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Why are there healing potions in this game?

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  • quorforgedquorforged Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    ndie1750 wrote: »
    Mindlessly standing in AoE's, in front of that big orc preparing for an axe swing, and not worrying about it because hey that DC throwing out unlimited aoe heals will splash me back to full, that is more fun gameplay? I have to hope that you are wrong, and that challenge and strategy are still valued.

    Sounds like you haven't played any epics. You can't stand in AoEs and expect to win. DCs have limited in-combat healing compared to most MMOs.
    ndie1750 wrote: »
    They can. After a fight, if you have 5% health, they can heal you to full. It may take some time waiting on CD's, but they can.

    You are grossly mistaken as to the purpose and content of this post

    OK, you definitely don't know what you're talking about. Who cares about between-fight healing? Trash encounters are trivial. In-combat healing during boss fights is the only thing that's worth talking about.
  • morsitansmorsitans Member, Neverwinter Beta Users Posts: 1,284 Bounty Hunter
    edited May 2013
    I've gotta say, 4E D&D sounds awful. It sounds like they've taken a computer game and done their best to turn it into a tabletop game, with all the focus on tank/heal/nuke trinity stuff and very little focus on actual roleplay. CRPGs have always gone down that route because they're inherently limited in their freedom: they can't account for everyone's personal crazy choices and decisions so they limit your options enormously. I just...never thought someone would consider applying those limitations backwards to actual tabletop gaming. That's insane.
  • etherealjetherealj Member Posts: 1,091 Bounty Hunter
    edited May 2013
    morsitans wrote: »
    I've gotta say, 4E D&D sounds awful. It sounds like they've taken a computer game and done their best to turn it into a tabletop game, with all the focus on tank/heal/nuke trinity stuff and very little focus on actual roleplay. CRPGs have always gone down that route because they're inherently limited in their freedom: they can't account for everyone's personal crazy choices and decisions so they limit your options enormously. I just...never thought someone would consider applying those limitations backwards to actual tabletop gaming. That's insane.

    Other way around but yeah. I knew a lot of 3.5 players whose first reaction was "they're trying to make this an mmo?".
    Use the <removed exploit lead-in> to interact with the auction vendor.
  • ndie1750ndie1750 Member Posts: 23 Arc User
    edited May 2013
    quorforged wrote: »
    Sounds like you haven't played any epics. You can't stand in AoEs and expect to win. DCs have limited in-combat healing compared to most MMOs.



    OK, you definitely don't know what you're talking about. Who cares about between-fight healing? Trash encounters are trivial. In-combat healing during boss fights is the only thing that's worth talking about.


    1: read post
    2: think
    3: reply

    Fairly certain you missed the first two steps. The healing system I am referring to gives a consequence to everything. That goblin that poked you at the dungeon entrance made you heal... you are now fighting the big-*** dungeon boss with one less healing surge. You should've been smarter and not gotten hit, because now the cleric can do less for you.

    Catch my drift? This systems gives consequences even to the trash fights. It makes the entire dungeon more fun (IMHO) as it no longer is just about not getting 1 shot. It's about getting hit from anything as little as possible. Controllers now focus much much more on controlling, defenders on threat management, etc.
  • jorifice1jorifice1 Member Posts: 1,042 Arc User
    edited May 2013
    ndie1750 wrote: »
    Really? A dungeon run where the PC's have to play intelligently, not wastefully taking damage, "standing in the fire" because healing is a limited and precious resource is something that most people would not like?

    Mindlessly standing in AoE's, in front of that big orc preparing for an axe swing, and not worrying about it because hey that DC throwing out unlimited aoe heals will splash me back to full, that is more fun gameplay? I have to hope that you are wrong, and that challenge and strategy are still valued.

