DISCLAIMER:
Dont get me wrong I really enjoy NW so I'm just posting here because I care and am worried this is all the game is going to be.
BOSS FIGHTS:
Is every boss fight going to be X boss with 100 adds to manage? It seems so at this point. Where are some bosses that have clever mechanics that don't include so many adds? It seems like there are 5-6 different underlying boss behaviours and mix that with countless adds and that's it so far. Fight a dragon, hey look at all the adds.... fight a boss that sucks you to the middle, look 100 adds.... fight a boss with the Wight mechanic, HEY ADDS!
How about some fights that require players to go click on something or event driven things that you have to avoid or do at the right time.... seriously concerned that the only progression of difficulty just means MORE ADDS....
PUGS:
It's rare to get a group that actually doesn't have a player drop. Is there ever going to be a "queue for another player" option?
Comments
Yes every boss is just an unimaginative bag of HP that spawns infinite adds.
I genuinely and honestly wish it was...
I would love to see this. Even though Neverwinter's dungeons are fairly short, life happens and people drop or just plain bail. Not being able to grab a replacement really hurts, and I personally hate it when it's me who has to drop because I know I'm probably ending the run for the rest of the party. If they could add an option to the queue that lets players join dungeons in progress that would be wonderful. Not everyone wants to jump into a dungeon and find out that they've missed 95% of it, but then again for many people that might even be optimal... I wish this were implemented and players were given the option when the queue window popped up "join dungeon in progress, or resume waiting in queue?"
"Sir, were now surrounded"!
Thats great news son, now we can attack from ALL sides"!
Also, dungeons queue times are horrible. I thought 15 minutes in World of Warcraft was bad, I've spent well over 40 minutes in queue and another 20 begging people in zone chat to queue just to finish a quest that requires you to go inside said dungeons. Why I'm at it, can Cryptic remove some of the Npc's they have crammed inside their city, it's great to give the impression that the games full of players but it only adds more stress on the server which in turn causes more lag for players.
Life is a dream for the wise, a game for the fool, a comedy for the rich, a tragedy for the poor.
~Sholom Aleichem
Also, dungeons queue times are horrible. I thought 15 minutes in World of Warcraft was bad, I've spent well over 40 minutes in queue and another 20 begging people in zone chat to queue just to finish a quest that requires you to go inside said dungeons.
Why I'm at it, can Cryptic remove some of the Npc's they have crammed inside their city, it's great to give the impression that the games full of players but it only adds more stress on the server which in turn causes more lag for players.
Life is a dream for the wise, a game for the fool, a comedy for the rich, a tragedy for the poor.
~Sholom Aleichem