i cannot understand the logic on nerfing 3 classes that were perfectly balanced when it would of been much easier to just buff the other 2 and it would of made alot more people happy
i cannot understand the logic on nerfing 3 classes that were perfectly balanced when it would of been much easier to just buff the other 2 and it would of made alot more people happy
"Beware the engineers of society, I say, who would make everyone in all the world equal. Opportunity should be equal, must be equal, but achievement must remain individual."
really how so a rogue is based off an assassin would you expect them to take several tries to kill their target i think not and as for the control wizard it depends how they are played and if they are high level yes they should have alot of power
zurkhon if all you can bring to the table is grammar corrections go teach english
Once I read that the 3 classes were PERFECTLY balanced, I knew thread wasn't serious.
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited June 2013
Rogues really aren't "assassins"
They will have more damage output than basically any other class to a single target at the current time frame but they are not actually assassins. They are actually supposed to, ideally, engage and disengage targets using "tricks."
Brining up classes to meet others isn't always the answer. Let's see how it plays out in game though rather than assuming that it was a bad choice without giving it a try. The test shard is up and waiting for you to log in!
really how so a rogue is based off an assassin would you expect them to take several tries to kill their target i think not and as for the control wizard it depends how they are played and if they are high level yes they should have alot of power\
Rogue is not based off an assassin ( Note the "Trickster" part ). Other way around. A rogue, in the D&D sense, is a scoundrel and a thief. Someone who specializes in trickery, deception and burglary. Hell, originally the ability to backstab was a secondary function of the Thief class in D&D. Assassin was a separate subclass onto itself. In DnD, you had a Thief in the party to take care of the dastardly things the rest of the party could not. Stealing, lockpicking, listening at doors, disarming traps, tricking NPCs and monsters. Lying or bluffing your way out of tricky situations, etc.
The rogue as an assassin is a trope of modern MMOs. Not of tabletop RPGs where they originated as a aming archtype.
But even within the context of a Assassin as they originally were; They were deceptive characters that specialized in surprise attacks and information gathering. But they used poison and disguises to kill or to spy. Neither class was a brawler like a TR in NW ended up being.
They will have more damage output than basically any other class to a single target at the current time frame but they are not actually assassins. They are actually supposed to, ideally, engage and disengage targets using "tricks."
Brining up classes to meet others isn't always the answer. Let's see how it plays out in game though rather than assuming that it was a bad choice without giving it a try. The test shard is up and waiting for you to log in!
I haven't been on in two weeks, but a friend told me about the nerf and I've been reading the forums for a couple hours since. So how is it we get to the test shard? As my main is a DC, I want to see for myself.
i cannot understand the logic on nerfing 3 classes that were perfectly balanced when it would of been much easier to just buff the other 2 and it would of made alot more people happy
These are not nerfs at all , they're just fixing the stacking of certain abilities are you really that spaced out ?
GWF and GF did get buffs, as did most classes in some way or another.
Most of the 'nerfs' were fixing the stacking of certain abilities that made running with 2 or more of that class almost necessary (Yes, the devs want balanced teams rather than Defenders getting completely shafted in favor of DC, DC, TR, CW, CW).
And this won't be the final wave of balance patches, balance in an MMO is constantly changing and will be even more treacherous for the Dev team going fowards as new classes start to come out.
They will have more damage output than basically any other class to a single target at the current time frame but they are not actually assassins. They are actually supposed to, ideally, engage and disengage targets using "tricks."
Brining up classes to meet others isn't always the answer. Let's see how it plays out in game though rather than assuming that it was a bad choice without giving it a try. The test shard is up and waiting for you to log in!
Assassin would be a kool class to add..... Bring back "Death Attack" maybe......:)
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
I haven't been on in two weeks, but a friend told me about the nerf and I've been reading the forums for a couple hours since. So how is it we get to the test shard? As my main is a DC, I want to see for myself.
Just sign up, patch your launcher, load the game up.