    Try The Secret World, if you want that sort of game play. I play several games myself, including this one TSW, Champs, and a few others. I pick the appropriate one based on what level of challenge and style of game play I'm in the mood for at the moment. This one is middle of the pack in terms of difficulty with some nice Action combat. I want more difficulty? I play TSW. I want to feel Awesome I play Champs. I want constant Run and Gun fights against hoards of Demons? Then Hellgate Global scratches that itch. No one game can be all things to all people.

    'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
  • ndie1750ndie1750 Member Posts: 23 Arc User
    edited May 2013
    jorifice1 wrote: »
    Try The Secret World, if you want that sort of game play. I play several games myself, including this one TSW, Champs, and a few others. I pick the appropriate one based on what level of challenge and style of game play I'm in the mood for at the moment. This one is middle of the pack in terms of difficulty with some nice Action combat. I want more difficulty? I play TSW. I want to feel Awesome I play Champs. I want constant Run and Gun fights against hoards of Demons? Then Hellgate Global scratches that itch. No one game can be all things to all people.

    Yup, played through em all. Not LFGame here, im looking for a 4th edition based MMO. Which this game attempts to be about 05% of the way.
  • ndie1750ndie1750 Member Posts: 23 Arc User
    edited May 2013
    morsitans wrote: »
    I've gotta say, 4E D&D sounds awful. It sounds like they've taken a computer game and done their best to turn it into a tabletop game, with all the focus on tank/heal/nuke trinity stuff and very little focus on actual roleplay. CRPGs have always gone down that route because they're inherently limited in their freedom: they can't account for everyone's personal crazy choices and decisions so they limit your options enormously. I just...never thought someone would consider applying those limitations backwards to actual tabletop gaming. That's insane.

    Morsitans, I love 3.5 and 4th about equally. Ever played a level 18 rogue in 3.5? I will tell you now, a level 18 rogue in 4th edition is much more fun, everyone who has ever played these two agrees. Same with a cleric, or a fighter.

    18 rogue in 3.5's turn: "Ok, I attack 9 times, 6 of these hit, I roll 3d4 and 24d6, plus 13.. roll it out, and do the math"
    18 rogue in 4th turn: "Ok, I jumping attack to this position, doing 8d6 plus 24"

    For the first time defenders can do something other than swinging their sword... the threat mechanics in 4th edition are absolutely adored by everyone I have ever talked to... even the people who went back to 3.5 didn't do it because of the threat mechanics, same with the healing.
  • quorforgedquorforged Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    morsitans wrote: »
    I've gotta say, 4E D&D sounds awful.

    It's by far the best D&D.
    It sounds like they've taken a computer game and done their best to turn it into a tabletop game, with all the focus on tank/heal/nuke trinity stuff and very little focus on actual roleplay.

    What part of any other edition's combat rules are focused on "actual roleplay"?

    Combat rules aren't about roleplay themselves. They're about providing a framework to roleplay around. And the solid framework 4E provides is better than the utterly broken ones past editions provided.
    CRPGs have always gone down that route because they're inherently limited in their freedom: they can't account for everyone's personal crazy choices and decisions so they limit your options enormously.

    Having tanks/heals/nukes stuff doesn't limit options. It provides options.

    Want to protect your allies? You actually can in 4E, instead of being a worthless slab of meat that the monsters can just ignore.
    Don't want to? Don't. Nobody is forcing you to.

    Want to heal your allies? You actually can without being a healbot, and without being overshadowed by cheap magic items.
    Don't want to? Don't.

    You can do whatever crazy stuff you want, much of it by the rules, or by asking your DM. The game provides well defined, well designed, options for you to use, if you want.

    This is better than past editions where the rules were awful messes, and players had to ask permission constantly just to use the rules, let alone do something outside of them.
  • kiralynkiralyn Member Posts: 1,440 Arc User
    edited May 2013
    ndie1750 wrote: »
    1: read post
    2: think
    3: reply

    Fairly certain you missed the first two steps. The healing system I am referring to gives a consequence to everything. That goblin that poked you at the dungeon entrance made you heal... you are now fighting the big-*** dungeon boss with one less healing surge. You should've been smarter and not gotten hit, because now the cleric can do less for you.

