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Don't suppose you can sneak in trap scaling
idbrain
Member
Posts:
18
Arc User
June 2013
edited September 2013
in
NeverwinterPreview - The Foundry
At level 60 all the traps I have in my quest only do 6 or 18 damage which is less then a mosquito bite in terms of overall hp lost.
The Wondering Minstrel - Short Code: NW-DHUX5C7GC
Post edited by idbrain on
September 2013
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zogvarnoka
Member, Neverwinter Beta Users
Posts:
151
Bounty Hunter
June 2013
edited June 2013
They should just make the traps do a static percentage of targets health damage. Bam! Scaling fixed with an easy computation.
Removing the Grey Mask
NW-DJ56XFK6G
My first installment in the Rise of Shadovar Campaign.
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merlinquarks1973
Member
Posts:
10
Arc User
September 2013
edited September 2013
It would be nice to be able to set traps that could one shot players - make the trapping skill actually matter. That would mean they would need to add a manual way to scale trap difficulty not just % based.
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NW-DJ56XFK6G
My first installment in the Rise of Shadovar Campaign.