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Boss Fights (MEH) & DGs Queuing for a new player....

blackmaulblackmaul Member, NW M9 Playtest Posts: 0 Arc User
edited June 2013 in General Discussion (PC)
DISCLAIMER:
Dont get me wrong I really enjoy NW so I'm just posting here because I care and am worried this is all the game is going to be.

BOSS FIGHTS:
Is every boss fight going to be X boss with 100 adds to manage? It seems so at this point. Where are some bosses that have clever mechanics that don't include so many adds? It seems like there are 5-6 different underlying boss behaviours and mix that with countless adds and that's it so far. Fight a dragon, hey look at all the adds.... fight a boss that sucks you to the middle, look 100 adds.... fight a boss with the Wight mechanic, HEY ADDS! :) How about some fights that require players to go click on something or event driven things that you have to avoid or do at the right time.... seriously concerned that the only progression of difficulty just means MORE ADDS....

PUGS:
It's rare to get a group that actually doesn't have a player drop. Is there ever going to be a "queue for another player" option?:confused:
Post edited by blackmaul on

Comments

  • clortbagsclortbags Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    blackmaul wrote: »
    BOSS FIGHTS:
    Is every boss fight going to be X boss with 100 adds to manage?

    Yes every boss is just an unimaginative bag of HP that spawns infinite adds.
  • blackmaulblackmaul Member, NW M9 Playtest Posts: 0 Arc User
    edited June 2013
    I hope that's sarcasm speaking :(
  • clortbagsclortbags Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    blackmaul wrote: »
    I hope that's sarcasm speaking :(

    I genuinely and honestly wish it was...
  • boboldbobold Member Posts: 30
    edited June 2013
    blackmaul wrote: »
    PUGS:
    It's rare to get a group that actually doesn't have a player drop. Is there ever going to be a "queue for another player" option?:confused:

    I would love to see this. Even though Neverwinter's dungeons are fairly short, life happens and people drop or just plain bail. Not being able to grab a replacement really hurts, and I personally hate it when it's me who has to drop because I know I'm probably ending the run for the rest of the party. If they could add an option to the queue that lets players join dungeons in progress that would be wonderful. Not everyone wants to jump into a dungeon and find out that they've missed 95% of it, but then again for many people that might even be optimal... I wish this were implemented and players were given the option when the queue window popped up "join dungeon in progress, or resume waiting in queue?"
  • banecrushrbanecrushr Member Posts: 129 Bounty Hunter
    edited June 2013
    Dropping at the final boss has been my fan fare this whole time of playing NW... I think I may hve completed 2 maybe 3 5 mans and dungeons, mainly because we have 1 then 2 then 3... and then due to time I cant reque to run it again during the week..now Im 60, and trying to run those 2 non epic D's to get a feel for how my biuild and gear score will work out, and guess what, 1st que in last boss and the group drops aftre one attempt? I know I know join a guild blah blah, in one small and I'm the only 60 ATM! so I'm pugging. Guess it is what it is...
    [SIGPIC][/SIGPIC]

    "Sir, were now surrounded"!
    Thats great news son, now we can attack from ALL sides"!
  • chrono0812chrono0812 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 501 Bounty Hunter
    edited June 2013
    Have to say the notion that Cryptic didn't think too add a requeue for players who drop from groups is pretty stupid on their part. Also, this game reminds me more and more of a hack and slash type game with the (Mmo) tag slapped on it with a chat feature I wish I could disable so I would see the B.s spam from it.

    Also, dungeons queue times are horrible. I thought 15 minutes in World of Warcraft was bad, I've spent well over 40 minutes in queue and another 20 begging people in zone chat to queue just to finish a quest that requires you to go inside said dungeons. Why I'm at it, can Cryptic remove some of the Npc's they have crammed inside their city, it's great to give the impression that the games full of players but it only adds more stress on the server which in turn causes more lag for players.
    Death_knight.jpg

    Life is a dream for the wise, a game for the fool, a comedy for the rich, a tragedy for the poor.
    ~Sholom Aleichem
  • chrono0812chrono0812 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 501 Bounty Hunter
    edited June 2013
    Have to say the notion that Cryptic didn't think too add a requeue for players who drop from groups is pretty stupid on their part. Also, this game reminds me more and more of a hack and slash type game with the (Mmo) tag slapped on it with a chat feature I wish I could disable so I wouldn't see the B.s spam from it.

    Also, dungeons queue times are horrible. I thought 15 minutes in World of Warcraft was bad, I've spent well over 40 minutes in queue and another 20 begging people in zone chat to queue just to finish a quest that requires you to go inside said dungeons.

    Why I'm at it, can Cryptic remove some of the Npc's they have crammed inside their city, it's great to give the impression that the games full of players but it only adds more stress on the server which in turn causes more lag for players.
    Death_knight.jpg

    Life is a dream for the wise, a game for the fool, a comedy for the rich, a tragedy for the poor.
    ~Sholom Aleichem
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