    Catch my drift? This systems gives consequences even to the trash fights. It makes the entire dungeon more fun (IMHO) as it no longer is just about not getting 1 shot. It's about getting hit from anything as little as possible. Controllers now focus much much more on controlling, defenders on threat management, etc.

    No what you're missing is that your complaint ("well, with potions & clerics, you can just stand there and take it all, no thinking!") is <font color="orange">HAMSTER</font>. Maybe at lower level, sure - but if you just keep standing there and eating it? You're gonna die. Potions aren't going to stop that. Cleric ain't gonna stop that.

    (You know, when I was questing with my TR in the mindflayer zone? And a single spawn of multiple flayers & ustilagors was pounding me relentlessly with 4k+ damage attacks? My 6-8k heal potions on a cooldown barely did a thing. Getting out of AoE, applying stuns, stealthing, running behind terrain - yeah, all that stuff was really handy. "Stand there and take it" wouldn't last 3 seconds there. Even if I'd had a real DC standing nearby.)
  • ndie1750ndie1750 Member Posts: 23 Arc User
    edited May 2013
    "It's by far the best D&D."

    This
    +1 quorforged

    Kiralyn, not even going to try with you anymore. It's not about standing there in the hard fights. Its the "trash fights" the fights where indeed you can take the hit.

    If you can survive and the cleric can heal it NP, it is better in this system to always just sit there and take the hit, and not stop attacking.

    With limited healing, it is better to play intelligently in every fight, as healing is limited.
  • pzzdachupzzdachu Member Posts: 398 Arc User
    edited May 2013
    It didn't get implemented because this game is D&D in name alone.
    Healing Potions were in D&D Long before 4th Ed.

    So Healing Potions are indeed a long quaffing part of D&D.
    Allow me to introduce myself, I am P'zzd Achu.
  • morsitansmorsitans Member, Neverwinter Beta Users Posts: 1,284 Bounty Hunter
    edited May 2013
    But what's...I dunno, the in-game justification for healing surges, or "marking" an enemy? You can just point at someone and say "lol, attack me or be mysteriously debuffed"? If you need a rule-codified threat mechanic, you're doing it wrong in the first place. The only reason computer games do that is because they don't have an actual, human, game master sitting there making the calls.
  • ndie1750ndie1750 Member Posts: 23 Arc User
    edited May 2013
    morsitans wrote: »
    But what's...I dunno, the in-game justification for healing surges, or "marking" an enemy? You can just point at someone and say "lol, attack me or be mysteriously debuffed"? If you need a rule-codified threat mechanic, you're doing it wrong in the first place. The only reason computer games do that is because they don't have an actual, human, game master sitting there making the calls.

    The paladin brands the enemy with a mark of his god, which burns in divine fury if the enemy breaks this "oath" that is thrust upon him by the paladin.

    Not "lol, attack me newb roxor7 hax"
  • pilf3rpilf3r Member Posts: 0 Arc User
    edited May 2013
    Seriously they took out healing surges because they couldn't get it to work and have the game still be playable. Do you even play this game OP?


    A system that uses healing surges would make this game simply unplayable. This game went from being 4e to being "based" on 4e and there are simply too many limitations in this game to try and makes surges work like in PnP.
    [SIGPIC][/SIGPIC]
    Neverwinter Thieves Guild
  • ndie1750ndie1750 Member Posts: 23 Arc User
    edited May 2013
    pilf3r wrote: »
    Seriously they took out healing surges because they couldn't get it to work and have the game still be playable. Do you even play this game OP?


    A system that uses healing surges would make this game simply unplayable. This game went from being 4e to being "based" on 4e and there are simply too many limitations in this game to try and makes surges work like in PnP.

