I enjoy a challenge but I simply cannot finish any dungeon that has a dragon in it. I have been in over a dozen groups in two different dungeons with dragon bosses at the end, but the group never seems to be able to defeat them. And yeah, I try not to stand in the red circles. I have pretty much given up on dungeon dallies at this point.
What sucks about the dragon fight is the fact that it never leaves melee classes more than 5 seconds to damage it! When I was playing my TR, I would run in, do 2 to 3 attacks and then dodge out right away and wait for his AOE attack. During all this time, I'd see the CW just pounding away at it safely in the distance and managing adds at the same time. That fight alone is what made me wanna retire my rogue and switch my main to a CW! If Cryptic is gonna design more boss fights where bosses have a close range AOE attack that punishes melee more than range, then I don't wanna play a melee class in this game ever again!
I don't want the same thing to happen to me like what happened in WoW, where I'm a melee class, and no one wants to invite me because bosses punish melee classes more than ranged, and the easiest way to succeed is to only have ranged in your group!!!
It's all about killing the adds quickly and doing dps to the dragon in between adds. Lets see, that's pretty much EVERY dungeon in this game. They put it out so quick, they didn't give any dungeon boss any mechanics other than the following
#1 Get out of the red and #2 let me summon a ton of adds for you.
I was so excited for this game, but what's the point of even running dungeons? Just level a toon to max lvl, and do what they want you to do, buy a bunch of Zen and buy all the best gear in the game on the Auction house from the exploiters who took advantage of every bug they could find.
Would be great if they would quit adding all these new companions, new dyes and more ways to get fools to spend their money on Zen and instead spend some time fixing bugs, balancing classes and lets see, actually adding some depth to dungeons other than cleaning trash to get to a boss that just summons adds, upon adds, upon adds, upon adds, upon adds. And don't even get me started on the que system!
The Mad Dragon is kind of the first challenging encounter you face in this game. Its also the first boss that your group needs to focus on the right things.
Leave a CW tanking the boss from ranged and nuking it down, also keep it out of the way of the rest of your group. Archers will target your Cleric probably, those are easily taken care of, as a rogue you can dash about finishing those off. Have a GW or other class pick up the Magus' these are pretty much the biggest threat of the encounter imo. Once theyre under control you can spend a fair amount of time static nuking the HAMSTER out of those.
In that fight if you don't deal with the adds and stay on top of their numbers it goes pear shaped pretty quick, if you get some spare time throw a few shots at the boss, you have a a ranged 'at will', try that. It may not seem like much but its all that needed on that fight to whittle the boss down, its a group effort.
As a TR you provide huge amounts of dps, usually tanking the boss. Dragons may be a little different though. But you can still aid your group by helping to quickly take out the Magus. You have to pick your targets in different instances. Spellplague for example, as a TR you will be tanking and doing 99% of the damage on the boss, same for Dread Vaults while the rest of the team deals with the adds.
If one (or 5) filthy human(s) can kill a DRAGON, what HAMSTER off HAMSTER game this will be? Ofc you should not be able to defeat such a powerfull creature.
If one (or 5) filthy human(s) can kill a DRAGON, what HAMSTER off HAMSTER game this will be? Ofc you should not be able to defeat such a powerfull creature.
Hmm weird response you still in character?
I agree the mad dragon is a bit much only ever did it twice and both times were the same managed to almost kill it but the adds just came after me constantly the DC if they fix the aggro issue it might be different.
Dragons are easy as any other boss, a joke. Problem are infinite minions spawns that need to be taken care of. If you have bad CWs with you, or simply ones with not enough recovery you will have trouble during these fights.
But I'm still convinced that last CN boss is the hardest dragon fight. You can push adds out of arena there, what is good, but one mistake by CW, shield popped one second too late may screw up whole team. There is just very, very small room for any mistake.
From dragon fights Karrundax is the easiest one. Manageable by one decent CW.
Comments
I don't want the same thing to happen to me like what happened in WoW, where I'm a melee class, and no one wants to invite me because bosses punish melee classes more than ranged, and the easiest way to succeed is to only have ranged in your group!!!
#1 Get out of the red and #2 let me summon a ton of adds for you.
I was so excited for this game, but what's the point of even running dungeons? Just level a toon to max lvl, and do what they want you to do, buy a bunch of Zen and buy all the best gear in the game on the Auction house from the exploiters who took advantage of every bug they could find.
Would be great if they would quit adding all these new companions, new dyes and more ways to get fools to spend their money on Zen and instead spend some time fixing bugs, balancing classes and lets see, actually adding some depth to dungeons other than cleaning trash to get to a boss that just summons adds, upon adds, upon adds, upon adds, upon adds. And don't even get me started on the que system!
Leave a CW tanking the boss from ranged and nuking it down, also keep it out of the way of the rest of your group. Archers will target your Cleric probably, those are easily taken care of, as a rogue you can dash about finishing those off. Have a GW or other class pick up the Magus' these are pretty much the biggest threat of the encounter imo. Once theyre under control you can spend a fair amount of time static nuking the HAMSTER out of those.
In that fight if you don't deal with the adds and stay on top of their numbers it goes pear shaped pretty quick, if you get some spare time throw a few shots at the boss, you have a a ranged 'at will', try that. It may not seem like much but its all that needed on that fight to whittle the boss down, its a group effort.
As a TR you provide huge amounts of dps, usually tanking the boss. Dragons may be a little different though. But you can still aid your group by helping to quickly take out the Magus. You have to pick your targets in different instances. Spellplague for example, as a TR you will be tanking and doing 99% of the damage on the boss, same for Dread Vaults while the rest of the team deals with the adds.
For TR's your only option is to just use Impossible to catch and learn the rotation of the dragon.
Even then the Mad dragon is absurdly hard for the rewards.
Seriously Never Castle was easier then Mad dragon.
That Dragon is just freaking peeved off. His name suits him well.
Hmm weird response you still in character?
I agree the mad dragon is a bit much only ever did it twice and both times were the same managed to almost kill it but the adds just came after me constantly the DC if they fix the aggro issue it might be different.
I did kill the black dragon though. Felt pretty good.
There's a red one in Mount Hotenow, right? I leveled out of that area on my first character, but this time he's mine!
But I'm still convinced that last CN boss is the hardest dragon fight. You can push adds out of arena there, what is good, but one mistake by CW, shield popped one second too late may screw up whole team. There is just very, very small room for any mistake.
From dragon fights Karrundax is the easiest one. Manageable by one decent CW.
Hmm, never used Impossible to Catch outside of PvP. I'll look into it, thanks!