As the title says, I'm playing a cleric and up to this point have been very successful at doing so, barely having trouble in any of the tiered instances so far.
But the Frozen Heart final boss makes me feel absolutely powerless, i couldn't decide where to focus my Astral shield, had a really hard time gaining divine power while i was kiting the mobs around, and most of the time they just caught up with me, eventually wearing me down bit by bit, or making one mistake leaving everything to kill me pretty much instantly.
I've never felt this useless in a bossfight anymore, i couldn't figure out a clear direction ( I try to figure out each encounter on my own, rather then looking for guides ) But this time i couldn't handle it, and am looking for any and all help to get past this boss.
Finished all T1's
in T2 i finished Spider, Pirate, and spellplague
GS right now is 9088
Post edited by grayimpact on
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Comments
renegaderadeMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 5Arc User
edited May 2013
Astral shield yourself and no one else. If they die to the frozen heart last boss they are bad.
Run in a straight line back and forth over and over and over. dodging AoE when needed.
toss in a shield/hallowed ground on the boss when you get close enough (12 o'clock of the boss)
don't cast unless you have stamina to dodge right after
your teammates (usually the CW) must kill the archers as soon as they spawn and focus on the boss in the meantime
otherwise the trolls and golems should never catch up to you
wipe when boss is dead, wait for adds to kill the random npc
acquire loot
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dustehtmMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 7Arc User
edited May 2013
I have solo healed it a good number of times so far. I have two melee and two wizards and give them all jobs, you should have one wizard killing the archers fresh spawning in the corners the other on boss. As you are kiting you'l find some archers will move to the middle make sure a melee gets them down quickly then moves back on boss. I always have my astral shield on the boss to gain more agro on the mobs, also try to run right up the throne for some reason some of the adds get abit confused and sit down the bottom of the throne lol. Also make sure you chug a defense pot and got atleast 30-40 pots just for the kiting. To build AP I wait till mobs get close, sunburst then double tap w after casting. make sure you always have enough stamina. I find it easy now just one of them things you get better at with more practice.
Google "Benny Hill chase scenes" for tips on running patterns. Also the chase music can be played during your dungeon runs to lighten the cleric crushing atmosphere.
...............vote for your favourite expansion.......... "Mod 6. Oh my f****** god. It gutted the game pure and simple. And what wasn't gutted was messed up by the poorly thought out new level cap and equip. The game never recovered from that atrocity". ..............not this one then.............
Basically, run in a circle. Someone kills the archers that spawn in each corner of the room (this is critical, and why nubs wipe).
HoT yourself (target a group member if you can), and cast Hallowed ground/AS on the boss whenever you have the opportunity. Slot runspeed in your utility slots. Rank 5's in your armor slots is +2.6% runspeed. Use potions if necessary. You should be able to run that circle indefinately.
I never die here. The problem is usually that the rogues take a red circle to the face and make the fight take forever. Had to 3 man him more times than I can count.
Google "Benny Hill chase scenes" for tips on running patterns. Also the chase music can be played during your dungeon runs to lighten the cleric crushing atmosphere.
This music plays in my head during boss fights all the time.
Noli sinere te ab improbis opprimi
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mrkioMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
There's a MUCHHHH simpler method to this fight that no one is mentioning... oh well...
He's talking about using the high ground. You can climb up and your heal aggro will catch all mobs but they will be unable to reach you. The archers however can still shoot you, and if the boss is too close you can be hit by his AOE. Usually a Cleric that uses this tactic will go up there, drop Astral as close to the action as he can so DPS can dip into it for quick heals as they evade AOE's, and the Cleric will personally kill all the archers while healing himself. You usually will have enough range to hit the boss with your At-Will's and Forgemasters as well, giving a little healing to the DPS.
I consider it more of a cheap tactic than an exploit as you are still under fire from enemy mobs, can still be killed by the boss, and there are several 'dirtier' ways to glitch out the mobs chasing you in a circuit of the room that provides 100% protection from enemy attacks. Think of a force field in the shape of an invisible wall that mobs just are dying to try to get through.
The instances are just horribly constructed. Each one has half a dozen items (at least) just like the pillar and wall, and you can literally get from the start of the zone to the end boss in under ten minutes without fighting a previous boss in Frozen Heart.
Comments
Run in a straight line back and forth over and over and over. dodging AoE when needed.
You should never die again
toss in a shield/hallowed ground on the boss when you get close enough (12 o'clock of the boss)
don't cast unless you have stamina to dodge right after
your teammates (usually the CW) must kill the archers as soon as they spawn and focus on the boss in the meantime
otherwise the trolls and golems should never catch up to you
wipe when boss is dead, wait for adds to kill the random npc
acquire loot
Dust
"Mod 6. Oh my f****** god. It gutted the game pure and simple. And what wasn't gutted was messed up by the poorly thought out new level cap and equip. The game never recovered from that atrocity".
..............not this one then.............
HoT yourself (target a group member if you can), and cast Hallowed ground/AS on the boss whenever you have the opportunity. Slot runspeed in your utility slots. Rank 5's in your armor slots is +2.6% runspeed. Use potions if necessary. You should be able to run that circle indefinately.
I never die here. The problem is usually that the rogues take a red circle to the face and make the fight take forever. Had to 3 man him more times than I can count.
This music plays in my head during boss fights all the time.
so......that would be.......
He's talking about using the high ground. You can climb up and your heal aggro will catch all mobs but they will be unable to reach you. The archers however can still shoot you, and if the boss is too close you can be hit by his AOE. Usually a Cleric that uses this tactic will go up there, drop Astral as close to the action as he can so DPS can dip into it for quick heals as they evade AOE's, and the Cleric will personally kill all the archers while healing himself. You usually will have enough range to hit the boss with your At-Will's and Forgemasters as well, giving a little healing to the DPS.
I consider it more of a cheap tactic than an exploit as you are still under fire from enemy mobs, can still be killed by the boss, and there are several 'dirtier' ways to glitch out the mobs chasing you in a circuit of the room that provides 100% protection from enemy attacks. Think of a force field in the shape of an invisible wall that mobs just are dying to try to get through.
The instances are just horribly constructed. Each one has half a dozen items (at least) just like the pillar and wall, and you can literally get from the start of the zone to the end boss in under ten minutes without fighting a previous boss in Frozen Heart.