xhritMember, Neverwinter Beta UsersPosts: 0Arc User
edited June 2013
There is a 99% chance they are going to add all the classes / paragon paths from the 4th edition players handbook. This game is pretty spot on for 4th ed. d&d. From what I understand they have the release schedule set for one new class and one new race every 2 months for the next ~3 years.
They are the paragon paths from the 4th edition players handbook.
Just google it.
This game is pretty spot on for 4th ed. d&d.
google brings back a bunch of "homebrew" stuff that I'm not interested in, as I don't think it is relative to this game.
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xhritMember, Neverwinter Beta UsersPosts: 0Arc User
edited June 2013
sorry. i edited my post w/ more info.
idk what paragon paths go with what class variant, I don't actually have the p&p rulebooks, have never seen them in person, and have never played 4th ed D&D before Neverwinter.
There are a ton of paragon paths for each class and new ones get added all the time.
That said I would dearly like to see atypical paragon paths instead of paragon paths that are more of the same of what the class already is. Unusual things like Leader paths ala Guildmaster Thief for Rogue. Problem is many paragon paths are restricted by things like race or weapon. So there are a lot of restraints on what Cryptic can use in the game.
The current paragon paths are all "More of the same". Which is fine for someone that wants to specialize in what the class already does. But I would love to see paragon paths that add depth or utility to the classes. There should be one path that enhances the classes existing specialization ( We already have those ), one path that is the opposite so to speak ( An offensive path for Guardians, a Defensive one for GWF, a dps one for Clerics, etc ) and one path that is a grab bag / wildcard utility path ( Guilldmaster Thief for example ).
I think adding paragon paths would be the easiest and cheapest route for them to take.
I mean they only add 1 at will, 1 encounter, and 1 daily that actually have graphics and animations that would need to be created. The rest are class features or feats that are just behind the scene numbers.
A new class is an entire new set of graphics and animations from top down.
That being said, the game won't really feel like a full ad&d game to me without iconic classes such as paladin and ranger
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xhritMember, Neverwinter Beta UsersPosts: 0Arc User
edited June 2013
That is what the basic paragon paths in the phb do. The GWF ones for example, swordmaster is aeo dps and pitfighter is cc. Angelic Avenger is melee dps and Divine Oracle is ranged healer. Sword Marshal is single target dps, and Knight Commander is group buffs.
Totally off topic, but I much prefer the paragon mechanic to prestige classes.
need to see what the difference between a Fighter and a Warlord is. one would think that Warlord would be a subset of Fighter.
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xhritMember, Neverwinter Beta UsersPosts: 0Arc User
edited June 2013
Warlord is kind of fighter-ish, but fighting is not its role. Warlord is the class that replaced bard in core rules. Bard used to be the primary buffer class, with bard songs providing massive attack and defense bonuses to everyone in group, off healing, wielding melee weapons like longswords, and wearing medium armor for protection.
Warlord takes that role. Pretty much everything about them except the names of their abilities and lore are the same.
Warlord will be the the primary buffer class, providing massive attack and defense bonuses to everyone in group with their inspirational abilities, while off healing and off tanking.
Warlord is kind of fighter-ish, but fighting is not its role. Warlord is the class that replaced bard in core rules. Bard used to be the primary buffer class, with bard songs providing massive attack and defense bonuses to everyone in group, and bards wielding melee weapons like longswords, and medium armor.
Warlord takes that role. Pretty much everything about them except the names of their abilities and lore are the same.
but..but...Bards are generally awesome. why would they replace them with a Concept that belongs under the Fighter category?
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xhritMember, Neverwinter Beta UsersPosts: 0Arc User
When the new paths kick in I just really do hope that dual-specs and/or some sort of cheaper/free respecw will come along with it. Right now being innovative and testing powers/feats is not really something anyone wants to do cause of the expensive respec costs, which is a shame.
Fighter is considered a defender. The Warlord is a leader, the leader role is that of the healing / buffing type. The warlord plays much like a battle cleric, wading into the thick of melee to heal. It is a very neat class.
