Even if you animation is over and you heard the "slash" sound, CW and DC can dash out and avoid all the damage.
This has to be fixed so the damage comes when you click the skill, not 1 sec after the skill is used.
Also, if you chasing after for example a CW, you right on his heels, and use Lashing Blade, the skill animation plus the delay in damage takes so long time, the skill more then often misses and does no damage even if you stood right ontop of them when you activated the skill.
I'm not convinced this is an issue now that dodge has been moved to server side. Previously, they really did dodge after LB hit and avoided any dmg.
I think they just dodged at the same time you attacked, which is intended (but frustrating since CWs has so many dodges).
I thought so to but i checked it many times now, i use my skill and they dodge well through the animation, like i said they can dash out of it when you hear the "thud" and then blue sword shows up becouse the damage isnt added until all of the animation is over.
everyone is dashing close to a tr , i have deft strike and lashing blade, hit them with like 50ms inbetween, just to deft and then a blade, somehow they dash away when they see me, but i figured they cant possible move after they notice my deft strike before i pull of a blade, to me its an issue of lag and they really have dashed before the deft, but deft caught them and its no longer in sync, when u hit lashing blade they have really already casted their dash. sometimes i have noticed that my blade hits them where they have dashed to and im stuck where i caught them with deft some 20' away.
Think about it.... you spot the enemy and click, that signal has to go the server which takes time, it has to process it and send your action to the client of the person you're attacking, which takes time.
Meanwhile, that guy hears the woosh-of-death and spams his dodge, which gets sent to the server, gets resolved and then gets sent to your client.
Basically you're fighting echoes with echoes.
With lag being intermittent and unpredictably variable, all those signals will arrive in their own sweet time, making it a lot more unreliable. That's also the reason why so many European players want a European server, because ping time becomes crucial in a setup like this. Because in the 30ms the TR's encounter power gets acknowledged by the server, that CW had plenty of time to dodge already. And that will take another 30ms to be seen on the TR's screen.
It's a real handicap for non-US based gamers, making a fast ping-time one of the most OP powers you can get.
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phantomtempestMember, Neverwinter Beta UsersPosts: 23Arc User
edited June 2013
It's because of the ping. I am using public WIFI and VPN to play the game because I am living in dormitory. And I tell you, with 400 ping ( which is the best i get) I have to ''predict'' the enemy movements and use my Encounters acording to that. If the enemy is running away from me, even though i get the hit and sound on my screen, they don't get the damage. And If the enemy is running towards me, I use my encounter before he even reach me, no hit or sound, but the enemy takes the damage. Since servers are in US, the players who are in East-EU or Asia have to get used to his. There is nothing we can do about it, unless developers switch back to Client-side hit register method.
Rogues are insanely powerful in pvp, and by far the strongest class. Also extremely beast in pve.
They need ZERO buffs. This is not a bug. Not needed. Dodging is an intended mechanic.
The fact rogues have such fast animations is something you should be happy about, not complaining about. No other class gets such fast anims.
Rogues are nowhere near the strongest class in PvP, Clerics and Control wizards dominate PvP (clerics for AS making the team untouchable. CWs for having as much damage as a rogue + huge amounts of utility/disables + better mobility and all from a safe range.)
But other than that, I do agree with you. Lashing blades is fine, its a huge amount of burst damage, your rewarded for landing it, but you shouldn't be aloud to get that damage off without the enemy having a chance to avoid it. THAT would make rogues too powerful. Currently, rogues are fine as they are.
If they needed any buffs, it would be to things such as path of blades, to make the less popular skill choices seen more often, not buff up the already over used skills. But that could be said for all classes, there are too many unused abilities with each class because some abilities just can't compete with the other choices.
Rogues are insanely powerful in pvp, and by far the strongest class. Also extremely beast in pve.
They need ZERO buffs. This is not a bug. Not needed. Dodging is an intended mechanic.
The fact rogues have such fast animations is something you should be happy about, not complaining about. No other class gets such fast anims.
I agree that TR's at the moment don't really need a buff, but you're wrong in your assumption that they are the strongest PvP class, Shrewguy makes good points.
You're also wrong in your assumption of quick animations, Dazing Strike out of stealth takes twice as long to hit as from stealth and is easily avoidable (although not so much by GWF's). The animation for Shocking Execution is (I think) just a bit shorter than the daily of the GWF where he jumps real high (sorry, don't know the name).
After a TR's dodge he needs a few milliseconds to stand up, a CW can teleport and continue blasting.
I understand the reasoning for getting those things on the server-side, but it does become a real handicap for players with slow response times.
Problem isnt that you can avoid it, its that they can dash out of it even after skill has landed.
Click skill >animation>"hit sound">dash>skill does no damage.
They should be able to dash away before i use the skill yes, not when my dagger is already in their back
Comments
I think they just dodged at the same time you attacked, which is intended (but frustrating since CWs has so many dodges).
Meanwhile, that guy hears the woosh-of-death and spams his dodge, which gets sent to the server, gets resolved and then gets sent to your client.
Basically you're fighting echoes with echoes.
With lag being intermittent and unpredictably variable, all those signals will arrive in their own sweet time, making it a lot more unreliable. That's also the reason why so many European players want a European server, because ping time becomes crucial in a setup like this. Because in the 30ms the TR's encounter power gets acknowledged by the server, that CW had plenty of time to dodge already. And that will take another 30ms to be seen on the TR's screen.
It's a real handicap for non-US based gamers, making a fast ping-time one of the most OP powers you can get.
It was ridiculous that this ability that did so much burst dmg also had no delay or time to react to it lol.
er wait. What planet are you from?
Rogues are insanely powerful in pvp, and by far the strongest class. Also extremely beast in pve.
They need ZERO buffs. This is not a bug. Not needed. Dodging is an intended mechanic.
The fact rogues have such fast animations is something you should be happy about, not complaining about. No other class gets such fast anims.
-Epic Dread Vault Crushed.
Characters (Dragon): Axer (60 Guardian, Leader of Crush It!), Controller (60 Wizard), Warlocker (60 Warlock)
Rogues are nowhere near the strongest class in PvP, Clerics and Control wizards dominate PvP (clerics for AS making the team untouchable. CWs for having as much damage as a rogue + huge amounts of utility/disables + better mobility and all from a safe range.)
But other than that, I do agree with you. Lashing blades is fine, its a huge amount of burst damage, your rewarded for landing it, but you shouldn't be aloud to get that damage off without the enemy having a chance to avoid it. THAT would make rogues too powerful. Currently, rogues are fine as they are.
If they needed any buffs, it would be to things such as path of blades, to make the less popular skill choices seen more often, not buff up the already over used skills. But that could be said for all classes, there are too many unused abilities with each class because some abilities just can't compete with the other choices.
I agree that TR's at the moment don't really need a buff, but you're wrong in your assumption that they are the strongest PvP class, Shrewguy makes good points.
You're also wrong in your assumption of quick animations, Dazing Strike out of stealth takes twice as long to hit as from stealth and is easily avoidable (although not so much by GWF's). The animation for Shocking Execution is (I think) just a bit shorter than the daily of the GWF where he jumps real high (sorry, don't know the name).
After a TR's dodge he needs a few milliseconds to stand up, a CW can teleport and continue blasting.
I understand the reasoning for getting those things on the server-side, but it does become a real handicap for players with slow response times.
Click skill >animation>"hit sound">dash>skill does no damage.
They should be able to dash away before i use the skill yes, not when my dagger is already in their back