Hi, everyone! I just finished Part 1 of "The War of Powers" series (NWS-DB5FPJFWZ): "The Wizard's Tower" (NW-DOQO84CYR). Your quest as a courier is to make a special delivery to a wizard living inside a tower But there is more to our story than dropping off a package. Find out what happens in "The Wizard's Tower" (NW-DOQO84CYR).
Made some little changes to allow players to use map travel.
Proud Member of "Scribes' Enclave" Foundry Guild The War of Powers campaign.
Part 1: "The Wizard's Tower" NW-DOQO84CYR
Part 2: "The Lost Ghost " NW-DTXOTHE6I
Part 3: "The Vicar of Cyric" NW-DML9CT5A5
Part 4: "The Road to Ghazoth-Dar" NW-DTKMIEEDQ
Part 5: "The Amulet of Living Flame" NW-DASCPGPZM
Part 6: "Shadowskull Castle" NW-DAYFJEW2T
Overall a very enjoyable experience, having such a dynamic character as that wizard in the bottle (I didn't take down his name sorry) makes for a very interesting character within your story.
The plot fits together nicely and leaves us asking many questions about whats going to happen next, I for one will be delighted to play through the next installment.
Some Notes:
Once you have accepted the quest from Ironhammer Ziggy and Gym still have notifiers above their heads once they have been talked to it should really go away.
Mark a point on the map for Seacrag Point, this will make it easier for people not really reading the text to see where they need to go.
Sadly the quest is not accepted for daily foundry yet.
Thanks for your review. Did you hear any of the sound f/x clues i.e, monster roar and sound of moving rock. I test ran it two ago on a 'live' server sfx was missing. bug?
Proud Member of "Scribes' Enclave" Foundry Guild The War of Powers campaign.
Part 1: "The Wizard's Tower" NW-DOQO84CYR
Part 2: "The Lost Ghost " NW-DTXOTHE6I
Part 3: "The Vicar of Cyric" NW-DML9CT5A5
Part 4: "The Road to Ghazoth-Dar" NW-DTKMIEEDQ
Part 5: "The Amulet of Living Flame" NW-DASCPGPZM
Part 6: "Shadowskull Castle" NW-DAYFJEW2T
Thanks for your review. Did you hear any of the sound f/x clues i.e, monster roar and sound of moving rock. I test ran it two ago on a 'live' server sfx was missing. bug?
I heard monster and some rock sfx coming from some rooms yes .
Thanks for your review. Did you hear any of the sound f/x clues i.e, monster roar and sound of moving rock. I test ran it two ago on a 'live' server sfx was missing. bug?
Placeable stand-alone sound FX/music (e.g. sound not attached to a specific object/visual FX) do not work in live foundry content. Also, background sound on outdoor maps does not work either. Patch notes suggest this will be fixed in the "big patch" coming "soon".
Proud Member of "Scribes' Enclave" Foundry Guild The War of Powers campaign.
Part 1: "The Wizard's Tower" NW-DOQO84CYR
Part 2: "The Lost Ghost " NW-DTXOTHE6I
Part 3: "The Vicar of Cyric" NW-DML9CT5A5
Part 4: "The Road to Ghazoth-Dar" NW-DTKMIEEDQ
Part 5: "The Amulet of Living Flame" NW-DASCPGPZM
Part 6: "Shadowskull Castle" NW-DAYFJEW2T
I very much enjoyed your quest. A very well put-together story with good visuals and special effects. Gave you 5*s.
I did come across what felt like an endless amount of typos, which once fixed will really help your story flow. Most of these were to do with the past tense ( adding ed to the end of the verb), so I've written how I think it should be below:
Throughout the story, each time I changed maps it said press F to go to the next map, in the foundry you can change this to the appropriate wording.
In order as the quest progresses:
A letter - the contents will be ruined, Yours truly
Flag standard - was covered in blood
Evil bottle - Figured it out yet, it happened to others, compared to me, for the last 1143 years, I have been passed, so I can get out
Erimenes - must have happened, the wizard must be (says "is must")
Mondankar's journal - execution, Rann is very pleased with me
Intresting scroll = Interesting
Erminies - shouldn't be allowed
Dead body - interrupted her, blood stained letter, as we're not (not "where"), threatened, it attacked
After soldiers fight - head to the next room, way is blocked, trapped down here
Kalin - I hope you enjoyed
I hope you can review my quest also, it's a story adventure so I think you'll enjoy it.
Thanks for input everyone. Lots of fix had been made. Send me a private message if see any problems.
Proud Member of "Scribes' Enclave" Foundry Guild The War of Powers campaign.
