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Diverging Paths

ghanncallideghanncallide Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 15 Arc User
edited June 2013 in The Foundry
Is it possible to create true diverging paths in the foundry?

For example: A rogue enters a ruined keep by way for a trap laden secret passage, while a guardian fights his way through the occupying orcs.
Post edited by ghanncallide on

Comments

  • zahinderzahinder Member Posts: 897 Arc User
    edited June 2013
    Yes.

















    Oh, more? Ok...
    Imagine five doors, each with a skill required to open it. Five corridors leading to the same room, where the objective is.

    That's the gist of it, and there are many many ways you can do this.

    You can't have optional ACTUAL objectives/missions, however.
    Campaign: The Fenwick Cycle NWS-DKR9GB7KH

    Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?

    Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?

    Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
  • thehuntress#2050 thehuntress Member Posts: 119 Arc User
    edited June 2013
    Can't you set it up to fake it though? Let's say you're in a room with 2 exits but one is hidden. If you're talking to an NPC about the room and in the dialogue ask about the hidden exit it will show up and then you can have markers to lead you that way. So, you can have an alternate path from A to B but A and B still remains the objective of the quest.
  • mosby1mosby1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 288 Bounty Hunter
    edited June 2013
    Sure, as long the objectives are not within the class-specific path, that will work.
    DM's Studio - NW-DHZ5DAV4R
    The Cursed Emerald:
    1. Weird of the Weather-witch -- NW-DEZAK4QPA
    2. The Ambitious Apprentice -- NW-DLRAVW4S4
  • shadoewraythshadoewrayth Member Posts: 183 Arc User
    edited June 2013
    If you are REALLY creative... you could do things like set up an objective of "Kill Mini Boss - Demon" (or whatever, just for example), then have 5 routes... the GF leads directly through it, the GWF leads to a room with prisoners that will join you if you free them (give the GWF allies for the mini boss fight), the TR leads to a room nearby with a 'trigger' for a supposed trap system in that room (and just set the trigger to kill the boss), CW finds a vantage point where they can kill it/make the terrain around it kill it, DC finds a banishing ritual or something...

    There are ways to kill an enemy without actually fighting it, so the path you are going down need not actually include the enemy lol, just a story line reasoning of how you defeated them without actually fighting them.
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