So i have been following the Thaumaturge build for control wizards, since I am approaching end game, I wonder if anyone can enlighten me on recharging dailies for CC in epics.
At the moment, using arcane singularity and exploding shield gives me at most half of the total AP, casting steal time after that gives me another 25% further, I have already speced INT and WIS heavy for the CC bonus and AP gain bonus, is there anyway I can improve this AP generation further so I can guarantee the singularity is ready in one spell rotation, which is, at the moment:
1.Arcane singularity
2.Shield pop
3.Steal time
4.Chill strike in spell mastery
All above are maxed
for class I have storm spell and the storm eye
I'm currently at level 52 and have 2K+power and 1.3K recovery, about 300 crit, how should I be gearing myself for epics?
Last question
For the PVP set, shall I enchant it and what shall I enchant it with? Currently have level 6 enchants and lesser plaugefire and lesser T.... (forgot the name)
thanks!
Comments
Edit a little more indepth:
the rotation i use in most cases is
1. pop arcane singularity
2. icy terrain
3. then entangling force
4. usually i have almost full bar from entangling force, so i wont use shield sometimes, but otherwise i use it after entangling force.
Also I have a 4 PC archmage set i swap on for bosses if I'm the only CW. hope that helps you.
Then comes Shield knockback.
Ray of Enfeeblement also does a decent amount of AP gain.
But with Entangling and Shield + Enough Adds, you can easily get Singularities back to back.
I would not put lvl6 enchants in the pvp set. You will most likely drop it for a t2 set of your choice. IF you really want to enchant it i would put some lvl 4/5 enchants in it.
You job wont be to do tons of damage however, but having damage is also beneficial to the group in most situations.
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Edit:
I mostly run as a Thaumaturge:
Tab IoC
Icy Terrain (SW Buff)
Shield (AP regen)
Steal Time (amazing)
Normally I am 1 or 2 in damage, but it really doesn't matter as long as cleric/clerics live I don't care if I'm last lol.
Both shield and Entangling Force increase AP gain by how many targets are affected. I've used EF in Castle Never on some large groups and gotten full AP with just that. By the time you have about 12+ targets affected, you should be able to have a full bar with just shield and EF.
I've also found it useful to use Steal Time just as the adds are dropping from Singularity, and then pop Icy Terrain right after so that they are dazed for a few seconds, then frozen right after, from standing on the IT area for those few seconds.
posted here:
io1enthusiast.blogspot.com
Since the proc on Eye of the Storm is pretty frequent, I'm actually leaning towards prioritizing wisdom over charisma, since the AP %-gain is at least as important as the CD reduction...
Now this is interesting! I've been making a wisdom build and it's interesting to see the cooldown/AP gain relationship. You might of noticed that longer cooldowns give more AP, and if you reduce the cooldown by skill ranks you also reduce the AP gained (in some proportion to the amount reduced).
Do you suppose that the INT stat while reducing cooldown ALSO reduces AP gain? This is something that has been bugging me that I can't really test until level 60...