Do you think the developers will go as far as implimenting Multi-Class or Dual Classing, as is one of the best attributes towards building unique DnD characters?
Duel spec would be a nice start. On my Rogue, I have a completely different spec in mind for PvE versus PvP.
-Travail.
Eagles may soar, but weasels don't get sucked into jet engines.
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arontimesMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited May 2013
There are two types of multiclassing in DnD 4e: Multiclass vs. Hybrid.
Multiclass characters are similar to the dual class characters of earlier editions. You start out with a single class, such as fighter, and you spend feats to get some of the abilities of a second class. You will always be a full member of your first class, except that some of your powers are replaced by those of your second class. When it is time to pick a paragon path, which is level 11 in PnP, you can choose a paragon path for either of your two classes. For example, if you are a fighter who multiclasses into cleric, you can choose a fighter path like Iron Vanguard or a cleric path like Divine Oracle. Alternatively, you can forgo your paragon path to opt for paragon multiclassing. Paragon multiclassing makes you something like a 50/50 split between your classes, but you don't get the benefits of a paragon path.
In PnP, my first ever character was Argent Gish, who was a warlord/wizard/battle captain. Battle captain is a paragon path for warlords, and it was that or the blood mage paragon path. Argent was a 75/25 split between warlord and wizard, and he wielded a longsword in his main hand and a wand in his offhand. One other character of mine, whose name I cannot recall, was a fighter/cleric/warpriest. Started out as a single fighter, took the Initiate of the Faith feat and the other multiclass feats as I leveled, then took the cleric paragon path called the warpriest. Fun times.
The second type of multiclassing involves hybrid classes. Hybrid classes were introduced in the Player's Handbook 3, and each hybrid class is 1/2 of a regular class that you can combine with another hybrid class to create a hybrid character. It is analogous to demihuman multiclassing in earlier editions, in that you are always a 50/50 split of your two classes. Like multiclass characters, hybrid characters can take the paragon paths of either class at level 11.
Generally, multiclass characters tend to be more powerful while hybrid characters tend to be more versatile.
I'd be happy to have either of them, though if I had to choose, I'd pick hybrid characters because the feat system in NWO does not work like the one in PnP.
arontimesMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited May 2013
The naming convention for multiclass and hybrid characters are as follows. A fighter/wizard is a multiclass character, while a fighter|wizard is a hybrid character. / for multiclass, | for hybrid.
I seriously doubt they're going to. Trying to balance what they have now is enough of a job for them, having to make fancier stuff work would likely be disaster.
(also, since it's a computer game & not a tabletop game with a GM who can tweak the campaign in reaction/set up home rules, people would likely spreadsheet-out the "best" setups for 2-3 party roles, and declare that those are the only ones that are worthwhile so kick anyone who isn't following The Build. /eyeroll edit: think about it, we already have people declaring that GF & GWF are useless in endgame, "so don't bother rolling them you won't be welcome in any parties")
Do you think the developers will go as far as implimenting Multi-Class or Dual Classing, as is one of the best attributes towards building unique DnD characters?
PLease no dual classing , let them first fix their game before IMPLEMENTING moar BS thanksssss.
ausdoerrtMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
I think it isn't out of the realm of possibility, but it'd probably be a long while before they get to it (read: years), as it's not something they've announced working on, and there's more important stuff to add first (actual races and classes, new content etc.)
I would love to see this but as the class balance is already so far out of wack, that seems like a en devour that needs to be addressed down the line only after GFs and GWFs are added to the game.
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arontimesMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited May 2013
I'd also like to see the Spellscarred Multiclass powers implemented in NWO. Spellscarred is a multiclass-only class from the Forgotten Realms Player's Guide. You cannot start out as a spellscarred class character; you can only multiclass into it. The prerequisite for the multiclass feat, Student of the Plague, is that you need to have an existing spellscar; the multiclass basically lets you benefit from your otherwise-disfiguring spellscars. It even has its own paragon path, the spellscarred savant, which gives you even more control over your spellscarred powers.
Spellscarred powers typically fall into the body horror trope, such as powering your weapon with your tainted blood, or teleporting inside your enemy and ravaging him with your spellscarred powers from within. It's basically Nightmare Fuel incarnate.
Do you think the developers will go as far as implimenting Multi-Class or Dual Classing, as is one of the best attributes towards building unique DnD characters?
Guardian Fighter and Great Weapon Fighter are 2 different classes.
In DnD they are one.
If that and using a bit of common sense(I'm making a wrong assumption you have common sense, otherwise we wouldn't see the thread in the first place) doesn't give you a hint, then NO, not going to happen.
Comments
-Travail.
Multiclass characters are similar to the dual class characters of earlier editions. You start out with a single class, such as fighter, and you spend feats to get some of the abilities of a second class. You will always be a full member of your first class, except that some of your powers are replaced by those of your second class. When it is time to pick a paragon path, which is level 11 in PnP, you can choose a paragon path for either of your two classes. For example, if you are a fighter who multiclasses into cleric, you can choose a fighter path like Iron Vanguard or a cleric path like Divine Oracle. Alternatively, you can forgo your paragon path to opt for paragon multiclassing. Paragon multiclassing makes you something like a 50/50 split between your classes, but you don't get the benefits of a paragon path.
In PnP, my first ever character was Argent Gish, who was a warlord/wizard/battle captain. Battle captain is a paragon path for warlords, and it was that or the blood mage paragon path. Argent was a 75/25 split between warlord and wizard, and he wielded a longsword in his main hand and a wand in his offhand. One other character of mine, whose name I cannot recall, was a fighter/cleric/warpriest. Started out as a single fighter, took the Initiate of the Faith feat and the other multiclass feats as I leveled, then took the cleric paragon path called the warpriest. Fun times.
The second type of multiclassing involves hybrid classes. Hybrid classes were introduced in the Player's Handbook 3, and each hybrid class is 1/2 of a regular class that you can combine with another hybrid class to create a hybrid character. It is analogous to demihuman multiclassing in earlier editions, in that you are always a 50/50 split of your two classes. Like multiclass characters, hybrid characters can take the paragon paths of either class at level 11.
Generally, multiclass characters tend to be more powerful while hybrid characters tend to be more versatile.
I'd be happy to have either of them, though if I had to choose, I'd pick hybrid characters because the feat system in NWO does not work like the one in PnP.
Taking a break from Neverwinter indefinitely...
Taking a break from Neverwinter indefinitely...
(also, since it's a computer game & not a tabletop game with a GM who can tweak the campaign in reaction/set up home rules, people would likely spreadsheet-out the "best" setups for 2-3 party roles, and declare that those are the only ones that are worthwhile so kick anyone who isn't following The Build. /eyeroll edit: think about it, we already have people declaring that GF & GWF are useless in endgame, "so don't bother rolling them you won't be welcome in any parties")
PLease no dual classing , let them first fix their game before IMPLEMENTING moar BS thanksssss.
Spellscarred powers typically fall into the body horror trope, such as powering your weapon with your tainted blood, or teleporting inside your enemy and ravaging him with your spellscarred powers from within. It's basically Nightmare Fuel incarnate.
Anyway, bump for great justice!
Taking a break from Neverwinter indefinitely...
Guardian Fighter and Great Weapon Fighter are 2 different classes.
In DnD they are one.
If that and using a bit of common sense(I'm making a wrong assumption you have common sense, otherwise we wouldn't see the thread in the first place) doesn't give you a hint, then NO, not going to happen.