I'm looking around how to do this but am unable to figure it out. In game there are road signs that give information when you target them. How is this done in the Foundry?
Assuming you mean you want the text to show on the reticule being positioned over the sign rather than e.g. interacting with it by way of dialogue, I'm not sure there's a direct way to do it.
One alternative would be to create the signpost object and make it interactable - but rather than completing the interaction text, change the name of the object itself (e.g. from "Signpost 01" to "Protector's Enclave - West"). On mouseover, that should show the name text in white; the downside is that it'll have the "Press F to interact" text with it too.
Crimson Descent (NW-DRWNLMGYV) - Solo 15-20m combat-focused adventure
1. You can set the interaction to require an object which is never spawned in the game. The player will then always receive the interaction failure text (which you can set as required), so the interaction can never occur, preserving the tooltip text.
2. Instead of making the signpost itself interactable, place an invisible sphere (from the Details menu) immediately underneath the signpost. The smaller sphere is 4ft high, so set the Y at -4 to zero altitude (this should work even at -4 Y because the interaction radius for the reticule is very large). Set interaction on and change the name of the invisible sphere to the text you require. The sphere cannot be interacted with, so the text will never disappear. In addition, the signpost itself won't "glow". The downside is that instead of the "Press F to interact" text, you'll get a grey "Out of line of sight" text below the tooltip.
That's all I can think of, but there might be a simpler way to do this that I'm missing!
Crimson Descent (NW-DRWNLMGYV) - Solo 15-20m combat-focused adventure
I could never come up with a good way to do this, and instead have ended up using the "Contact" option to spawn a dialog box. Rather than having a conversation with the sign, you can do a little DM blurb like, "This weathered sign points the way to blah blah yackity..."
I could never come up with a good way to do this, and instead have ended up using the "Contact" option to spawn a dialog box. Rather than having a conversation with the sign, you can do a little DM blurb like, "This weathered sign points the way to blah blah yackity..."
1. You can set the interaction to require an object which is never spawned in the game. The player will then always receive the interaction failure text (which you can set as required), so the interaction can never occur, preserving the tooltip text.
2. Instead of making the signpost itself interactable, place an invisible sphere (from the Details menu) immediately underneath the signpost. The smaller sphere is 4ft high, so set the Y at -4 to zero altitude (this should work even at -4 Y because the interaction radius for the reticule is very large). Set interaction on and change the name of the invisible sphere to the text you require. The sphere cannot be interacted with, so the text will never disappear. In addition, the signpost itself won't "glow". The downside is that instead of the "Press F to interact" text, you'll get a grey "Out of line of sight" text below the tooltip.
That's all I can think of, but there might be a simpler way to do this that I'm missing!
Comments
One alternative would be to create the signpost object and make it interactable - but rather than completing the interaction text, change the name of the object itself (e.g. from "Signpost 01" to "Protector's Enclave - West"). On mouseover, that should show the name text in white; the downside is that it'll have the "Press F to interact" text with it too.
1. You can set the interaction to require an object which is never spawned in the game. The player will then always receive the interaction failure text (which you can set as required), so the interaction can never occur, preserving the tooltip text.
2. Instead of making the signpost itself interactable, place an invisible sphere (from the Details menu) immediately underneath the signpost. The smaller sphere is 4ft high, so set the Y at -4 to zero altitude (this should work even at -4 Y because the interaction radius for the reticule is very large). Set interaction on and change the name of the invisible sphere to the text you require. The sphere cannot be interacted with, so the text will never disappear. In addition, the signpost itself won't "glow". The downside is that instead of the "Press F to interact" text, you'll get a grey "Out of line of sight" text below the tooltip.
That's all I can think of, but there might be a simpler way to do this that I'm missing!
True... in good old fashion DnD spirit.
Number 2 sounds like a great idea. Thanks.