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My only complaint.

purpledrankk0223purpledrankk0223 Member Posts: 2 Arc User
My only complaint about this game that can even be directed towards the dev team.... is that i wish we could see more info on players on our friends lists. i get so many invitations when people group with me and such it would just be nice to see what lvl and class the people who are online are because i cant always remember and i often also forget to take notes. The only other thing i dislike about this game is not even the fault of the dev team but the playerbase. I cant tell if they are bad or just very lazy but they want to exploit every single dungeon they come across. And i can see where going faster is great and all but you literally cant get people to not expect me to push the mobs off a cliff. its not that I cant push the mobs off a cliff, hell its actually very easy to do that. TOO easy. it makes the game boring when i group with people for epics. :\.
Post edited by purpledrankk0223 on

Comments

  • quorforgedquorforged Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    Pushing mobs off cliffs isn't an exploit. It's sound tactics.
  • cihuacoatlcihuacoatl Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1 Arc User
    edited June 2013
    I agree being able to see your friends class / level /last login / Gear Score would be of a HUGE help in putting groups together.


    Pushing MOBs off the cliff is the way the developers intended the dungeons to be done. Just as MOBs try to throw you off the cliffs... it is a mini king of the hill. By not pushing MOBs and doing your job you are not making a lot of friends. This I can promise you... I mean you might make someones friend list, yes. Though your comment will read something like... is bad or doesn't push
  • riqitariqita Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 297 Bounty Hunter
    edited June 2013
    Have the devs stated somewhere that they intended pushing off cliffs to be strategic tactic?
    Players and mobs are intended to push - no question there.
    And there are places where players and mobs can be knocked off cliffs.
    That doesn't mean that the designers intended portions of the dungeon to be easier by pushing mobs off the cliffs or encounters to be harder by having the mobs push players off cliffs.

    Also, there should be more than one strategy to beating bosses.
    Just because people have been depending on two clerics to cross their healing circles doesn't mean that was the intended strategy or that healers aren't doing their job if they don't or can't cross their streams.

    Players of the same class should not all be required to use the same tactics.
    Doing so is the laziness of the group forcing that requirement; not the individual interested in a different build or strategy.

    Back to the first point in the OP...
    I do wish we could see other characters' builds, though.
    Just to make it easier to see how others like to play.
    Though that would probably lead to just the type of stuff alluded to in the previous responses.
    Players being kicked or not invited because they don't have the "required" build.
  • quorforgedquorforged Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    riqita wrote: »
    And there are places where players and mobs can be knocked off cliffs.
    That doesn't mean that the designers intended portions of the dungeon to be easier by pushing mobs off the cliffs or encounters to be harder by having the mobs push players off cliffs.

    If they didn't intend (and expect) this, they are idiots.

    But also, half the point of games is for players to be able to come up with their own tactics and strategies to it that aren't exactly what the creators of it had in mind. Calling every tactic and strategy that the devs didn't "intend" an exploit is ridiculous.
    Players of the same class should not all be required to use the same tactics.
    Doing so is the laziness of the group forcing that requirement; not the individual interested in a different build or strategy.

    You're not "required" to do anything. But someone that chooses to play poorly is very likely to get a poor reception from their teammates. And why shouldn't they?
  • rapticorrapticor Member, NW M9 Playtest Posts: 1,078 Arc User
    edited June 2013
    I can't honestly believe people fighting every single trash mobs in a dungeon... every single time.. is less boring than tossing enemies to their demise and getting to the bosses in a timely manner. It has nothing to do with laziness. Well maybe not as much as you think, anyway.
  • arcmoon99arcmoon99 Member Posts: 499 Arc User
    edited August 2013
    In Gaunt PvP there are actual spikes in the pits for you to push players into lol. Pretty Sure Pushing makes up for some of the damage GFs and CWs lack.

    Some mobs are actually Immune to pushing and control powers altogether including certain bosses and mimics, of course, to prevent the player from swiftly killing them.
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