The beauty of this game is it has a huge amount of ground work laid for it all ready.
They didn't replace Bard with Warlord, they created a new class. A Warlord is basically a martial leader - think of an army officer, or tactical commander archetype that offers things like bonus attacks, and inspiring shouts and commands to keep fighting (which translates into healing). Bards still exist and were re-introduced in PHB2.
I've posted this table elsewhere... but here's a repeat - it includes all base classes present in the PHB / PHB2 / PHB3 for D&D 4e. Please note that the roles I've listed are their primary role, but this role can shift based on class build (ie. some Fighters are more Strikers than Defenders, and some Druids are more Leaders than Controllers... but they almost always have elements of both).
I doubt they'll do all of the classes, as they would then also have to break each class down into the various builds (like GWF/GF for Fighters). Paragon Paths are too numerous to mention as they've added LOTS over the last few years. But I imagine they'll try and include at least three for each class build eventually.
And I too think the Paragon Path is a much more elegant form of specialisation design compared to third edition Prestige classes.
I would love to see new paragon paths soon but honestly they have not even hinted at new paragon paths with module 1.
The only thing they have hinted at was a "ranged" class. And basically that is probably only being added because it was so close to being ready when Open Beta went live.
I wouldn't hold my breath on new paragon paths just yet unless they start throwing out some teasers.
"Beware the engineers of society, I say, who would make everyone in all the world equal. Opportunity should be equal, must be equal, but achievement must remain individual."
That's what worries me. The game desperately needs another Leader class. But far as we know, the next two additions ( Ranger and Warlock ) are more Strikers.
We have atm:
Defender / Controller
Defender / Striker
Striker / Controller
Controller / Striker
Leader / Controller
We need another Leader and another Controller. Preferably a Leader / Striker ( Battle Cleric? ) and a Controller / Leader ( Druid? ). DPS is a dime a dozen atm. So there's no pressing need to keep adding more Strikers after Ranger.
There is a 99% chance they are going to add all the classes / paragon paths from the 4th edition players handbook. This game is pretty spot on for 4th ed. d&d. From what I understand they have the release schedule set for one new class and one new race every 2 months for the next ~3 years.
There is a 99% chance they are going to add all the classes / paragon paths from the 4th edition players handbook. This game is pretty spot on for 4th ed. d&d. From what I understand they have the release schedule set for one new class and one new race every 2 months for the next ~3 years.
Ah, what I'd give to be a Frenzied Berserker (barbarian)... *eyelashes bat dreamily*
I doubt they will add phb2 classes before they finish with the phb 1 classes. Although there are several NPCS in game that are clearly marked as Druids and Barbarians.
That's what worries me. The game desperately needs another Leader class. But far as we know, the next two additions ( Ranger and Warlock ) are more Strikers.
We have atm:
Defender / Controller
Defender / Striker
Striker / Controller
Controller / Striker
Leader / Controller
We need another Leader and another Controller. Preferably a Leader / Striker ( Battle Cleric? ) and a Controller / Leader ( Druid? ). DPS is a dime a dozen atm. So there's no pressing need to keep adding more Strikers after Ranger.
From what I understand the 3rd class that has been datamined is paladin, and the order that they will be released in is not yet known, only that the ranger is coming first. For all we know they might release paladin before warlock.
I doubt they will add phb2 classes before they finish with the phb 1 classes. Although there are several NPCS in game that are clearly marked as Druids and Barbarians.
I'm commenting in hopes to bump this thread. I too believe I have seen a video of a developer saying they would put out a new class about once every 2 months.
I doubt they'll ever put pout a paragon path period, or when they do. theyll hgave about as much polish as the recent telepathy update on Champions (Ie, None)
a developer saying they would put out a new class about once every 2 months.
Marketing is all that statement was.