    Is this your defense for the threat system as well? How about the weapon and armor selection system? Anything else you want to throw under the bus because "its too hard for PW and Crypitc?"

    We can put men on the moon, send robots to mars, but figuring out a limited healing system or a mark-based threat system in an online game... whoa there that's just not possible?
  • quorforgedquorforged Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    ndie1750 wrote: »
    1: read post

    I read a post in which you compared a proposed system to what I believed was a characterization of the current system. I was responding to your characterization of the current system. Read what I quoted.

    If you were not characterizing the current system in what I quoted, then you were comparing your system to a straw-man. If that's the case, your post was disingenuous and pointless.


    I have yet to comment on your proposed alternative, so: I'm a fan of 4E too, but limited healing surges per rest isn't feasible unless the game is overhauled. There's too much unavoidable damage for all healing to be so strictly bounded.
  • morsitansmorsitans Member, Neverwinter Beta Users Posts: 1,284 Bounty Hunter
    edited May 2013
    ndie1750 wrote: »
    The paladin brands the enemy with a mark of his god, which burns in divine fury if the enemy breaks this "oath" that is thrust upon him by the paladin.

    People still play paladins? Dear god, why?

    Also...like, if you do it to someone miles away, they're basically god-roasted toast by the time they reach you?

    And how do run-of-the-mill fighters do it, then? I'm genuinely curious. Also, tempted to go find a copy of the 4E rules and O_o at them.
  • ndie1750ndie1750 Member Posts: 23 Arc User
    edited May 2013
    morsitans wrote: »
    People still play paladins? Dear god, why?

    Also...like, if you do it to someone miles away, they're basically god-roasted toast by the time they reach you?

    And how do run-of-the-mill fighters do it, then? I'm genuinely curious. Also, tempted to go find a copy of the 4E rules and O_o at them.

    The fighter applies pressure on any enemy he attacks, his mechanic is that he gets an opportunity attack on the opponent if it ignores the mark.

    Offtanks: the barbarian for example can lock a foe into single combat, where others get bonuses to hitting both of them, and they both cannot attack anyone else until one of them is dead or the power expires.
  • bluedarkybluedarky Member Posts: 1,232 Arc User
    edited May 2013
    ndie1750 wrote: »
    The paladin brands the enemy with a mark of his god, which burns in divine fury if the enemy breaks this "oath" that is thrust upon him by the paladin.

    Not "lol, attack me newb roxor7 hax"

    Pretty much this, and the fighter's mark is basically the fighter trying to get the monsters attention and distracting them if they don't focus on him.
    morsitans wrote: »
    People still play paladins? Dear god, why?

    Also...like, if you do it to someone miles away, they're basically god-roasted toast by the time they reach you?

    And how do run-of-the-mill fighters do it, then? I'm genuinely curious. Also, tempted to go find a copy of the 4E rules and O_o at them.

    The brand doesn't burn so long as they attack or move towards the Paladin. If they attack someone else or move away from the paladin then the mark hits them for the Paladins CHA modifer
  • stormdrag0nstormdrag0n Member Posts: 3,222 Arc User
    edited May 2013
    noosed wrote: »
    You're a *******, I wish you wouldn't speak.


    Just do what I do report and add him to the ignore list...he will soon be shouting his opinion from 4chan where he belongs.
    Always Looking for mature laidback players/rpers for Dungeon Delves!
  • morsitansmorsitans Member, Neverwinter Beta Users Posts: 1,284 Bounty Hunter
    edited May 2013
    Ok, I'll admit I'm old-school when it comes to RPGs, but that just sounds awful. "Until the power expires"? I mean, we're basically talking a pen&paper RPG with a skillbar full of cooldowns? And the fact that barbarians are referred to as "offtanks" really, really hits home how horrifically CRPGified it must be.

