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Possible fix to the PVP "imbalance" problem

dread1313dread1313 Member Posts: 17 Arc User
edited June 2013 in The Thieves' Den
hate to use them as an example but why not do what Blizzard did when so many people where whining about OP classes in PVP, come up with something like resilience? A PVP only stat that only affects players and has no ties or bearing to pve encounters, creatures, or mobs. I like the damage my rogue can do in pve and I dont pvp that much, if i wanted to I would play CoD or GW or something. Please dont nerf our rogues because there is nothing wrong with the class. Just implement resilience and make it a pvp only change. Thanks.
[SIGPIC][/SIGPIC]
Post edited by dread1313 on

Comments

  • shrewguyshrewguy Member Posts: 150 Arc User
    edited June 2013
    I doubt rogues will get nerfed for PvP, if you actually play a bit of PvP you will realise that its clerics and wizards who dominate.

    Clerics dominate because of astral shield stacking making the entire party take no damage, which in a cap the point mode is insane, since they just stick it on the points and become unmovable. Trying to win against a cleric when your team doesn't have one is a serious up hill struggle.

    Wizards do almost as much damage as a rogue, only they do it from a safe range and have a tone of disables and mobility to stop you from ever being able to retaliate. They have crazy amounts of utility and aren't exactly lacking in damage either, their only flaw is that they are squishy, put a cleric in the picture though and that flaw is gone.

    The only reasons Wizards don't make rogues completely redundant is stealth and impossible to catch.
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