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Poll: what do you think of up coming patches?

defendordoomdefendordoom Member Posts: 4 Arc User
edited June 2013 in General Discussion (PC)
(*Give your rating and reasons why)(*no thread bashing just your opinion)

-I personally give the two patch's .5 out of 10 stars. why? (Im a pve person, and hate pvp fyi)

-class balancing-
-my main concern is GF's while its nice they will have more threat, but its pointless without ac meaning anything GF's take hits in PVE just like cw's and tr's.
-GWF's hard to say what patch will do for them, they don't give any numbers behind it.
-CW's there getting a few nerfs yes, but boost to shadow weaver set is a huge buff in dps for those who have it and went dps(renegade) path with them.
-DC's this class is all but broke without astral shield, they sure can't heal by a lot for being a healer class. seems there just concerned about pvp on this balance.
-TR's debuffing in wrong area's, need to rework stealth. and master assassin's set with this set I can get over 13k power when using aoe daily. 13k power is more then most classes can get in gear score.
-imo they have to do something about pushing mobs off of ledges ruins the game, but its an awesome strat, but its way over abused and I don't think they'll ever get it to the point where its not an exploit. why not give all class's the ability to one shot all mobs except the big ones? plus I collides with a lot of other game mechanics.

Now on to Gauntlgrym is this a joke? need to be in a large guild to queue up for, guild need to pick faction, 3 things stung together makes for long game play, dwarf king only is reachable by winners, after 1st part winners receive buff for pvp, ect, and sounds like 1 bad thing after another to me. feel sry for all those small guilds that paid real money to upgrade there banks and such for nothing. I am in a small guild and we are few mabey 6 people will be on for dungeon delv's, but we are hand picked for being great players, I don't like the idea of joining a massive guild just to try out gauntlegrym where everyone just a random invite.

this they need to add dungeon fix, mob fix's- alotta mobs in dungeons spam there CC's and themselves can not be CC'd.
Post edited by defendordoom on

Comments

  • griennegrienne Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 149 Bounty Hunter
    edited June 2013
    I play a DC. Run CN like water, I was so happy to hear AS stacking was to be removed.

    Then the CD issue and no alternate heals buff. Now I am waiting to see if that ish goes live, if it does I am so done with this game.
  • ganjaman1ganjaman1 Member Posts: 792 Arc User
    edited June 2013
    grienne wrote: »
    I play a DC. Run CN like water, I was so happy to hear AS stacking was to be removed.

    Then the CD issue and no alternate heals buff. Now I am waiting to see if that ish goes live, if it does I am so done with this game.

    I would like to see how a group with 1 DC only will perform after the patch in CN and if it will be even beatable .

    Whatever the case is , this patch ( if it is to be implemented in this current state ) will break the game completely instead of fixing any issues whatsoever .
  • chuckwolfchuckwolf Member Posts: 634 Arc User
    edited June 2013
    From testing on test server definite gwf improvement has been made about a 20% increase in damage on listed powers that my current character can access. Noticeable change in companion damage from live cleric able to do 75+ damage to level 37 foes where before ~25 was the norm on live. Though honestly I still think a larger damage increase is needed across the board.
    @Powerblast in game
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