    Anyway, don't let my bafflement discourage you. And thanks for tolerating my questions.
  • ndie1750ndie1750 Member Posts: 23 Arc User
    edited May 2013
    morsitans wrote: »
    Ok, I'll admit I'm old-school when it comes to RPGs, but that just sounds awful. "Until the power expires"? I mean, we're basically talking a pen&paper RPG with a skillbar full of cooldowns? And the fact that barbarians are referred to as "offtanks" really, really hits home how horrifically CRPGified it must be.

    Anyway, don't let my bafflement discourage you. And thanks for tolerating my questions.

    Haha NP m8.. though I will say, poison clouds cast by my old wizards in campaigns have been expiring long before a "skill bar" existed on any computer screen.
  • bluedarkybluedarky Member Posts: 1,232 Arc User
    edited May 2013
    morsitans wrote: »
    Ok, I'll admit I'm old-school when it comes to RPGs, but that just sounds awful. "Until the power expires"? I mean, we're basically talking a pen&paper RPG with a skillbar full of cooldowns? And the fact that barbarians are referred to as "offtanks" really, really hits home how horrifically CRPGified it must be.

    Anyway, don't let my bafflement discourage you. And thanks for tolerating my questions.

    The power expires if the Paladin doesn't engage the target in the next turn. So whilst the paladin can mark a target across the room, unless they have a ranged attack they have to spend most of their turn sprinting across the battlefield to meet the marked creature and engage them in combat.
  • pzzdachupzzdachu Member Posts: 398 Arc User
    edited May 2013
    pilf3r wrote: »
    Seriously they took out healing surges because they couldn't get it to work and have the game still be playable. Do you even play this game OP?


    A system that uses healing surges would make this game simply unplayable. This game went from being 4e to being "based" on 4e and there are simply too many limitations in this game to try and makes surges work like in PnP.
    Maybe they took out the heaqling surge because it was a stupid Mechanic? My fighter with a free action can heal up to 1/2 his damage 12 times a day IIRC!

    It's one of the reasons the Hickman's poked so much fun at these rules at GenCon a few years ago!
    Allow me to introduce myself, I am P'zzd Achu.
  • pilf3rpilf3r Member Posts: 0 Arc User
    edited May 2013
    ndie1750 wrote: »
    Is this your defense for the threat system as well? How about the weapon and armor selection system? Anything else you want to throw under the bus because "its too hard for PW and Crypitc?"

    We can put men on the moon, send robots to mars, but figuring out a limited healing system or a mark-based threat system in an online game... whoa there that's just not possible?


    I am not defending anything. I have been posting in these forum for a long time since before the merge in fact and have *****ed and moaned about many things including the lack of healing surges and many many other things.

    The fact is the whole game would have to be redone to add in healing surges and have it be a workable system. This is PWE and Cryptic, lower your expectations.

    If you knew anything and actually had been here before you might have been able to add your voice in alpha and beta and complained and asked for all these thing to be added like I did but guess what you were not.

    You have no idea how much I complained about the things that are lacking in this game like choices in armor and weapons etc etc. You coming here now when it is far far too late is too little to late.
    [SIGPIC][/SIGPIC]
    Neverwinter Thieves Guild
  • quorforgedquorforged Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    morsitans wrote: »
    But what's...I dunno, the in-game justification for healing surges, or "marking" an enemy? You can just point at someone and say "lol, attack me or be mysteriously debuffed"?

    And an attack is pointing at someone and saying "lol, you just lost a pint of blood!".

    They're mechanics that represent what's going on in the world:

    Healing surges represent stamina and fatigue; that's an easy one. You've only got so much "go" before you can't go no more.

    Marks represent a Fighter getting in the enemy's face, and preventing them from getting a good angle on their ally. When a Fighter has his focus on you, you better have your focus on the Fighter, or suffer the consequences. Or a Paladin divinely challenges the enemy, magically compelling them to focus on them; they can ignore the challenge, but they suffer if they do so.
    If you need a rule-codified threat mechanic, you're doing it wrong in the first place. The only reason computer games do that is because they don't have an actual, human, game master sitting there making the calls.

