lumicakery - ran yours but my party member zoned out during review, so I doubt it went through
Was great story, I like dream type ordeals and this was top notch.
I saw no blatant errors but I would suggest making the fights alittle easier. I didn't die, but was two of us on solo mission and we still had to pop more than a few potions. Not much easier mind you, I see that hard is what your after, but if I did that with my guardian, I would have been very frustrated at them.
Ummm, oh, and the decor was nice. Simple idea that made nice appearances
Meysa -
Your ballista sorta hover in the air on the front side
I like the spawning of guys after the ballista and turning the ballista into rubble
Use of decor is okay. Nothing eye-popping, nothing too lackluster.
Inside, first room to the right: fireplace is backwards
Continuing that path is another backwards fireplace. While in edit mode you can press E to be able to rotate those.
Fang of Yenngahu (sp?) could probably be named the Lt. whatever to avoid confusion
Gnoll Commander should be renamed to that to avoid confusion
Last fight was tough The rest were great too, nothing too hard, nothing too soft.
I'm not a hack n' slasher, but if I were I would have loved this one.
plutovich
*The downstairs of the first room could use some sprucing up, a plant or picture perhaps?
*Speaking to Lord Venquest - suceed should be succeed
favourable should be favorable
disonest should be dishonest
*Talking to Joran Morian - "it that the kind of man" should be "IS that the kind of man"
responce - I dont have anything to hide should be don't
Talking to marja - could use some animations (on the others too). Just to covey some of what you are describing.
The Bulter after fighting Lore Joran - dont should be don't
Overall the story is amazingly well done. I love the amount of options you put in there. The whole thing could have used some more decor but otherwise I've no complaints. Good job.
dominemesis -
* the door after the guards is floating away from the wall a tad.
* Decor is nice enough but repetative. I know the work required to put all those paths, so they are nice, but a stalagmite/tite would work wonders.
* Some of the fights were pretty hefty stacked, just easy fights so not too bad. Nicely spaced though.
* In the cave, it can be alittle confusing. There is also the zone in that puts you on a cliff edge. Easy to fall.
* Good hack n' slash though.
If you're still looking for reviews, I'll run this in just a moment. Mine's in the sig - similar type (15m, solo)!
Edit -
Just completed the quest. I liked the storyline (more dialogue than combat in the middle section is a refreshing change!), and the map design on the village (particularly the kitchen area - I tried to make one myself, but never turned out quite as well) and final caves section were both good. Combat difficulty was fine, and the last boss was appropriate difficult - I keep forgetting how strong Thoon Hulks are at 60. There were quite a few typos, though - full list, along with other comments, below.
- Generally, there are references to "Palisade" and "Pallisade".
- The shadow wolf animations don't seem to work - i.e. they'll attack without appearing as though they're doing anything.
- Magnus Dufrane's first conversation - "mortar and pestal" should read "mortar and pestle".
- Alilove Fletcher's conversation - "plumetted" should be "plummeted", "maddness" should be "madness", "made" should be "mad", "truely" should be "truly", and I don't think "t'was" works in the context (meaning "it was" rather than "was").
- Magnus Dufrane's second conversation - I think "exacerbated" should be "exasperated".
- Simon Porter's conversation - "no where" should be "nowhere", and "afraind" should be "afraid". In one of the responses, "before hand" should be "beforehand".
- McGruffy's first conversation - "Green Gryphon.," has an additional full stop.
- Gypsy - "benifit" should be "benefit", and "boarder" should be "border".
Crimson Descent (NW-DRWNLMGYV) - Solo 15-20m combat-focused adventure
Thanks a ton myrmecoleon, I'll make those changes asap. I'll also be running yours in just a moment. You're a big help!
All changes made except the shadow wolves and exacerbated. Cannot manipulate the drop down boxes well atm so don't want to change the wolves and their mechanics until we can see our drop down options. Otherwise, thank you so much. Version 1.billion or something is all done.
plutovich
*The downstairs of the first room could use some sprucing up, a plant or picture perhaps?
*Speaking to Lord Venquest - suceed should be succeed
favourable should be favorable
disonest should be dishonest
*Talking to Joran Morian - "it that the kind of man" should be "IS that the kind of man"
responce - I dont have anything to hide should be don't
Talking to marja - could use some animations (on the others too). Just to covey some of what you are describing.
