Now that most of the most egregious exploiting has been stopped, it seems like AD is getting more and more scarce these days. AD appears to be dwindling at a rate faster than can be replaced.
You can make a maximum of 24,000 AD a day from refining. However to do anything in the game including slotting runes, this removes AD at too great of a rate.
Should prices be lowered to deal with the current AD deflation? Zen is barely selling for 250 AD these days.
Now that most of the most egregious exploiting has been stopped, it seems like AD is getting more and more scarce these days. AD appears to be dwindling at a rate faster than can be replaced.
You can make a maximum of 24,000 AD a day from refining. However to do anything in the game including slotting runes, this removes AD at too great of a rate.
Should prices be lowered to deal with the current AD deflation? Zen is barely selling for 250 AD these days.
1) Slotting runes cost 0 AD.
(.-.)
2) Mindflayer is selling at about 300-310 AD/zen.
3) Depends on the items. Rare items & certain cosmetic items will continue to increase in price. Vendor trash will continue to decrease.
4) There is no "should," only Zuul...and whatever the market determines.
I think some of that rapid decrease was from us founders. People like me started out with a bank of 2,600,000 AD. I think we'll have to wait and see how the economy pans out after more thank one month of operation. That being said, I don't think the transactions in this came could reasonably be called "micro."
Now that most of the most egregious exploiting has been stopped, it seems like AD is getting more and more scarce these days. AD appears to be dwindling at a rate faster than can be replaced.
You can make a maximum of 24,000 AD a day from refining. However to do anything in the game including slotting runes, this removes AD at too great of a rate.
Should prices be lowered to deal with the current AD deflation? Zen is barely selling for 250 AD these days.
This is what you would call a person who is spending unwisely. Sure it is expensive to pull enchants out of gear but if you are smart you won't pull enchants out of gear. This saves you on AD.
In my opinion, AD isn't leaving the game as fast as it is being pumped into the economy. There are so many inlets to making AD, in fact so much so that gold is harder to get even though all you really have to do to get gold is sell trash items. I have probably already said too much..
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orodalfMember, Neverwinter Beta UsersPosts: 0Arc User
edited June 2013
Not quite true. There are a few enchantments that are worth pulling out of gear. Lesser Vorpal Enchantments, for instance.
It's not that Diamonds are leaving the game faster than they're coming in. It's that Zen and items are entering the game faster than AD is being generated. Like you said, people can generally only make 24k AD per day, and they tend not to hit that cap. On the other hand, Zen gets bought by plenty of people for various reasons and items... well, exploits and tons of DDing bring them in really, really fast.
The result is low item prices (t2 gear has gone from over 1m to less than 300k...) and low Zen prices (400 AD per down to 300 AD per).
Like you said, people can generally only make 24k AD per day, and they tend not to hit that cap.
Yeah, to actually come close to the 24k refining cap takes a heck of a lot of time in-game. I seriously doubt many people are managing it.
Thing is, before they can really make adjustments to the system, it needs to settle out..... the initial extra pile of founder AD, plus the stuff that's still floating around from exploits, needs to filter out a bit before they can see how "AD produced" compares to all the sinks in the game (auction fees, enchant removal, appearance changes, ID scrolls & other vendor items, etc).
Once we hit that point, they can try to make adjustments (like they've done several times in Star Trek).... also, additional content releases may give more ways to generate AD.
For the moment there is still too much AD and I am happy every time some of it is taken out of the system. Between exploits and founder packs people have been undervaluing AD since the beginning of the game. Go ahead and try to earn 100k rough AD. See how long it takes you and how much effort is involved. Then ask yourself if that item you see selling for 1 million AD is really worth 10 times the effort you just put in. In most cases you will realize the AD is more valuable than the item. People are not going to start realizing this until the easy to acquire AD (from founder packs and exploits) are gone and they have to earn the AD the hard, time-consuming way.
If not for founder packs and exploits Zen would have started selling for 50-100 AD each and slowly worked its way up to an equilibrium level. Instead it started at 500 and is slowly working its way down. 100 zen is worth 1 dollar. How much of your time is 1 dollar worth? How many AD do you earn in that period of time? That amount of AD is what 100 zen is worth.
Comments
1) Slotting runes cost 0 AD.
(.-.)
2) Mindflayer is selling at about 300-310 AD/zen.
3) Depends on the items. Rare items & certain cosmetic items will continue to increase in price. Vendor trash will continue to decrease.
4) There is no "should," only Zuul...and whatever the market determines.
Market should be manipulated by providing double AD weekends and placing more desirable items at high prices into the undervalued currency.
Obviously....
This is what you would call a person who is spending unwisely. Sure it is expensive to pull enchants out of gear but if you are smart you won't pull enchants out of gear. This saves you on AD.
In my opinion, AD isn't leaving the game as fast as it is being pumped into the economy. There are so many inlets to making AD, in fact so much so that gold is harder to get even though all you really have to do to get gold is sell trash items. I have probably already said too much..
It's not that Diamonds are leaving the game faster than they're coming in. It's that Zen and items are entering the game faster than AD is being generated. Like you said, people can generally only make 24k AD per day, and they tend not to hit that cap. On the other hand, Zen gets bought by plenty of people for various reasons and items... well, exploits and tons of DDing bring them in really, really fast.
The result is low item prices (t2 gear has gone from over 1m to less than 300k...) and low Zen prices (400 AD per down to 300 AD per).
It's cheaper to buy zen off the exchange than pay for packs.
Yeah, to actually come close to the 24k refining cap takes a heck of a lot of time in-game. I seriously doubt many people are managing it.
Thing is, before they can really make adjustments to the system, it needs to settle out..... the initial extra pile of founder AD, plus the stuff that's still floating around from exploits, needs to filter out a bit before they can see how "AD produced" compares to all the sinks in the game (auction fees, enchant removal, appearance changes, ID scrolls & other vendor items, etc).
Once we hit that point, they can try to make adjustments (like they've done several times in Star Trek).... also, additional content releases may give more ways to generate AD.
If not for founder packs and exploits Zen would have started selling for 50-100 AD each and slowly worked its way up to an equilibrium level. Instead it started at 500 and is slowly working its way down. 100 zen is worth 1 dollar. How much of your time is 1 dollar worth? How many AD do you earn in that period of time? That amount of AD is what 100 zen is worth.