Part 1: "The Wizard's Tower" NW-DOQO84CYR
Part 2: "The Lost Ghost " NW-DTXOTHE6I
Part 3: "The Vicar of Cyric" NW-DML9CT5A5
Part 4: "The Road to Ghazoth-Dar" NW-DTKMIEEDQ
Part 5: "The Amulet of Living Flame" NW-DASCPGPZM
Part 6: "Shadowskull Castle" NW-DAYFJEW2T
The jumping at the end is ridiculous. With the lag I'm experiencing I've fallen at least 3 times all the way to the bottom. So I either have to wait until my internet isn't being shared or 'hope' i make it across. You might mention in the description that you will need platform jumping skills to finish this.
Tried it today with a friend and after 15-20 min or so, at last part when we had to run, i got stuck in a room with no way out, probably after my friend passed a checkpoint the path got blocked, only way out was to exit and abandon.
Kinda wasted my time, maybe mark it as solo, it's not the first foundry mission i see bugging in multiplayer
Comments
Overall a very enjoyable experience, having such a dynamic character as that wizard in the bottle (I didn't take down his name sorry) makes for a very interesting character within your story.
The plot fits together nicely and leaves us asking many questions about whats going to happen next, I for one will be delighted to play through the next installment.
Some Notes:
Once you have accepted the quest from Ironhammer Ziggy and Gym still have notifiers above their heads once they have been talked to it should really go away.
Mark a point on the map for Seacrag Point, this will make it easier for people not really reading the text to see where they need to go.
Sadly the quest is not accepted for daily foundry yet.
| NeverWinter Meme's | Kevrlet's Guide to Gauntlgrym |
The War of Powers campaign.
Part 1: "The Wizard's Tower" NW-DOQO84CYR
Part 2: "The Lost Ghost " NW-DTXOTHE6I
Part 3: "The Vicar of Cyric" NW-DML9CT5A5
Part 4: "The Road to Ghazoth-Dar" NW-DTKMIEEDQ
Part 5: "The Amulet of Living Flame" NW-DASCPGPZM
Part 6: "Shadowskull Castle" NW-DAYFJEW2T
NW-DUTKDLBYI
Info and comments at http://nw-forum.perfectworld.com/showthread.php?326671-My-first-quest!-Kind-hearted-reviewers-wanted-)&p=4198891#post4198891
Oh and about the sound effects and music, I'm pretty sure that's a known bug for all Foundry quests at the moment.
I heard monster and some rock sfx coming from some rooms yes .
| NeverWinter Meme's | Kevrlet's Guide to Gauntlgrym |
Placeable stand-alone sound FX/music (e.g. sound not attached to a specific object/visual FX) do not work in live foundry content. Also, background sound on outdoor maps does not work either. Patch notes suggest this will be fixed in the "big patch" coming "soon".
The War of Powers campaign.
Part 1: "The Wizard's Tower" NW-DOQO84CYR
Part 2: "The Lost Ghost " NW-DTXOTHE6I
Part 3: "The Vicar of Cyric" NW-DML9CT5A5
Part 4: "The Road to Ghazoth-Dar" NW-DTKMIEEDQ
Part 5: "The Amulet of Living Flame" NW-DASCPGPZM
Part 6: "Shadowskull Castle" NW-DAYFJEW2T
I very much enjoyed your quest. A very well put-together story with good visuals and special effects. Gave you 5*s.
I did come across what felt like an endless amount of typos, which once fixed will really help your story flow. Most of these were to do with the past tense ( adding ed to the end of the verb), so I've written how I think it should be below:
Throughout the story, each time I changed maps it said press F to go to the next map, in the foundry you can change this to the appropriate wording.
In order as the quest progresses:
A letter - the contents will be ruined, Yours truly
Flag standard - was covered in blood
Evil bottle - Figured it out yet, it happened to others, compared to me, for the last 1143 years, I have been passed, so I can get out
Erimenes - must have happened, the wizard must be (says "is must")
Mondankar's journal - execution, Rann is very pleased with me
Intresting scroll = Interesting
Erminies - shouldn't be allowed
Dead body - interrupted her, blood stained letter, as we're not (not "where"), threatened, it attacked
After soldiers fight - head to the next room, way is blocked, trapped down here
Kalin - I hope you enjoyed
I hope you can review my quest also, it's a story adventure so I think you'll enjoy it.
422 - Yeenoghu's Bride
NW-DUMTEJ9KZ
http://nw-forum.perfectworld.com/showthread.php?411131-Proud-to-present-for-reviews-422-Yeenoghu-s-Bride
The War of Powers campaign.
Part 1: "The Wizard's Tower" NW-DOQO84CYR
Part 2: "The Lost Ghost " NW-DTXOTHE6I
Part 3: "The Vicar of Cyric" NW-DML9CT5A5
Part 4: "The Road to Ghazoth-Dar" NW-DTKMIEEDQ
Part 5: "The Amulet of Living Flame" NW-DASCPGPZM
Part 6: "Shadowskull Castle" NW-DAYFJEW2T
might be because my laptop isn't laggy at all
Kinda wasted my time, maybe mark it as solo, it's not the first foundry mission i see bugging in multiplayer