I've been working on a mission for a week now. I was wondering if I should publish my quest even though the sounds arn't working correctly? Anyone know if we'll have to redo missions after they fix the foundry?
The sound problems could be at your end. I say publish your quest and see if anyone is having the same problem. If so, pull your quest and wait for a fix. I had a similar problem with music playing in the background that I didn't put in one of my quest, just appeared out of nowhere.
Proud Member of "Scribes' Enclave" Foundry Guild The War of Powers campaign.
Part 1: "The Wizard's Tower" NW-DOQO84CYR
Part 2: "The Lost Ghost " NW-DTXOTHE6I
Part 3: "The Vicar of Cyric" NW-DML9CT5A5
Part 4: "The Road to Ghazoth-Dar" NW-DTKMIEEDQ
Part 5: "The Amulet of Living Flame" NW-DASCPGPZM
Part 6: "Shadowskull Castle" NW-DAYFJEW2T
My consern is a few of the doors you put as locked/unlocked dont have sound. I attached the door to a objective and make the sound activate once (open door sound) so it looks like doors are working correctly. If they update the foundry and fix the doors I'd have 2 sounds instead of the one and have to go in and fix my maps. I was hopeing we'd have an update on the foundry forum about an ETA on sound fixes.
Can you pull your foundry quest after its published? I didn't know you can do that.
WOLF
The sound should work once a fix goes in. I think they said the issue is not with the actual quest you made but the game not playing the sounds as they should.
However the REAL question is...will they ever fix the sounds. This issue has been around for several months now and they keep just saying "we are working on it" once every few weeks.
The sound should work once a fix goes in. I think they said the issue is not with the actual quest you made but the game not playing the sounds as they should.
However the REAL question is...will they ever fix the sounds. This issue has been around for several months now and they keep just saying "we are working on it" once every few weeks.
^ Yea
I suggest publishing any completed quest even without sounds, it's probably going to be awhile before they actually fix it. You can always add or fix the sounds once they actually work.
Comments
The War of Powers campaign.
Part 1: "The Wizard's Tower" NW-DOQO84CYR
Part 2: "The Lost Ghost " NW-DTXOTHE6I
Part 3: "The Vicar of Cyric" NW-DML9CT5A5
Part 4: "The Road to Ghazoth-Dar" NW-DTKMIEEDQ
Part 5: "The Amulet of Living Flame" NW-DASCPGPZM
Part 6: "Shadowskull Castle" NW-DAYFJEW2T
Can you pull your foundry quest after its published? I didn't know you can do that.
WOLF
However the REAL question is...will they ever fix the sounds. This issue has been around for several months now and they keep just saying "we are working on it" once every few weeks.
^ Yea
I suggest publishing any completed quest even without sounds, it's probably going to be awhile before they actually fix it. You can always add or fix the sounds once they actually work.
Fun 15-20 Minute Heavy Combat Quest with a difficulty slider. Hand crafted environments and encounters.
Code: NW-DSVCX8LD4
Thread URL: http://nw-forum.perfectworld.com/showthread.php?257391-Protect-the-Caravan