They can't even deliver on some of the stuff that they put in patch notes, I wouldn't count on them delivering on something like this that they've already admitted to failling on (ranger won't be till later this year, 2 months will have passed from "official" release, nevermind the amount of time passed since soft launch)
I just come to the forums for the lulz after I stopped playing along with 50+ friends after I figured out that this "game" is P2W(among other obvious issues, p2w being the main reason).
Knowing that the new class will be Warlock and NOT Ranger or Bard (the ones the community wants!!!) makes me chuckle.
I really hope, (which they will probly really do anyway) that each paragon path will be 5-10$ per char. That will make for some great Forum luring entertainment. Really looking forward to this "Module 1" -........gooood times
Comments
Classes
Battle cleric
Devoted cleric
Great weapon fighter
Guardian Fighter
Ardent paladin
Avenging Paladin
Two-blade ranger
Archer Ranger
Trickster Rogue
Brute Rogue
Scourge warlock
Deceptive warlock
Inspiring Warlord
tactical warlord
Control wizard
War wizard
Paragon Paths
Clerics: Angelic Avenger • Divine Oracle • Radiant Servant • Warpriest
Fighters: Iron Vanguard • Kensei • Pit Fighter • Swordmaster
Paladins: Astral Weapon • Champion of Order • Hospitaler • Justiciar
Rangers: Battlefield Archer • Beast Stalker • Pathfinder • Stormwarden
Rogues: Cat Burglar • Daggermaster • Master Infiltrator • Shadow Assassin
Warlocks: Doomsayer • Feytouched • Life-Stealer
Warlords: Battle Captain • Combat Veteran • Knight Commander • Sword Marshal
Wizards: Battle Mage • Blood Mage • Spellstorm Mage • Wizard of the Spiral Tower
Some info on the FR wiki here : http://forgottenrealms.wikia.com/wiki/Portal:Classes/Paragon_Paths
Feast of the Moon | Rising of the Dark | Shadow of the World | Everdark
google brings back a bunch of "homebrew" stuff that I'm not interested in, as I don't think it is relative to this game.
idk what paragon paths go with what class variant, I don't actually have the p&p rulebooks, have never seen them in person, and have never played 4th ed D&D before Neverwinter.
This is just what I found using google.
Feast of the Moon | Rising of the Dark | Shadow of the World | Everdark
That said I would dearly like to see atypical paragon paths instead of paragon paths that are more of the same of what the class already is. Unusual things like Leader paths ala Guildmaster Thief for Rogue. Problem is many paragon paths are restricted by things like race or weapon. So there are a lot of restraints on what Cryptic can use in the game.
The current paragon paths are all "More of the same". Which is fine for someone that wants to specialize in what the class already does. But I would love to see paragon paths that add depth or utility to the classes. There should be one path that enhances the classes existing specialization ( We already have those ), one path that is the opposite so to speak ( An offensive path for Guardians, a Defensive one for GWF, a dps one for Clerics, etc ) and one path that is a grab bag / wildcard utility path ( Guilldmaster Thief for example ).
I mean they only add 1 at will, 1 encounter, and 1 daily that actually have graphics and animations that would need to be created. The rest are class features or feats that are just behind the scene numbers.
A new class is an entire new set of graphics and animations from top down.
That being said, the game won't really feel like a full ad&d game to me without iconic classes such as paladin and ranger
Totally off topic, but I much prefer the paragon mechanic to prestige classes.
Feast of the Moon | Rising of the Dark | Shadow of the World | Everdark
need to see what the difference between a Fighter and a Warlord is. one would think that Warlord would be a subset of Fighter.
Warlord takes that role. Pretty much everything about them except the names of their abilities and lore are the same.
Warlord will be the the primary buffer class, providing massive attack and defense bonuses to everyone in group with their inspirational abilities, while off healing and off tanking.
Feast of the Moon | Rising of the Dark | Shadow of the World | Everdark
but..but...Bards are generally awesome. why would they replace them with a Concept that belongs under the Fighter category?
Spellplague did it?
Oh and they killed Eilistraee. what the **** is wrong with them?
