Is it not possible to adjust the size of animal NPCs? I try it out in the advanced mode and they don't appear to change.
And for that matter, are we not able to make anything larger than a large half-orc? I did notice that if I touched the height slider on a giant, they shrink to humanoid size and cannot regain their original giant size.
Perhaps this is a bug.
I know that I've seen huge spider npc's clipping through walls and ceiling in some you-tube foundry mission I had seen, so. . .
NW-DF66TLIAM = MOB for a day
NW-DFOEHE955 = Woeful Cave (in production but testable)
Is it not possible to adjust the size of animal NPCs? I try it out in the advanced mode and they don't appear to change.
And for that matter, are we not able to make anything larger than a large half-orc? I did notice that if I touched the height slider on a giant, they shrink to humanoid size and cannot regain their original giant size.
Perhaps this is a bug.
I know that I've seen huge spider npc's clipping through walls and ceiling in some you-tube foundry mission I had seen, so. . .
I recently had this problem trying to scale down a giant NPC so he wouldn't block the camera view when following. I ended up having to revert to the preset costume because once you touch the height slider there is no other way of going back to being a giant. Ultimately I settled on only having him follow after the real combat starts, so that he doesn't stay right behind the player keeping them blinded.
I've been able to make spiders bigger, guess it depends on the animal and yea Giants/large humanoids have that problem where if their default size is bigger than the max setting of height, touching the height slider will make them smaller no matter how high you set it.
Comments
I recently had this problem trying to scale down a giant NPC so he wouldn't block the camera view when following. I ended up having to revert to the preset costume because once you touch the height slider there is no other way of going back to being a giant. Ultimately I settled on only having him follow after the real combat starts, so that he doesn't stay right behind the player keeping them blinded.
Fun 15-20 Minute Heavy Combat Quest with a difficulty slider. Hand crafted environments and encounters.
Code: NW-DSVCX8LD4
Thread URL: http://nw-forum.perfectworld.com/showthread.php?257391-Protect-the-Caravan