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Foundry Reviews

joshrandhalljoshrandhall Member Posts: 72 Arc User
edited June 2013 in The Foundry
I'll be posting reviews of Foundry modules as I get to them for anyone interested.

Having done reviews for previous community created content sometimes it helps to hear from other community members offering constructive criticism and opinions.

I've created this thread for anyone else wanting a review.

Review details are only posted with authors permission, otherwise just generalities are posted for the community...

Ratings:

A - Too Easy (anyone with a brain cell)
B - Very Easy (any player with minimal gaming experience
C - Average (for experienced gamers 1-2 years)
D - Hard (For hard core players)
E - Group content only


1 - Needs quite a but of work
2 - Several broken items
3 - Not bad but needs some polish
4 - Good job - can use some clean up work
5 - Excellent - don't change a thing
Post edited by joshrandhall on

Comments

  • joshrandhalljoshrandhall Member Posts: 72 Arc User
    edited June 2013
    No spoilers given here

    Overall rating: B+ - Well worth a play

    Character class: CW level 23 1/2 (Ended Level 25) w/Man of arms companion
    Race: Human

    Difficulty level: C- - Soloed with level 23 Wizard - not too difficult, verging on very easy (but for the numbers in the encounters closer to average rating)
    Mechanics: 4 - The overall game play is quite well done- mechanically there were no problems within the adventure
    Encounters: 4 - The first few encounters were fairly easy, but as the progress continues the encounters increase in difficulty which was nice
    Story line: 4 - The story line appears to evolve and is ongoing leading into another story which is nice and gives an opportunity for more immersion and an ongoing side storyline.
    Loot: 4 - once the encounters kicked in the loot table was fair and plentiful - no complaints.

    Special Requested by Author: Nothing requested

    Pros:

    The story line has the potential for an ongoing adventure - be prepared to read the dialogs for immersion
    The encounters were not overly difficult, for new players I find this to be a good lvl, for advanced players it might be a bit too easy.
    There were some options for different classes and races which is always a nice touch
    If you read all the dialog this could take approximately 45 mins. (I'm a slow reader) which is both a pro and con to me.
    Nice surprise towards end of quest.

    Cons:


    Not much happening in the beginning aside from the dialog - could have more interaction.
    Sometimes the path isn't followable - not sure if this is an issue with the foundry or the author so it is mentioned here as a con either way.
  • redneckroninredneckronin Member Posts: 0 Arc User
    edited June 2013
    Just for the record "Loot" is not something Foundry Authors have any control over.

    Encounter Difficulty is also mainly out of the Author's hands. Foundry content automatically scales to the level of the player, and some encounter creatures unlock new abilities as they increase in level. So for any given level the main option the Author has to make any given encounter tougher (if already using highest difficulty encounters) is to throw more "mobs" at it. Which is a crude way of increasing difficulty at the best of times, and this seems to me to by why so many of the Foundry quests are story driven.

    So it is a bit unfair too judge Foundry content on those areas.

    All The Best
    Campaign: Call Of The Wild - Information, Links To Review Threads, Screenshots

    Looking For Reviews For Your Foundry Quest?
    Drop By Scribe's Enclave & Meet Up With Volunteer Reviewers.
  • et20et20 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 25 Arc User
    edited June 2013
    customized (actual) boss battles would be pretty sweet. the editor actually holds me back a little in terms of the limits it has.
    Explore the Blue Crystal Cave (NW-DBD6U7DO6). - Still tuning.
  • xhritxhrit Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    Good review, pretty spot on imo. There are a few points i'd like to make tho.

    Foundry mobs have 3 tiers; they start with a single ability, and at level 40, and again at level 60 they gain more powerful abilities. By the time you hit level 60, those easy encounters will be ripping you apart.

    Sometimes the path isn't followable - this is a foundry issue. the path will go through locked doors, walls, impassable rocks, etc, and there is nothing we can do about it short of turning it off, or redesigning our entire level around the trail. DO the former and people complain that there is no trail. And if you do the latter you get very boring looking dungeons.

