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Ending beta soon and the game is still... crappy? :S

h0p3ih0p3i Member Posts: 66
edited June 2013 in General Discussion (PC)
I really love the game don't get me wrong in fact I'm crazy about it. Already playing all classes, sent lot of bug reports and bot reports to devs.

But I'm too struggling from some serious issues, like graph fps spikes, gateway profession trainings aren't granting the shards, and for me the most important is the dungeon bugs, there are INSANE LOT of them, I can't even count them. Maps are bugged, fps drop on some maps/areas, monsters bugged, targeting bugs, etc.

Do you think they want to fix this in beta or just quickly release game?
What can we expect from the devs, I mean what kind of attitude toward dev goals?
Can we expect bug free game first and extra content next?

Or we should expect the same old story: Earn money first, push some minor content updates and bug fix last? /because in my experience this happens with _all_ big(er) mmo games nowadays.

Any thoughts /mostly thoughts that can chear me up about the topic a bit pls :P/?
Post edited by h0p3i on

Comments

  • assassin83assassin83 Member, Banned Users Posts: 276 Bounty Hunter
    edited June 2013
    the only thing crappy here is this thread xD
  • knightfalzknightfalz Member Posts: 1,261 Arc User
    edited June 2013
    You can expect them to release the game on June 20th in whatever state it is in at that time, and then continue working on fixing it and developing new content so long as it is deemed profitable by them to do so.

    Being a cash shop game, you can also expect that there will be an ongoing supply of new things to buy, that at times may cause fixing and development to take longer than it otherwise would.
  • nojil676nojil676 Member Posts: 0 Arc User
    edited June 2013
    h0p3i wrote: »
    I really love the game don't get me wrong in fact I'm crazy about it. Already playing all classes, sent lot of bug reports and bot reports to devs.

    But I'm too struggling from some serious issues, like graph fps spikes, gateway profession trainings aren't granting the shards, and for me the most important is the dungeon bugs, there are INSANE LOT of them, I can't even count them. Maps are bugged, fps drop on some maps/areas, monsters bugged, targeting bugs, etc.

    Do you think they want to fix this in beta or just quickly release game?
    What can we expect from the devs, I mean what kind of attitude toward dev goals?
    Can we expect bug free game first and extra content next?

    Or we should expect the same old story: Earn money first, push some minor content updates and bug fix last? /because in my experience this happens with _all_ big(er) mmo games nowadays.

    Any thoughts /mostly thoughts that can chear me up about the topic a bit pls :P/?

    First of all there releasing the huge patch list before the release date. The release date and gaunt are seperate from the patch list.
    Second you must remember this company is working there tails off to fix the many issues EVERY GAME has during beta and even release. Most recently GW2 had a major patch update a few days after launch to fix many issues. To any WOW fan boys WOW did the exact same thing. One thing people must remember, it takes A TON of work and A TON of time to develop a game, sure the forum guys read the issues then pass it to the devs to discuss the issue and possible tweaks and fixes, then it must be passed to the programmers( which I am in school for game programming) Which takes a ton of work and time, depending on how they have the code set up they have to find the line where the particular issue was coded, Fix the code, test the code, then publish the code. AT this point the game must then be tested internally, then and only then can the game be patched into the game which must be done delinquently, if they patch the game at the wrong time people will throw a fit(like they already do) about all the maintenance, then people throw a fit about how they're doing it all in one big fell swoop.

    The point of all this is to show you the long and pain staking process EVERY bug must take. Now take one bug and times it by a thousand and more and that what there trying to deal with. Make an MMO is no easy job and take a lot to do. Just be patient with PW and give them a chance, i always give every game 6 months after RELEASE to see where they stand in the game, if there still having major issues i move on, but i NEVER count a beta into those 6 months. People must remember its still a beta for a FREE GAME.
  • h0p3ih0p3i Member Posts: 66
    edited June 2013
    nojil676 wrote: »
    First of all there releasing the huge patch list before the release date. The release date and gaunt are seperate from the patch list.
    Second you must remember this company is working there tails off to fix the many issues EVERY GAME has during beta and even release. Most recently GW2 had a major patch update a few days after launch to fix many issues. To any WOW fan boys WOW did the exact same thing. One thing people must remember, it takes A TON of work and A TON of time to develop a game, sure the forum guys read the issues then pass it to the devs to discuss the issue and possible tweaks and fixes, then it must be passed to the programmers( which I am in school for game programming) Which takes a ton of work and time, depending on how they have the code set up they have to find the line where the particular issue was coded, Fix the code, test the code, then publish the code. AT this point the game must then be tested internally, then and only then can the game be patched into the game which must be done delinquently, if they patch the game at the wrong time people will throw a fit(like they already do) about all the maintenance, then people throw a fit about how they're doing it all in one big fell swoop.

    The point of all this is to show you the long and pain staking process EVERY bug must take. Now take one bug and times it by a thousand and more and that what there trying to deal with. Make an MMO is no easy job and take a lot to do. Just be patient with PW and give them a chance, i always give every game 6 months after RELEASE to see where they stand in the game, if there still having major issues i move on, but i NEVER count a beta into those 6 months. People must remember its still a beta for a FREE GAME.

    Good thoughts and since I'm an IT engineer, who mostly troubleshoot issues and fixing problems, I know that some bugs to fix could take weeks. I'm mostly think however that most of the mmos out there (hopefully nwn not included, but we will see), their priority list is badly broken. My personal experience from wow and an example: I reported a bug, every year, at every expansion. There was a model bug with druid, when you had an interaction with mining node. This is not a game breaking bug, but its a bug nonetheless. In 3 years this bug didn't get fixed, and didn't reach the top of todo lists for them. They fixed it a few months after new expansion got release and I was actually surprised about it.

    In my work I can't do this. Every bug reported need to get into a list, and the lifespan of a bug cannot reach 1 or two months tops. If that happens even the smallest bug gets escalated and gets a higher priority. Yet for some reasons -and I'm talking about wow again- I didn't really see this attitude in the dev team. just think about the people crying about stealth bug at wow for years! And that was a game breaking bug for sure!

    TL:DR: Long story short: I love the game I report bugs and I hope they fix them in a timely manner and not just put them in a long long waiting list, or else this mmo will crumble under the weight of bugs and people get disappointed and leave when they feel that they don't receive the care they asking for.
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