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My point of view on GF issues

hanarielhanariel Member Posts: 7 Arc User
edited June 2013 in The Militia Barracks
First: i want apologize for my terrible english skills, i'm not a native speaker but i had these thoughts stuck on my mind and i could't help but share with all the comunity and i hope that i can make myself clear.

As a guardian Fighter, i've seen a lot of people complaining about our role in a dungeon, and showing good suggestions on how to fix it by buffing the class, or fixing the heal aggro system. Although i agree with that, i would like to bring a new subject to the table: The boss fights.

I risk say that every single GF here choose this class with one idea in mind: Tanking the boss. We don't want our role to be keeping adds away from healer, we don't want our role to be a AOE dps, and we don't want our role to be kicked from the party... do we?

We want rise our shields in front of a giant dragon keeping it busy, we expect to be a unshakeable wall holding the line against the most terrifying foes, and the dungeon bosses should be this kind of threat, not their minions.

Unfortunately thats not the reality at this point. the bosses are pretty slow, and easily dodgeable as the adds shows to be a real menace.

so there is my idea: fix the boss fights. upgrade them to deal massive direct damage more constantly, move around the battlefield faster, have a decent atack speed and spawn few or weaker ADDs.

because this is what is expected when we roll a tank, and were we'll find the real fun on tanking.
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