    Last thing I want to mention is the 45 min playtime is only if you clear all the optional content. My gf and I run this quest for our daily in about ~10 min.
  • visigoth18visigoth18 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 371 Bounty Hunter
    edited June 2013
    xhrit wrote: »
    Foundry mobs have 3 tiers; they start with a single ability, and at level 40, and again at level 60 they gain more powerful abilities.

    Sometimes the path isn't followable - this is a foundry issue. the path will go through locked doors, walls, impassable rocks, etc, and there is nothing we can do about it short of turning it off.

    1.) Encounters a kinda complex, "have 3 tiers" really doesn't cove it...Minions don't gain more abilities. only "Standard and Elite" gain abilities. Encounters for Dummies (and everyone else)

    2.) [IMO] this falls on the Author to compensate for [Cryptics] bugs. if your map wont allow the use of the tracker turn it off and add what ever it needs to direct the Player.
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  • sablelore015sablelore015 Member Posts: 25 Arc User
    edited June 2013
    The BBQ quest is ridiculous! click the bear for easy ... no click the bear to be stupid like all the other sparkles I had to read ... It is just a bunch of bravado! Your wasting your time, because when you go to the beach everything there is a raid encounter. So you get mauled a billion times clicking stuff up top does nothing and the monster do not return to there posts so they spawn kill you. There is no emergency exit to the quest, so the only way out is CLT - Alt - Delete. I wasted time, potions, and now will either have to buy 6-8 kits or stand around for 5 mins per injury and my entire silhouette is yellow! This is a bad quest unless you go in as a party. The BEAR does nothing!!! This quest need to be removed it is BS. The mobs I did kill re-spawned over and over and didn't even drop coins! I am so angry, These are obviously not reviewed before they are put out to the public.
    "If your not having fun, Then stop doing it"

    "Life is not mandatory, life is what you make it"
  • joshrandhalljoshrandhall Member Posts: 72 Arc User
    edited June 2013
    The BBQ quest is ridiculous! click the bear for easy ... no click the bear to be stupid like all the other sparkles I had to read ... It is just a bunch of bravado! Your wasting your time, because when you go to the beach everything there is a raid encounter. So you get mauled a billion times clicking stuff up top does nothing and the monster do not return to there posts so they spawn kill you. There is no emergency exit to the quest, so the only way out is CLT - Alt - Delete. I wasted time, potions, and now will either have to buy 6-8 kits or stand around for 5 mins per injury and my entire silhouette is yellow! This is a bad quest unless you go in as a party. The BEAR does nothing!!! This quest need to be removed it is BS. The mobs I did kill re-spawned over and over and didn't even drop coins! I am so angry, These are obviously not reviewed before they are put out to the public.
    Um, think you have the wrong thread there buddy - no bears in this module :(
  • joshrandhalljoshrandhall Member Posts: 72 Arc User
    edited June 2013
    Thanks for clarifications on the foundry - having not worked with it yet I'm not up on the failings of it as yet.

    I try not to insult the authors when I'm not sure whether an issue is due to the tool or whether the issue is due to the author - either way it becomes a con to me and not meant to insult the author but provide insight for players and other authors.

    Personally, I'm not a fan of "pathing" in modules - I much more prefer free form, let me find my way around and get into trouble. But that's just me.

    As far as loot - not knowing the foundry yet, I do believe authors have a little control over loot. While you may not be able to identify specific loot drops (which IMO is a failure of the foundry), you can add more loot items to the quest over all: Chests etc. always add additional loot.

    Encounters - I have been in several encounters where there were mob triggers that sent wave after wave of mobs at me including several bosses at once. I believe, even with a weak foundry tool authors can control what they throw at the player and should try to establish a threshold if in fact the encounters scale at the various levels. Authors have to run through modules anyway and should be able to run through it with multiple chars at various levels to know if it's going to be too many mobs or not enough.

    Good Thread this: Encounters for Dummies (and everyone else) thanks for the link

    As for 10 mins running this module - I believe that's both because you know it and you wrote it. Having never seen it before and having read EVERY line of dialog it did take me 45 mins (I timed it as I always do). IMO this is not a bad thing - I personally like longer quests. I'm sure if I were to run through this again I would get through it in much less time since I wouldn't have to read the dialog, know exactly where I needed to go and know what to expect since I'm not looking for problems/issues and taking my time identifying the good and the not so good.