The Bulter after fighting Lore Joran - dont should be don't
Overall the story is amazingly well done. I love the amount of options you put in there. The whole thing could have used some more decor but otherwise I've no complaints. Good job.
Ty for the review. And ty for the spelling remarks, I think I would not have noticed those. I believe I already made improvements to the map after you played it, I even added a side quest.
Part two is already done, I will turn it into a campaign. Once your follow up is done I will come here again to trade reviews with you .
Comments
Was great story, I like dream type ordeals and this was top notch.
I saw no blatant errors but I would suggest making the fights alittle easier. I didn't die, but was two of us on solo mission and we still had to pop more than a few potions. Not much easier mind you, I see that hard is what your after, but if I did that with my guardian, I would have been very frustrated at them.
Ummm, oh, and the decor was nice. Simple idea that made nice appearances
Mesa and Pluto - I'll be doing ya'lls tomorrow
Your ballista sorta hover in the air on the front side
I like the spawning of guys after the ballista and turning the ballista into rubble
Use of decor is okay. Nothing eye-popping, nothing too lackluster.
Inside, first room to the right: fireplace is backwards
Continuing that path is another backwards fireplace. While in edit mode you can press E to be able to rotate those.
Fang of Yenngahu (sp?) could probably be named the Lt. whatever to avoid confusion
Gnoll Commander should be renamed to that to avoid confusion
Last fight was tough The rest were great too, nothing too hard, nothing too soft.
I'm not a hack n' slasher, but if I were I would have loved this one.
*The downstairs of the first room could use some sprucing up, a plant or picture perhaps?
*Speaking to Lord Venquest - suceed should be succeed
favourable should be favorable
disonest should be dishonest
*Talking to Joran Morian - "it that the kind of man" should be "IS that the kind of man"
responce - I dont have anything to hide should be don't
Talking to marja - could use some animations (on the others too). Just to covey some of what you are describing.
The Bulter after fighting Lore Joran - dont should be don't
Overall the story is amazingly well done. I love the amount of options you put in there. The whole thing could have used some more decor but otherwise I've no complaints. Good job.
* the door after the guards is floating away from the wall a tad.
* Decor is nice enough but repetative. I know the work required to put all those paths, so they are nice, but a stalagmite/tite would work wonders.
* Some of the fights were pretty hefty stacked, just easy fights so not too bad. Nicely spaced though.
* In the cave, it can be alittle confusing. There is also the zone in that puts you on a cliff edge. Easy to fall.
* Good hack n' slash though.
Edit -
Just completed the quest. I liked the storyline (more dialogue than combat in the middle section is a refreshing change!), and the map design on the village (particularly the kitchen area - I tried to make one myself, but never turned out quite as well) and final caves section were both good. Combat difficulty was fine, and the last boss was appropriate difficult - I keep forgetting how strong Thoon Hulks are at 60. There were quite a few typos, though - full list, along with other comments, below.
- Generally, there are references to "Palisade" and "Pallisade".
- The shadow wolf animations don't seem to work - i.e. they'll attack without appearing as though they're doing anything.
- Magnus Dufrane's first conversation - "mortar and pestal" should read "mortar and pestle".
- Alilove Fletcher's conversation - "plumetted" should be "plummeted", "maddness" should be "madness", "made" should be "mad", "truely" should be "truly", and I don't think "t'was" works in the context (meaning "it was" rather than "was").
- Magnus Dufrane's second conversation - I think "exacerbated" should be "exasperated".
- Simon Porter's conversation - "no where" should be "nowhere", and "afraind" should be "afraid". In one of the responses, "before hand" should be "beforehand".
- McGruffy's first conversation - "Green Gryphon.," has an additional full stop.
- Gypsy - "benifit" should be "benefit", and "boarder" should be "border".
All changes made except the shadow wolves and exacerbated. Cannot manipulate the drop down boxes well atm so don't want to change the wolves and their mechanics until we can see our drop down options. Otherwise, thank you so much. Version 1.billion or something is all done.
Ty for the review. And ty for the spelling remarks, I think I would not have noticed those. I believe I already made improvements to the map after you played it, I even added a side quest.
Part two is already done, I will turn it into a campaign. Once your follow up is done I will come here again to trade reviews with you .