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Plague Fire enchantments giving only one stack of damage resistance reduction

cr0pcr0p Member, Neverwinter Beta Users Posts: 0 Arc User
edited May 2013 in The Thieves' Den
While using this little program Neverbleed I came across a potential bug.

When using wicked reminder the damage reduction calculation would update just fine, indicating -4% for 1 stack up to -20% for 5 stacks. When using Plague Fire enchantment it would only show -10%, for 1-3 stacks. When using Lesser Plague Fire enchantment, only -5% for 1-3 stacks. These would add and update perfectly fine in conjunction with Wicked Reminder stacks, -9%, -14%, etc.

I'm fairly certain the program only gets its data from the difference in true damage to actual damage, so it shouldn't be having any oddities in calculating stacks as it doesn't actually track that.

Can anyone confirm this is happening with them, and Greater Plague Fire as well?
Post edited by cr0p on

Comments

  • evileyecurseevileyecurse Member Posts: 38
    edited May 2013
    Its only 1 armor debuff per player, and it stacks if there are multiple players with PF hitting the same mob.
  • cr0pcr0p Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    Its only 1 armor debuff per player, and it stacks if there are multiple players with PF hitting the same mob.

    The tooltip and the majority of the population disagree, though you're correct as far as how it's working right now.
  • evileyecurseevileyecurse Member Posts: 38
    edited May 2013
    What stacks are the Damage over time ticks, the armor debuff only applied once per player. If that is a bug or not I would not know but if you think about it, if the armor debuff stacked 3x, that would be extremely overpowered since a straight armor debuff is equal to a proportional damage increase and all the more overpowered if it stacks with other players's PF.
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