Just in Protector's Enclave you'll notice plenty of visual changes and even basic combat in different zones should give you a feel for the changes. As a cleric I actually found my ability to deal with higher level creatures on my own much improved.
really how so a rogue is based off an assassin would you expect them to take several tries to kill their target i think not and as for the control wizard it depends how they are played and if they are high level yes they should have alot of power
zurkhon if all you can bring to the table is grammar corrections go teach english
Hah, no.
A Rogue should not be able to take out a 60% GF or GWF with a SE. Nor should they be able to take out a CW, DC, or other TR at 80% with a SE.
CW are not ranged damage dealers. That's the AR's role. CW's are meant to keep targets away from the party and keep them locked down for their allies. Damage CW's should not have nearly as much of an effect as more CC oriented Wizards.
Now, let's see.
DC's were broken. AS stacking along with its bugged duration made this game far easier than it should be.
TR's were given an execution that could instantly kill, not just down, a tank at 60% which cannot be dodged and can only be broken by a very quick CC at the beginning of the animation.
CW's are Control. Hence, their primary focus should be control. They're still going to push things off cliffs with their powers, they will still be vital in PvE. In PvP, they can no longer try and duel GWF (the mage-killer class) but are far more effective in teamfights than before.
Rogue is not based off an assassin ( Note the "Trickster" part ). Other way around. A rogue, in the D&D sense, is a scoundrel and a thief. Someone who specializes in trickery, deception and burglary. Hell, originally the ability to backstab was a secondary function of the Thief class in D&D. Assassin was a separate subclass onto itself. In DnD, you had a Thief in the party to take care of the dastardly things the rest of the party could not. Stealing, lockpicking, listening at doors, disarming traps, tricking NPCs and monsters. Lying or bluffing your way out of tricky situations, etc.
The rogue as an assassin is a trope of modern MMOs. Not of tabletop RPGs where they originated as a aming archtype.
But even within the context of a Assassin as they originally were; They were deceptive characters that specialized in surprise attacks and information gathering. But they used poison and disguises to kill or to spy. Neither class was a brawler like a TR in NW ended up being.
So rogues are supposed to kill people in PvP by picking locks, listening to dors, and disarming traps? Oh you control wizards better watch out, I'm gathering information! Once I'm done reading these scrolls, you're dead!
A rich rogue nowadays is fit company for any gentleman; and the world, my dear, hath not such a contempt for roguery as you imagine. - John HAMSTER
So rogues are supposed to kill people in PvP by picking locks, listening to dors, and disarming traps? Oh you control wizards better watch out, I'm gathering information! Once I'm done reading these scrolls, you're dead!
The point was that the original rogue wasn't a combat oriented class, it was later editions that gave it more combat focused abilities.
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
Assassin would be a kool class to add..... Bring back "Death Attack" maybe......:)
Assassins were one of my favorite prestige classes which is part of the reason I am so quick to say trickster rogue aren't assassins. In fact in this implementation they are more like Shadowdancers which was another great 3 Ed class.
I have absolutely no control of which classes get implemented, though, otherwise we'd already have Dual Weapon Fighters, Dual Weapon Rangers and an Assassin Class. That's my core three. The rest could wait, haha.
Assassins were one of my favorite prestige classes which is part of the reason I am so quick to say trickster rogue aren't assassins. In fact in this implementation they are more like Shadowdancers which was another great 3 Ed class.
I have absolutely no control of which classes get implemented, though, otherwise we'd already have Dual Weapon Fighters, Dual Weapon Rangers and an Assassin Class. That's my core three. The rest could wait, haha.
*smirks* oh thats dirty pool. I played an assassin in NWN2 and man was it fun. A deep gnome. Could take out Dwarven Defenders once i had epic dodge. They would fit in pretty easy with the current mechanics too. Dont think it would be a difficult class to bring in.
So rogues are supposed to kill people in PvP by picking locks, listening to dors, and disarming traps? Oh you control wizards better watch out, I'm gathering information! Once I'm done reading these scrolls, you're dead!
Man, you must be using Apple Maps to have missed the point that badly.
Comments
lol perfectly balanced? That's not true haha.