    The point of having rules is so that players can make decisions and plan without having to rely on DM fiat. It's a lot more fun to be able to actually defend an ally using your 4E character's abilities to give the monster an actual reason to attack him instead of your squishier allies, than to rely on the DM taking pity on your useless (but well armored!) 3.5 Fighter, and having a monster attack him instead of your useful allies for no good reason.

    Ultimately, your argument applies to all rules in an RPG. Why have rules for attacks when you have a DM sitting there making calls? Why not just say "I swing my sword at the orc", and let the DM say if you hit or not based on his own whims?
    morsitans wrote: »
    People still play paladins? Dear god, why?

    Because they're might warriors of their god? Why shouldn't they?

    Well, naturally, the answer to that is they shouldn't because 3.5's Paladins are terrible. But thankfully, like most things, 4E made them good!
  • vyshravyshra Member Posts: 0 Arc User
    edited May 2013
    After reading through this thread, I'm very happy that this game is D&D in name only.
    4e sounds awful.
  • stormdrag0nstormdrag0n Member Posts: 3,222 Arc User
    edited May 2013
    pzzdachu wrote: »
    Maybe they took out the heaqling surge because it was a stupid Mechanic? My fighter with a free action can heal up to 1/2 his damage 12 times a day IIRC!

    It's one of the reasons the Hickman's poked so much fun at these rules at GenCon a few years ago!

    To be fair the Hickmans vision for the DragonLance rule set are laughable in their own right, and their opinion always follow their profit margin..and they aren't as close to WoTC as they once were. I accept Greenwoods, Salvatore's,(Salvatore still plays 1st ed in his own campaign but regularly plays 4E when he is doing the Con circuit) and Grubbs opinion over the Hickmans any day.
    Always Looking for mature laidback players/rpers for Dungeon Delves!
  • darksxdarksx Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 198 Bounty Hunter
    edited May 2013
    ndie1750 wrote: »
    Really? A dungeon run where the PC's have to play intelligently, not wastefully taking damage, "standing in the fire" because healing is a limited and precious resource is something that most people would not like?

    Mindlessly standing in AoE's, in front of that big orc preparing for an axe swing, and not worrying about it because hey that DC throwing out unlimited aoe heals will splash me back to full, that is more fun gameplay? I have to hope that you are wrong, and that challenge and strategy are still valued.

    I'm sitting here felling a sense of wtf, are you serious with this post or what dude? Apparently you haven't been in to many Heroic dungeons or this question would not even be coming up. You seriously need to shut up because you clearly have no idea what your talking about. Healing potions are a necessity In this game.

    Clerics can not heal a party solely on their heals. With the way targeting is done a cleric most of the time is running for their lives because of the high agro they pull. This post has to be a troll post there is no other reason for it because it is utterly stupid to even ask this question about healing potions..
  • stormdrag0nstormdrag0n Member Posts: 3,222 Arc User
    edited May 2013
    pzzdachu wrote: »
    Maybe they took out the heaqling surge because it was a stupid Mechanic? My fighter with a free action can heal up to 1/2 his damage 12 times a day IIRC!

    It's one of the reasons the Hickman's poked so much fun at these rules at GenCon a few years ago!
    darksx wrote: »
    I'm sitting here felling a sense of wtf, are you serious with this post or what dude? Apparently you haven't been in to many Heroic dungeons or this question would not even be coming up. You seriously need to shut up because you clearly have no idea what your talking about. Healing potions are a necessity In this game.

    Clerics can not heal a party solely on their heals. With the way targeting is done a cleric most of the time is running for their lives because of the high agro they pull. This post has to be a troll post there is no other reason for it because it is utterly stupid to even ask this question about healing potions..

    Well said...harsh but well said.
    Always Looking for mature laidback players/rpers for Dungeon Delves!
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