I had already noticed that I could not put the spawn point or ending chest in it, so I made a portal from the courtyard to a building to cover that.

If I can't do this, then that sucks. The entirety of my idea circles around a giant open building like this, and there were no interiors that fit what I was looking for. I was able to modify the courtyard with walls, stairs, and other things to get what I wanted, but if I cannot put required encounters in it, then it is pointless.

Am I just missing something here? Or is there a workaround for this?
Post edited by rudolphobh on

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