Feast of the Moon | Rising of the Dark | Shadow of the World | Everdark
Main: "Daxt", Trickster Rogue @ Beholder.
Alt: "Daxt-Two", Great Weapon Fighter @ Beholder
Tune in @ http://da.twitch.tv/daxt86
Also, they killed Mystra, and performed character assassination on Siamorphe, Tymora, Tyr, and Helm.
They jumped 100 years into the future, thus killing off just about every non-elf mortal (except Mirt the Moneylender).
Some were lucky and got brought back as undead/ghosts (I'm looking at you Vangerdahast and Alusair Orbarskyr).
And that's before we start mentioning the changes to geography, societies, etc.
In other words, they demolished the setting quite thoroughly.
Wow, I really thought I'd got over this. >.<
Whispers along the grapevine would give me to believe that some of this might be fixed for DnD Next. I'm waiting and seeing.
The beauty of this game is it has a huge amount of ground work laid for it all ready.
I want this one.
I've posted this table elsewhere... but here's a repeat - it includes all base classes present in the PHB / PHB2 / PHB3 for D&D 4e. Please note that the roles I've listed are their primary role, but this role can shift based on class build (ie. some Fighters are more Strikers than Defenders, and some Druids are more Leaders than Controllers... but they almost always have elements of both).
Defender
Leader
Striker
Controller
Arcane
Swordmage
Artificer, Bard
Warlock, Sorcerer
Wizard
Divine
Paladin
Cleric, Runepriest
Avenger
Invoker
Martial
Fighter
Warlord
Assassin, Ranger, Rogue
Primal
Warden
Shaman
Barbarian
Druid, Seeker
Psionic
Battlemind
Ardent
Monk
Psion
I doubt they'll do all of the classes, as they would then also have to break each class down into the various builds (like GWF/GF for Fighters). Paragon Paths are too numerous to mention as they've added LOTS over the last few years. But I imagine they'll try and include at least three for each class build eventually.
And I too think the Paragon Path is a much more elegant form of specialisation design compared to third edition Prestige classes.
The only thing they have hinted at was a "ranged" class. And basically that is probably only being added because it was so close to being ready when Open Beta went live.
I wouldn't hold my breath on new paragon paths just yet unless they start throwing out some teasers.
- Drizzt Do'Urden
― R.A. Salvatore
We have atm:
Defender / Controller
Defender / Striker
Striker / Controller
Controller / Striker
Leader / Controller
We need another Leader and another Controller. Preferably a Leader / Striker ( Battle Cleric? ) and a Controller / Leader ( Druid? ). DPS is a dime a dozen atm. So there's no pressing need to keep adding more Strikers after Ranger.
Ah, what I'd give to be a Frenzied Berserker (barbarian)... *eyelashes bat dreamily*
I doubt they will add phb2 classes before they finish with the phb 1 classes. Although there are several NPCS in game that are clearly marked as Druids and Barbarians.
From what I understand the 3rd class that has been datamined is paladin, and the order that they will be released in is not yet known, only that the ranger is coming first. For all we know they might release paladin before warlock.
Feast of the Moon | Rising of the Dark | Shadow of the World | Everdark
I can dream :P
Oh it just sounds so romantic!
My favorite class from old school P&P days... This class would be fun as all he11 in this game. Functional too.
Regards
That sounds kind of lovely too... *agreement face*
Marketing is all that statement was.
They can't even deliver on some of the stuff that they put in patch notes, I wouldn't count on them delivering on something like this that they've already admitted to failling on (ranger won't be till later this year, 2 months will have passed from "official" release, nevermind the amount of time passed since soft launch)
You are totally wrong they never said a new class or anything about new Paragon paths
So guess away cause you will be wrong with each guess
Knowing that the new class will be Warlock and NOT Ranger or Bard (the ones the community wants!!!) makes me chuckle.
I really hope, (which they will probly really do anyway) that each paragon path will be 5-10$ per char. That will make for some great Forum luring entertainment. Really looking forward to this "Module 1" -........gooood times