Back in the 90's and Early 2000's MMO's Healers and Dps had to manage aggro aswell, not just slot anti aggro passives. And then go full nuke. If they did to much damage/healing they had to stop attacking/healing for a bit while tank could remanage his aggro. The generation MMO's that came after that made dps/healing aggro almoast nonexistant. Have people tried to oldschool way of tankin yet??? Maybe it's not the GF thats the problem. It's the fact that everyone just tries to top dps score like they did in 2nd gen MMO's?
I'd like that, the problem is 99% of cleric healing all passive over time stuff and once fired can't be stopped.
Cleric's job is pretty **** easy TBH, and I'm bored of it.
A couple weeks ago, I soloed the Cloak Tower at level 18 with my GF, with only gold-bought gear (except for a Graycloak's Legacy sword + insignia).
Yes I stocked up on health potions and health stones, but you know what? I made it through without a single death. In fact, my GF still hasn't died. Have things gotten challenging at times? Yes. Been close to death many times now. But no deaths. (Disclaimer: PvE character.)
On teams or with companions, using lunging strike, I can pretty much be anywhere in the fight in an instant. Using feats and power points, I've built my GF to do two things almost at the complete exclusion of everything else: draw aggro and resist or deflect damage. I haven't taken a single feat point related to DPS, and I have focused my power points on powers that allow me to tank better.
So guess what, kids? My tank doesn't feel broken. Because I built him like a tank.
Even with the GF's block animation bugged out, I figured out the timing involved with the bug in about five minutes of play. Yes it's an annoying bug, but while they're working on it, I'm playing my GF like a pro.
This isn't a total fan boy post, because I do think tanks should draw more aggro than they do. HOWEVER, I don't necessarily think they should be programmed to draw it 24/7 using always-on powers or feats, like I get the feeling some people are wanting, UNLESS the aggro is being generated as a bonus for attacks that have been spec'd to draw it. At the very least, drawing aggro should be something you DO have to spec for, otherwise feats and Paragon Paths would diminish in importance and the GF class would lose its replayability/altitus factor. (Hey, I thought petless masterminds in CoH were pretty weird too, but I saw them get used effectively.)
The point of my rant, devs, is that I hope you'll temper your tweaking with the knowledge that the "IT'Z BROKED!!!" side of the fence will always cry louder than my side of the fence. You know, those of us who like to think these things through before posting.
Again I'm not saying the GF is totally fine. It's not. We all know that. But for those of us who (and I hate to say this but...) have learned to play our GFs, be careful or we'll easily get all the way to 60 and stay pretty with hardly a scratch.
Comments
I'd like that, the problem is 99% of cleric healing all passive over time stuff and once fired can't be stopped.
Cleric's job is pretty **** easy TBH, and I'm bored of it.
Level 18? Stopped reading there.
So you waited until you were a higher level to solo the Cloak Tower. Gotcha, sissy boy.
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