    However, the purpose of the review is to give those who have not had a chance to go through the quest an idea if what to expect and hopefully provide authors with a greater audience.

    Like I said, it was well worth the play and fun and I look forward to going through the rest of the story.
  • xhritxhrit Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    visigoth18 wrote: »
    2.) [IMO] this falls on the Author to compensate for [Cryptics] bugs. if your map wont allow the use of the tracker turn it off and add what ever it needs to direct the Player.

    It was off. People complained that it was off, so I turned it on. If you don't like the look of it in quest, you can turn it off by pressing the Z key.
    Thanks for clarifications on the foundry - having not worked with it yet I'm not up on the failings of it as yet.

    I try not to insult the authors when I'm not sure whether an issue is due to the tool or whether the issue is due to the author - either way it becomes a con to me and not meant to insult the author but provide insight for players and other authors.

    No offense taken. A 4/5 is a fine review in my opinion, for the first Neverwinter quest that I ever made. It is a bit simplistic because I was still learning the ropes.
    Personally, I'm not a fan of "pathing" in modules - I much more prefer free form, let me find my way around and get into trouble. But that's just me.

    As do I, but I must include design features that the general population wants as well, otherwise I will get bad reviews. That is why I added a gate to the hard mode path, so that people would stop complaining that the totally optional hard mode path was too hard. That is also why I hid the chain that opens the gate, because people still complained that hard mode was too hard, even after I added a note to the chain that said hard mode was too hard for them and they should find another way.

    I have pretty much done everything people have asked to make the quest easier, except add invisible walls to all the edges to prevent people from falling off. That is an invisible line I will not cross. I did however add normal rock walls around most of the areas that mobs have knockback, and added lights to all the edges so you can see them better.

    First version of the quest had no pathing in the cave or in the house; it made you dialog all of the npcs looking for clues. I got like a 2 star review that said "talking to all those people is stupid". After I turned the sparkles on.

    The quest is a lot less hardcore now then it was when I first published it.
    As for 10 mins running this module - I believe that's both because you know it and you wrote it. Having never seen it before and having read EVERY line of dialog it did take me 45 mins (I timed it as I always do). IMO this is not a bad thing - I personally like longer quests. I'm sure if I were to run through this again I would get through it in much less time.

    However, the purpose of the review is to give those who have not had a chance to go through the quest and idea if what to expect.

    Like I said, it was well worth the play and fun and I look forward to going through the rest of the story.

    I am glad you liked it, and I agree with the 4/5 rating on Feast of the Moon. After all, if you gave it 5/5 you would have no way of showing how much better the 2nd and 3rd parts of the campaign are. Sure Feast of the Moon is good... but Rising of the Dark makes people cry.

    ^^
  • joshrandhalljoshrandhall Member Posts: 72 Arc User
    edited June 2013
    LOL - Perhaps I haven't been clear with my method of rating - Feast of the Moon actually got a B+ which is not necessarily a 4 out of 5.

    True, some aspects I did rate as 4 out of 5 but you have to look at the whole rating to really get a sense of what to expect :)

    And for a first it was worth the B+ (which I didn't know at the time)

    BTW, seldom if ever do I give an A+ or 5 on anything and I tend to be generous with most reviews in favor of the author.

    I believe if someone is willing to take the time to create something the community can enjoy, then they deserve a "curve" so to speak.

    Likewise, I seldom if ever give an E- or 1 - it has to be really really bad for me to do that ;)
  • visigoth18visigoth18 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 371 Bounty Hunter
    edited June 2013
    no more reviews?
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  • famkinfamkin Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 9 Arc User
    edited June 2013
    As far as loot - not knowing the foundry yet, I do believe authors have a little control over loot. While you may not be able to identify specific loot drops (which IMO is a failure of the foundry), you can add more loot items to the quest over all: Chests etc. always add additional loot.

    Authors don't have any control over loot. There is only the one chest at the end of the quest and you can't put anything in it, only what the game automatically fills it with. You can place chest objects in the game, but there is simply no way to give the player any useable item at all. You can only give them plot items like a feather, rock, etc.
    Monster Research - NW-DIZ2C7YWJ
    Authoring tool to test nearly all encounters in the foundry.
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