- Drizzt Do'Urden
― R.A. Salvatore
zurkhon if all you can bring to the table is grammar corrections go teach english
They will have more damage output than basically any other class to a single target at the current time frame but they are not actually assassins. They are actually supposed to, ideally, engage and disengage targets using "tricks."
Brining up classes to meet others isn't always the answer. Let's see how it plays out in game though rather than assuming that it was a bad choice without giving it a try. The test shard is up and waiting for you to log in!
Rogue is not based off an assassin ( Note the "Trickster" part ). Other way around. A rogue, in the D&D sense, is a scoundrel and a thief. Someone who specializes in trickery, deception and burglary. Hell, originally the ability to backstab was a secondary function of the Thief class in D&D. Assassin was a separate subclass onto itself. In DnD, you had a Thief in the party to take care of the dastardly things the rest of the party could not. Stealing, lockpicking, listening at doors, disarming traps, tricking NPCs and monsters. Lying or bluffing your way out of tricky situations, etc.
The rogue as an assassin is a trope of modern MMOs. Not of tabletop RPGs where they originated as a aming archtype.
But even within the context of a Assassin as they originally were; They were deceptive characters that specialized in surprise attacks and information gathering. But they used poison and disguises to kill or to spy. Neither class was a brawler like a TR in NW ended up being.
I haven't been on in two weeks, but a friend told me about the nerf and I've been reading the forums for a couple hours since. So how is it we get to the test shard? As my main is a DC, I want to see for myself.
These are not nerfs at all , they're just fixing the stacking of certain abilities are you really that spaced out ?
Most of the 'nerfs' were fixing the stacking of certain abilities that made running with 2 or more of that class almost necessary (Yes, the devs want balanced teams rather than Defenders getting completely shafted in favor of DC, DC, TR, CW, CW).
And this won't be the final wave of balance patches, balance in an MMO is constantly changing and will be even more treacherous for the Dev team going fowards as new classes start to come out.
Assassin would be a kool class to add..... Bring back "Death Attack" maybe......:)
You can learn all about it here.
Just sign up, patch your launcher, load the game up.
Just in Protector's Enclave you'll notice plenty of visual changes and even basic combat in different zones should give you a feel for the changes. As a cleric I actually found my ability to deal with higher level creatures on my own much improved.
Hah, no.
A Rogue should not be able to take out a 60% GF or GWF with a SE. Nor should they be able to take out a CW, DC, or other TR at 80% with a SE.
CW are not ranged damage dealers. That's the AR's role. CW's are meant to keep targets away from the party and keep them locked down for their allies. Damage CW's should not have nearly as much of an effect as more CC oriented Wizards.
Now, let's see.
DC's were broken. AS stacking along with its bugged duration made this game far easier than it should be.
TR's were given an execution that could instantly kill, not just down, a tank at 60% which cannot be dodged and can only be broken by a very quick CC at the beginning of the animation.
CW's are Control. Hence, their primary focus should be control. They're still going to push things off cliffs with their powers, they will still be vital in PvE. In PvP, they can no longer try and duel GWF (the mage-killer class) but are far more effective in teamfights than before.
So rogues are supposed to kill people in PvP by picking locks, listening to dors, and disarming traps? Oh you control wizards better watch out, I'm gathering information! Once I'm done reading these scrolls, you're dead!
The point was that the original rogue wasn't a combat oriented class, it was later editions that gave it more combat focused abilities.
Assassins were one of my favorite prestige classes which is part of the reason I am so quick to say trickster rogue aren't assassins. In fact in this implementation they are more like Shadowdancers which was another great 3 Ed class.
I have absolutely no control of which classes get implemented, though, otherwise we'd already have Dual Weapon Fighters, Dual Weapon Rangers and an Assassin Class. That's my core three. The rest could wait, haha.
*smirks* oh thats dirty pool. I played an assassin in NWN2 and man was it fun. A deep gnome. Could take out Dwarven Defenders once i had epic dodge. They would fit in pretty easy with the current mechanics too. Dont think it would be a difficult class to bring in.
Man, you must be using Apple Maps to have missed the point that badly.