Hello,
first off I liked that it was short.
I gave you an extra star as it's your first review and in anticipation of some of these (fundamental) changes being made:
1) You need to include a respawn fire
2) "go to next map" should not be the starting mission - give it something scary or intersting sounding
3) Don't stack encounters. You did this on the first few packs. Only reason I didn't drop was I was playing a low level rogue. My higher level toon would have been frustrated and quit. Only stack in certain (very limited) cases, but you need to know when to break this rule. To start, just don't do it.
Hello,
first off I liked that it was short.
I gave you an extra star as it's your first review and in anticipation of some of these (fundamental) changes being made:
1) You need to include a respawn fire
2) "go to next map" should not be the starting mission - give it something scary or intersting sounding
3) Don't stack encounters. You did this on the first few packs. Only reason I didn't drop was I was playing a low level rogue. My higher level toon would have been frustrated and quit. Only stack in certain (very limited) cases, but you need to know when to break this rule. To start, just don't do it.
Once you get these basics out of the way
A little more backstory (optional)
Hope this helps mate. Keep at it.
thanks for the advice (and the tip), ill bear it mind
Campaign Name: CH. 1 - Don't "Count" on it by @vaelic76
Short Code:NW-DQ3H4MXKG Mission Type: Story/Mystery/Combat Average Duration:15-20 minutes Amount of Combat: Average Starts at: Protector's Enclave Mission Summary: A mysterious figure called "The Count" is rumored to dwell within the city of Protector's Enclave. Does this mysterious figure exist? Embark on an adventure where nothing is as it seems and the mystery unravels!
*SPECIAL NOTE: should the window pop-up asking you to review/rate dissapear (known bug if you move when it pops up), type this command to bring it back: /ugcshowreviewgen
MY FOUNDRY QUEST
Quest Title: Don't "Count" on it - Ch. 1 Short Code: NW-DQ3H4MXKG Duration: 15-20 minutes DAILY FOUNDRY ELIGIBLE? Yes!
Comments
first off I liked that it was short.
I gave you an extra star as it's your first review and in anticipation of some of these (fundamental) changes being made:
1) You need to include a respawn fire
2) "go to next map" should not be the starting mission - give it something scary or intersting sounding
3) Don't stack encounters. You did this on the first few packs. Only reason I didn't drop was I was playing a low level rogue. My higher level toon would have been frustrated and quit. Only stack in certain (very limited) cases, but you need to know when to break this rule. To start, just don't do it.
Once you get these basics out of the way
A little more backstory (optional)
Hope this helps mate. Keep at it.
Bill's Tavern | The 27th Level | Secret Agent 34
thanks for the advice (and the tip), ill bear it mind
Campaign Name: CH. 1 - Don't "Count" on it by @vaelic76
Short Code:NW-DQ3H4MXKG
Mission Type: Story/Mystery/Combat
Average Duration:15-20 minutes
Amount of Combat: Average
Starts at: Protector's Enclave
Mission Summary: A mysterious figure called "The Count" is rumored to dwell within the city of Protector's Enclave. Does this mysterious figure exist? Embark on an adventure where nothing is as it seems and the mystery unravels!
Direct Links:
http://i74.photobucket.com/albums/i255/vizionblind/Foundry1_zps5e94d9b0.jpg
http://i74.photobucket.com/albums/i255/vizionblind/foundry2_zps4c201571.jpg
*SPECIAL NOTE: should the window pop-up asking you to review/rate dissapear (known bug if you move when it pops up), type this command to bring it back: /ugcshowreviewgen
Quest Title: Don't "Count" on it - Ch. 1
Short Code: NW-DQ3H4MXKG
Duration: 15-20 minutes
DAILY FOUNDRY ELIGIBLE? Yes!