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Dungeons....and the beauty of the Queuing system

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  • shuy1shuy1 Member Posts: 0 Arc User
    edited May 2013
    xunxan wrote: »
    I thought this also, but was told on forum here that it already is possible. Tried it, it works, but the mechanism is clunky and limited, so could use some work.
    Mainly, the new person has to be at the physical entrance to the dungeon to enter, and has to run all the way from the start point to wherever the party is located. If there are stray ADDs and wandering monsters behind party, they may encounter those and have to try to solo them to get to party. Invite from anywhere and 'Jump to unlocked campfire' would be nice...It's a fairly often a rather large waste of time the way it is now.
    Definitely, IMO, needs improvement; but there is a steady resistance in segments of the player base to anything that seems to make the game more convenient or efficient in any way. I have my opinions on that, but this thread isn't about that.

    Well, I don't exactly know why sometimes work and sometimes it doesn't. Last time I tried, they couldn't even get in the party. It needs a whole lot of work, as I suggested above with another party system, same as DDO.
    xunxan wrote: »
    I agree with you here 100%. Communication/teamwork is severely lacking in many random groups made by queues.
    Words I'd love to hear at the start "Hi. This is my first run here, what's the plan..."
    I'd be overjoyed if a new player in a PUG would listen, or even be interested, to any advice I had. For that matter, I'm happy if someone at least bothers to respond to my 'hello' at the start. Many times, pausing to type a message leaves you hundreds of clicks behind the lead sprinters, so...
    Not saying it's you that's like that, just leading up to this:

    This is the most 2nd broken thing, after the queue one: the damage meter that shows after the quest is done. I don't need to tell you why probably, the quote speaks for itself. It needs to go away. It's just a mechanic to grief and harass other people and to boost the ego. It serves no other purpose other than that. The only damage meter that we need is: "Did we finish the quest?" If yes, your group was awesome. If not, your group was not.
    xunxan wrote: »
    It obviously is abused sometimes.
    Then, there are people sometimes that **** well need to be kicked from a party.
    Either way is just about as irritating as the other...
    Both are about equally PITA, and waste of time.
    I have no fix ideas either. I can't think of an automatic rule that a group of players actively seeking to bypass, can't take advantage of. Especially a griefer, with no other goal than to make delves miserable for other people.

    Again, kicking someone midway is plain rude. No other excuse. If you want to kick someone, do it at the start. Otherwise stick togheter and don't waste anyone's time.

    Yes, griefers will always exist. But if you kick someone in the mid-dungeon, you are no more different than the griefer itself.


    EDIT: Lol, if you post a word with the accent on it, the post gets cut. A l
  • alexicacusalexicacus Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 4 Arc User
    edited May 2013
    xunxan wrote: »
    Moderator around?
    I definitely remember seeing rules about people resorting to throwing troll labels around on other users, especially when there is nothing even remotely resembling troll in a comment.
    It's very irritating.
    I swear this is one of the more hate filled, spiteful, ignorant forums I've ever seen.
    Agreed. Some folks here should take it down a notch. You won't prove your point (against the game) by bashing fellow players. However, you might just get a forum vacation.
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