http://nw.perfectworld.com/news/?p=907501
all I see from these updates are.. nerf , nerf , nerf, more class damage reduced and nerf nerf nerf nerf. and more skill nerf and please buy our founder's pack.. LOL not sure if this is good or bad. it sounds to me that these epic dungeon bosses are almost impossible to kill. I got mixed reaction on these updates.
Comments
It's a wonder that devs even bother trying to improve their games, given how it always gets the same reaction.
So the cleric will stay alive, until he can keep the tank alive too.
So, instances will be more easy.
In plus, GWF will be very enhanced, and the rogue nerfed, like it is supposed to be.
sry for bad english
It's funny that the same company refuses to touch escorts and tactical captains in their other MMO because of that.
Which one, Champions Online or Star Trek Online? They run both of those along with Neverwinter
"escorts & tactical captains" would be Star Trek.
Actually PWE has a lot of other games and Cryptic is now part of PWE. As someone who has played PWI for 2 years and Forsaken World for 2 years both from beta... there is clearly more elements that are PWE about this game than there is Cryptic. Cryptic is the creative end but PWE is really calling the shots at the end of the day. I think it's more apparent to those of us who've been playing PWE games a long time.
A good rule of thumb is that if you pick a class today because it is the "most powerful" class, then three months from now it will be the weakest class. And if you stick with the game long enough, maybe a year or so, it will once again be the most powerful. And so on and so on.
Not that you could tell, what with the various "OMG, CW ruined!1!1!!one!" threads.
I really don't understand why everyone thinks the update is a "nerf" to Rogues. They reduced SE by 60%. That's it. It hits insanely hard to begin with. Power now ADDS more damage to encounter/dailies. To me that sounds like an overall "buff".
Most of these aren't even nerfs and if you stop being pathetic for a moment you'd see that.
--Part 1: Spells and Coin (NW-DHM3XQVQK)
--Part 2: A Blind Eye (NW-DI3QTHZGJ)
--Part 3: Dodo's Dinner (NW-DHPA8O253)
-One Shots
--The Wizard of Eldeur (NW-DRKQNE4S7)
Lol, Its funny because its true.
| NeverWinter Meme's | Kevrlet's Guide to Gauntlgrym |
well, not all MMO does this but true, when class out of balance instead of just upgrade the underpowered class dev also nerf the other class, most of the MMO does this. I believe the reason to balancing the numbers of player that using those classes. problem is some MMOs survive, some getting up and down, others simply closed-down.
Even if it is a 20% damage nerf it's not a big deal. I can reach 14mil damage done at the end of a run. So cutting my overall damage by 2.8 million leaving me with 11.2 million damage will still put me at the top of my current gear level. But the buff to power would be hard to calculate since we don't know the exact numbers. But let's say it'll add maybe 500,000 at the end of the day. That's still almost 12 million. Still at the top. I'm fine with that.
Damage in PvP was also way too high (and probably will remain to be too high), which some of those changes aim at.
Something I really like about Neverwinter is that you can reasonably level up one of each class, and even gear it up with the best (or at least pretty good) stuff. It is, in my view, the best way to not look at balancing changes and think "UGH, they buff everyone and nerf me!", because you'll have a better understanding of other classes and will more easily spot connections and have a more unbiased view.
I was never able to pull this off in other MMOs because of the sheer time requirement, but here it can actually be done.
AS stacking was problematic. Not being able to keep up AS constantly is trickier, admittedly, but with the aggro changes there will be less running around and it is possible to focus a bit more on the tank. Healing Word may actually get used more often (which most clerics don't seem to even have in the bar). But whether that is sufficient to get through spike damage when AS is on cooldown, I don't know.
Have you guys tested the changes on the preview shard?
Quest Title: Don't "Count" on it - Ch. 1
Short Code: NW-DQ3H4MXKG
Duration: 15-20 minutes
DAILY FOUNDRY ELIGIBLE? Yes!
The more i play this game and the more i read the forums. I become more and more convinced the actual number 1 issue with this game is that its an actionMMO. and not a D&D RPG.:)
Several experienced Clerics have and reported their findings in the Temple section. Oh dear.
Ok, so people don't want us to use the "nerf" word , right....
Well these Cleric adjustments should make group play very interesting. In fact other members of the group will find themselves taking a great deal of interest in the healer changes. That is after adjusting to the ever lengthening wait for a healer in lfg.
Yes, it will definitely be different. But if you don't want to look at these Cleric revisions as a problem - then that's ok. You will have ample time to make up your own minds in the dungeons.
"Mod 6. Oh my f****** god. It gutted the game pure and simple. And what wasn't gutted was messed up by the poorly thought out new level cap and equip. The game never recovered from that atrocity".
..............not this one then.............
Making it worst is NOT going to make me, or many others want to pursue using it any longer. They noted that it will literally suk come pvp time for clerics. I really didn't need to hear that as it all ready SUKS to be a cleric paired up with 2+ bots every FREAKIN round !!!
We won't get any points for healing. We won't get any points for support. What's the use? I just finished a pvp match where we were 2 players and 3 bots. I didn't get a single score/too busy healing them, because the noobs kept getting owned by enemies using exploits hitting them for 6k+ in a lev 49 pvp match!!! ? How? Don't ask me, but it's NOT normal.
One of those names I will announce right now is Doggerz (GMs look at him) Many, many more on the list!
You obviously dont play a CW its been hit hard with major damage reductions to the most often used powers.
Lol unchanged
You know nothing of the class if you say that. It looks like a whole respec for the majority of CWs due 50% drops in damage for some feats now.
50% = unchanged lol
Its so true the GWF has a massive buff and gets to own in PVP now. That toon i invested in and the gear i invested in now are both useless. They needed help becuase they are a tank class that couldnt hold aggro. Now they are plate wearing dps which does not fit their role.
Players should have known it when they rolled it but they feel it should be able to top dps meters when in the 4e rules state it should not.
GJ devs thanks alot.
Also I have never, ever felt that cleric is underpowered while I was playing mine up. But I also played GWF up to 60 first.
--Part 1: Spells and Coin (NW-DHM3XQVQK)
--Part 2: A Blind Eye (NW-DI3QTHZGJ)
--Part 3: Dodo's Dinner (NW-DHPA8O253)
-One Shots
--The Wizard of Eldeur (NW-DRKQNE4S7)